首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
2.
3.
Real-Time Caustics   总被引:1,自引:0,他引:1  
  相似文献   

4.
Multi-Resolution Rendering of Complex Animated Scenes   总被引:5,自引:0,他引:5  
  相似文献   

5.
6.
7.
8.
9.
Deferred, Self-Organizing BSP Trees   总被引:1,自引:0,他引:1  
  相似文献   

10.
Shadow Volumes on Programmable Graphics Hardware   总被引:3,自引:0,他引:3  
  相似文献   

11.
The display of realistic natural scenes is one of the most important research areas in computer graphics. Therendering of water is one of the essential components. This paper proposes an efficient method for renderingimages of scenes within water. For underwater scenery, the shafts of light and caustics are attractive and importantelements. However, computing these effects is difficult and time‐consuming since light refracts when passingthrough waves. To address the problem, our method makes use of graphics hardware to accelerate the computation.Our method displays the shafts of light by accumulating the intensities of streaks of light by using hardware colorblending functions. Making use of a Z‐buffer and a stencil buffer accelerates the rendering of caustics. Moreover,by using a shadow mapping technique, our method can display shafts of light and caustics taking account ofshadows due to objects. ACM CSS: I. 3.1 Computer Graphics—Hardware Architecture, I. 3.7 Computer Graphics—Three‐DimensionalGraphics and Realism  相似文献   

12.
13.
Deferred Splatting   总被引:2,自引:0,他引:2  
  相似文献   

14.
15.
Exchanging Faces in Images   总被引:1,自引:0,他引:1  
  相似文献   

16.
17.
18.
19.
20.
This survey presents an overview to various types of continuity of curves and surfaces, in particular parametric (Cn), visual or geometric (Cn, Gn), Frenet frame (Fn), and tangent surface continuity (Tn), and discusses the relation with curve and surface modeling, visibility of (dis) continuities, and graphics rendering algorithms. It is the purpose of this paper to provide an overview of types of continuity, and to put many terms and definitions on a common footing in order to give an understanding of the subject. 1991 Computing Reviews Classification: I.3.5 [Computer Graphics] Computational geometry and object modeling. I.3.7 [Computer Graphics] Three-Dimensional Graphics and Realism.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号