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1.
基于颜色和特征匹配的视频图像人脸检测实现技术   总被引:5,自引:0,他引:5  
A face detection method using statistical skin-color model and facial feature matching is presented in this paper.According to skin-color distribution in YUV color space,we develope a statistical skin-color model through interactive sample training and learning.Using this method we convert the color image to binary image and then segment face-candidate regions in the video images.In order to improve the quality of binary image and remove unwanted noises,filtering and mathematical morphology are empolied.After these two processing,we use facial feature matching for further detection.The presence or absence of a face in each region is verified by means of mouth detector based on a template matching method.The experimental results show the proposed method has the features of high speed and high efficiency,but also robust to face variation to some extent.So it is suitable to be applied to real-time face detection and tracking in video sequences.  相似文献   

2.
The purpose of this research is a quantitative analysis of movement patterns of dance,which cannot be analyzed with a motion capture system alone,using simultaneous measurement of body motion and biophysical information.In this research,two kinds of same leg movement are captured by simultaneous measurement;one is a leg movement with given strength,the other is a leg movement without strength on condition of basic experiment using optical motion capture and electromyography (EMG) equipment in order to quantitatively analyze characteristics of leg movement.Also,we measured the motion of the traditional Japanese dance using the constructed system.We can visualize leg movement of Japanese dance by displaying a 3D CG character animation with motion data and EMG data.In addition,we expect that our research will help dancers and researchers on dance through giving new information on dance movement which cannot be analyzed with only motion capture.  相似文献   

3.
As an important type of multidimensional preference query, the skyline query can find a superset of optimal results when there is no given linear function to combine values for all attributes of interest. Its processing has been extensively investigated in the past. While most skyline query processing algorithms are designed based on the assumption that query processing is done for all attributes in a static dataset with deterministic attribute values, some advanced work has been done recently to remove part of such a strong assumption in order to process skyline queries for real-life applications, namely, to deal with data with multi-valued attributes (known as data uncertainty), to support skyline queries in a subspace which is a subset of attributes selected by the user, and to support continuous queries on streaming data. Naturally, there are many application scenarios where these three complex issues must be considered together. In this paper, we tackle the problem of probabilistic subspace skyline query processing over sliding windows on uncertain data streams. That is, to retrieve all objects from the most recent window of streaming data in a user-selected subspace with a skyline probability no smaller than a given threshold. Based on the subtle relationship between the full space and an arbitrary subspace, a novel approach using a regular grid indexing structure is developed for this problem. An extensive empirical study under various settings is conducted to show the effectiveness and efficiency of our PSS algorithm.  相似文献   

4.
Image processing is a type of memory-access-intensive application and is applied in many fields.Logic operations are very simple ones in image processing.During these operations,memory access takes a majority of the total time consumed,which puts a great pressure on memory access speed and bandwidth.However,in traditional von Neumann architecture,memory access is the inherent bottleneck of the system;that is,the speed of memory’s data supply is far lower than the data request of processor.Memristor is considered to be the fourth circuit element after resistor,capacitor and inductor.It has the capacity of both processing and memory,which supplies a new idea for solving the"memory wall"problem.In this paper,memristor is used to build an architecture combining computing and memory,where the memory has the ability to handle some simple image processing operations.This architecture can reduce readings and writings of memory effectively,which saves memory bandwidth thus improving the efficiency of the system.Logic operations of images are considered in this paper to validate the architecture.The experimental results and theoretical analysis indicate that the architecture can reduce memory access effectively.  相似文献   

5.
6.
The query space of a similarity query is usually narrowed down by pruning inactive query subspaces which contain no query results and keeping active query subspaces which may contain objects corre-sponding to the request. However,some active query subspaces may contain no query results at all,those are called false active query subspaces. It is obvious that the performance of query processing degrades in the presence of false active query subspaces. Our experiments show that this problem becomes seriously when the data are high dimensional and the number of accesses to false active sub-spaces increases as the dimensionality increases. In order to solve this problem,this paper proposes a space mapping approach to reducing such unnecessary accesses. A given query space can be re-fined by filtering within its mapped space. To do so,a mapping strategy called maxgap is proposed to improve the efficiency of the refinement processing. Based on the mapping strategy,an index structure called MS-tree and algorithms of query processing are presented in this paper. Finally,the performance of MS-tree is compared with that of other competitors in terms of range queries on a real data set.  相似文献   

7.
Structure from motion (SfM) has been an active research area in computer vision for decades and numerous practical applications are benefiting from this research. While no previous work has tried to summarize the applications appearing in the literature, this paper deals with a comprehensive overview of recent applications of SfM by classifying them into 10 categories, namely augmented reality, autonomous navigation/guidance, motion capture, hand-eye calibration, image/video processing, image-based 3D modeling, remote sensing, image organization/browsing, segmentation and recognition, and military applications. The goal is to provide insights for researchers to position their work more appropriately in the context of existing techniques, and to perceive both new applications and relevant research problems.  相似文献   

8.
In the last decade,ranking units in data envelopment analysis(DEA) has become the interests of many DEA researchers and a variety of models were developed to rank units with multiple inputs and multiple outputs.These performance factors(inputs and outputs) are classified into two groups:desirable and undesirable.Obviously,undesirable factors in production process should be reduced to improve the performance.Also,some of these data may be known only in terms of ordinal relations.While the models developed in the past are interesting and meaningful,they didn t consider both undesirable and ordinal factors at the same time.In this research,we develop an evaluating model and a ranking model to overcome some deficiencies in the earlier models.This paper incorporates undesirable and ordinal data in DEA and discusses the efficiency evaluation and ranking of decision making units(DMUs) with undesirable and ordinal data.For this purpose,we transform the ordinal data into definite data,and then we consider each undesirable input and output as desirable output and input,respectively.Finally,an application that shows the capability of the proposed method is illustrated.  相似文献   

9.
MoCap(motion capture)-based animation is a hot issue in computer animation research currently.Based on the optical MoCap system,this paper proposes a novel cross-mapping based facial expression simulating method.To overcome the problem of the false upper and lower jaw correlation derived from the facial global RBFbased cross-mapping method,we construct a functional partition based RBF cross-mapping method.During model animating,enhanced markers are added and animated by our proposed skin motion mechanism.In addition,based on the enhanced markers,an improved RBF-based animating approach is raised to derive realistic facial animation.Further more,a pre-computing algorithm is presented to reduce computational cost for real-time simulation.The experiments proved that the method can not only map the MoCap data of one subject to diferent personalized faces but generate realistic facial animation.  相似文献   

10.
The existing methods for visualizing volumetric data are mostly based on piecewise linear models.And all kinds of analysis based on them have to be substituted by coarse interpolations.So both accuracy and reliability of the traditional framework for visualization and analysis of volumetric data are far from our needs of digging information implied in volumetric data fields.In this paper,we propose a novel framework based on a C2-continuous seven-directional box spline,under which reconstruction is of high accuracy and differential computations relative to analysis based on the reconstruction model are accurate.We introduce a polynomial differential operator to improve the reconstruction accuracy.In order to settle the difficulty of evaluating upon the seven-directional box spline,we convert it into B′ezier form and propose effective theories and algorithms of extracting iso-surfaces,critical points and curvatures.Plentiful of examples are also given in this paper to illustrate that the novel framework is suitable for analysis,the improved reconstruction method has high accuracy,and our algorithms are fast and stable.  相似文献   

11.
基于隐空间的运动捕获数据自动分割*   总被引:1,自引:0,他引:1  
提出一种运动捕获数据自动分割方法。利用高斯过程隐变量模型对运动捕获数据进行降维,将其从高维观察空间映射到低维隐空间;在隐空间中构造运动特征函数,该函数具有结构简单、对所有关节敏感等优点,通过分析运动特征函数几何特征的变化,探测运动捕获数据的分割点,实现运动自动分割。实验结果表明,该方法具有较高的准确度和较好的普适性。  相似文献   

12.
Compression of Human Motion Capture Data Using Motion Pattern Indexing   总被引:1,自引:0,他引:1  
In this work, a novel scheme is proposed to compress human motion capture data based on hierarchical structure construction and motion pattern indexing. For a given sequence of 3D motion capture data of human body, the 3D markers are first organized into a hierarchy where each node corresponds to a meaningful part of the human body. Then, the motion sequence corresponding to each body part is coded separately. Based on the observation that there is a high degree of spatial and temporal correlation among the 3D marker positions, we strive to identify motion patterns that form a database for each meaningful body part. Thereafter, a sequence of motion capture data can be efficiently represented as a series of motion pattern indices. As a result, higher compression ratio has been achieved when compared with the prior art, especially for long sequences of motion capture data with repetitive motion styles. Another distinction of this work is that it provides means for flexible and intuitive global and local distortion controls.  相似文献   

13.
运动串:一种用于行为分割的运动捕获数据表示方法   总被引:1,自引:0,他引:1  
运动数据的行为分割是运动捕获过程中非常重要的一环.针对现有分割方法的不足,提出了一种可用于行为分割的运动数据表示方法,并基于该表示实现了数据的行为分割.运动数据经过谱聚类(spectral clustering)、时序恢复和最大值滤波法(max filtering)后生成一个字符串,该字符串称为运动串,然后采用后缀树(suffix tree)分析运动串,提取出所有静态子串和周期子串,对这些子串进行行为标注,从而实现运动数据的行为分割.实验表明,基于运动串的分割具有较好的鲁棒性和分割效果.  相似文献   

14.
针对运动捕获数据的高效匹配问题,提出了一种新的基于四元数描述和EMD( Earth Mover's Distance)的人体运动检索算法。该算法主要包括特征提取和运动匹配两部分。在特征提取部分,为了解决高维数据检索效率低的问题,引入了四元数描述符对关节点的数据信息特征进行描述,通过映射姿态分布的原始数据,并采取K-means聚类方法对待查询动作和运动数据库的特征数据进行降维并归类。在运动匹配部分,根据聚类结果,建立每个特征数据集的距离矩阵,将匹配问题转换为运输优化问题。然后,用EMD算法度量待查询动作和数据库动作之间的相似值。仿真实验结果证明了提出的算法是有效的。  相似文献   

15.
基于运动捕获数据的虚拟人动画研究   总被引:2,自引:0,他引:2       下载免费PDF全文
随着三维游戏等行业对计算机动画制作需求的增加,在三维动画制作软件中人工调整虚拟人动作的工作方式已经不再适合现在的计算机动画制作。运动捕获技术是直接记录物体的运动数据并将其用于生成计算机动画,具有高效率、所生成的动画真实感强等优点,因而获得了广泛应用。提出了一种利用运动捕获数据来生成动画的方法,基于运动捕获得到的数据建立并驱动三维骨架模型,从而产生骨架的运动,形成动画。该方法可以充分利用现有的大量运动捕获数据,因此具有较大的应用前景。  相似文献   

16.
压缩视频流中主要运动的定性分析   总被引:2,自引:0,他引:2  
薛向阳  肖友能  丁长明 《计算机学报》2002,25(12):1428-1433
随着视频数据量的急剧增加,如何为海量视频数据建立高效索引并提供查询和检索能力成为目前信息检索领域重要的研究课题,许多研究表明,通过对视频中主要运动的定性分析,有助于实现视频内容的索引和检索,该文根据运动矢量的分布特性,运动矢量之间的相对关系特性等,提出了一种压缩视频流中主要运动的定性分析算法,实验结果表明该算法具有速度快,精度高,鲁棒性好等特性,非常适合于视频信息检索方面的应用。  相似文献   

17.
一种人体运动重定向方法*   总被引:1,自引:0,他引:1  
提出人体下肢向量的概念,通过分析人体运动指出下肢向量能保持运动的主要特征,由此提出基于下肢向量特征不变性的人体运动重定向方法,以此提高运动捕获数据的可重用性。该方法面向人体下肢的运动重定向,能够将运动数据从原始骨骼模型重定向到具有不同骨骼长度比例的目标骨骼模型,同时保持原始运动的主要特征。实验结果表明,该方法具有较好的运动重定向效果和较快的计算效率。  相似文献   

18.
全局运动估计是计算机视觉、视频处理等领域广泛采用的手段之一。该文提出一种直接利用压缩视频码流进行全局运动估计的新算法。就运动模型而言,采用了复杂性与准确性较好均衡的六参数仿射模型。为了提高估计精度和计算效率,文章首先提出一种新的视频背景前景分割方法,基于分割的结果,采用背景宏块的运动矢量进行全局运动参数估计。然后,根据参数估计误差的统计特性,一部分运动矢量会当作局外的样值而被剔除,利用剩余的运动矢量中重新估计参数可以提高估计精度。实验验证了提出的全局运动估计算法的计算效率和精度。  相似文献   

19.
非接触式浮体六自由度监测系统研究   总被引:1,自引:1,他引:0       下载免费PDF全文
提出了一种非接触式浮体六自由度运动测量与分析系统。该系统由视频采集模块、三维计算模块、用户交互模块3 部分构成。视频采集模块用来获取不同视角的图像信息;三维计算模块融合了改进的摄像机自标定技术、立体视觉特征点检测技术、六分量解算方法等,目的是求得物体6 个自由度的运动情况;用户交互模块提供了定点可视的物体姿态及角度变化信息,方便用户进行分析计算。实测证明,该测量系统设备简单,重构速度快,能适应复杂的海上环境并能够实现远距离监测,满足浮体测量使用要求。  相似文献   

20.
基于时空约束的运动编辑和运动重定向   总被引:8,自引:2,他引:8  
近年来兴起的运动捕获已成为人体动画中最有应用前景的技术之一,目前运动捕获手段很多,但是通常成本高,而且捕获到的运动类型比较单一,为了提高运动捕获数据的重用性,生成与复杂场景协调的多样的动画,必须对捕获的运动数据进行编辑和重定向处理,介绍了一种基于时空约束的运动编辑和运动重定向方法,通过规定一组时空约束条件,建立相应的目标函数,采用逆向运动学和数值优化方法求解出满足约束条件的运动姿势,实验结果表明,该方法可以生成多种满足不同场景婪泊逼真运动,提出了数据的重用性。  相似文献   

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