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1.
Scheduling for the flexible job shop is very important in both fields of production management and combinatorial optimization.
In this work, a double layer Ant Colony Optimization (ACO) algorithm is proposed for the Flexible Job Shop Scheduling Problem
(FJSSP). In the proposed algorithm, two different ACO algorithms are applied to solve the FJSSP with a hierarchical way. The
primary mission of upper layer ACO algorithm is achieving an excellent assignment of operations to machines. The leading task
of lower layer ACO algorithm is obtaining the optimal sequencing of operations on each machine. Experimental results suggest
that the proposed algorithm is a feasible and effective approach for the multi-objective FJSSP.
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2.
The paper deals with the optimal control of production processes characterized by the possibility of performing operations
(relevant to the processing of a set of jobs) with variable execution times. A production process relevant to a single machine
is addressed first. An optimization problem with a quite general cost function is considered, and some properties of optimal
solutions are derived. Then, a particular version of the problem is analyzed, in which the cost function is the weighted sum
of the quadratic earliness and tardiness of jobs and of quadratic deviations between pre-defined nominal unitary processing
times and the actual ones. The decision variables of the problem are the possible idle times inserted before job executions
and the processing times of jobs. This single machine problem is stated as an optimal control problem and a closed-loop solution
is derived. Then, a second production process is considered, in which multiple machines serve jobs in parallel, again with
variable processing times and with different processing costs. With reference to this second production scheme, a significant
decision problem refers to the splitting of jobs over the different machines. Then, on the basis of a sensitivity analysis
of the single machine problem solution, some conditions to verify the optimality of a pre-defined splitting are derived. An
on-line splitting scheme using such conditions is finally presented.
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3.
A novel pose estimation algorithm is put forward in this paper. Given the points on an object and the convex regions in which
the correspondent image points lie, the concrete values of position and orientation ( t and R) between the object and the camera are found based on a points to regions correspondence. The unit quaternion representation
of rotation matrix and convex Linear Matrix Inequalities (LMI) optimization methods are used to estimate the pose. By loosening
the requirement of precise point to point correspondence and using convex LMI formulations, this algorithm provides a more
robust and faster pose estimation method. The effect of this method is verified by simulation and laboratory experiment results.
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4.
In this paper, we propose a general algorithm for image denoising when no a priori information on the noise is available. The image denoising problem is formulated as an inequality constrained minimization
problem where the objective is a general convex regularization functional and the right-hand side of the constraint depends
on the noise norm and is not known. The proposed method is an iterative procedure which, at each iteration, automatically
computes both an approximation of the noise norm and an approximate solution of the minimization problem. Experimental results
demonstrate the effectiveness of the proposed automatic denoising procedure.
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5.
We consider Discrete Event Systems that can dynamically allocate resources in order to process tasks with real-time constraints.
In the case of “weakly hard” constraints, a fraction of tasks is allowed to violate them, as long as m out of any k consecutive tasks meet their respective constraints. This is a generalization of a system with purely hard real-time constraints
where m = k = 1. For non-preemptive and aperiodic tasks, we formulate an optimization problem where task processing times are controlled
so as to minimize a cost function while guaranteeing that a “weakly hard” criterion is satisfied. We establish a number of
structural properties of the solution to this problem which lead to an efficient algorithm that does not require any explicit
nonlinear programming problem solver. The low complexity of this algorithm makes it suitable for on-line applications. Simulation
examples illustrate the performance improvements in such optimally controlled systems compared to ad hoc schemes.
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6.
In this paper, we present an Inverse Multi-Objective Robust Evolutionary (IMORE) design methodology that handles the presence
of uncertainty without making assumptions about the uncertainty structure. We model the clustering of uncertain events in
families of nested sets using a multi-level optimization search. To reduce the high computational costs of the proposed methodology
we proposed schemes for (1) adapting the step-size in estimating the uncertainty, and (2) trimming down the number of calls
to the objective function in the nested search. Both offline and online adaptation strategies are considered in conjunction
with the IMORE design algorithm. Design of Experiments (DOE) approaches further reduce the number of objective function calls
in the online adaptive IMORE algorithm. Empirical studies conducted on a series of test functions having diverse complexities
show that the proposed algorithms converge to a set of Pareto-optimal design solutions with non-dominated nominal and robustness
performances efficiently.
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7.
Recently, multi-objective evolutionary algorithms have been applied to improve the difficult tradeoff between interpretability
and accuracy of fuzzy rule-based systems. It is known that both requirements are usually contradictory, however, these kinds
of algorithms can obtain a set of solutions with different trade-offs. This contribution analyzes different application alternatives
in order to attain the desired accuracy/interpr-etability balance by maintaining the improved accuracy that a tuning of membership
functions could give but trying to obtain more compact models. In this way, we propose the use of multi-objective evolutionary
algorithms as a tool to get almost one improved solution with respect to a classic single objective approach (a solution that
could dominate the one obtained by such algorithm in terms of the system error and number of rules). To do that, this work
presents and analyzes the application of six different multi-objective evolutionary algorithms to obtain simpler and still
accurate linguistic fuzzy models by performing rule selection and a tuning of the membership functions. The results on two
different scenarios show that the use of expert knowledge in the algorithm design process significantly improves the search
ability of these algorithms and that they are able to improve both objectives together, obtaining more accurate and at the
same time simpler models with respect to the single objective based approach.
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8.
This paper addresses the problem of minimizing place capacities of weighted event graphs in order to enforce liveness. Necessary
and sufficient conditions of the solution existence are derived. Lower bounds of place capacities while preserving liveness
are established and a polynomial algorithm is proposed to determine an initial marking leading to these lower bounds while
preserving the liveness.
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9.
Awareness systems have attracted significant research interest for their potential to support interpersonal relationships.
Investigations of awareness systems for the domestic environment have suggested that such systems can help individuals stay
in touch with dear friends or family and provide affective benefits to their users. Our research provides empirical evidence
to refine and substantiate such suggestions. We report our experience with designing and evaluating the ASTRA awareness system,
for connecting households and mobile family members. We introduce the concept of connectedness and its measurement through
the Affective Benefits and Costs of communication questionnaire (ABC-Q). We inform results that testify the benefits of sharing
experiences at the moment they happen without interrupting potential receivers. Finally, we document the role that lightweight,
picture-based communication can play in the range of communication media available.
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10.
We consider discrete event systems (DES) involving tasks with real-time constraints and seek to control processing times so
as to minimize a cost function subject to each task meeting its own constraint. When tasks are processed over a single stage,
it has been shown that there are structural properties of the optimal sample path that lead to very efficient solutions of
such problems. When tasks are processed over multiple stages and are subject to end-to-end real-time constraints, these properties
no longer hold and no obvious extensions are known. We consider a two-stage problem with homogeneous cost functions over all
tasks at each stage and derive several new optimality properties. These properties lead to the idea of introducing “virtual”
deadlines at the first stage, thus partially decoupling the stages so that the known efficient solutions for single-stage
problems can be used. We prove that the solution obtained by an iterative virtual deadline algorithm (VDA) converges to the
global optimal solution of the two-stage problem and illustrate the efficiency of the VDA through numerical examples.
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11.
Enterprises have to be increasingly agile and responsive to address the challenges posed by the fast moving market. With the
software architecture evolving into service-oriented architecture, and the adoption of Radio Frequency Identification (RFID),
event processing can fit well in enterprise information systems in terms of facilitation of event aggregation into high level
actionable information, and event response to improve the responsiveness. To make it more applicable, the architecture of
event processing in enterprise information systems is proposed; event meta model is put forth, and the rules are defined.
To improve the detect efficiency, classification and partition of event instance is utilized. We have implemented the event
processing mechanism in enterprise information systems based on RFID, including the data structures, optimization strategies
and algorithm that is considered as one of the contributions. The performance evaluations show that the method is effective
in terms of scalability and the capability of event processing. Complex event processing can improve operation efficiency
and discover more actionable information, which is justified by the application.
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12.
A new parallel normalized exact inverse algorithm is presented for solving sparse symmetric finite element linear systems
on symmetric multiprocessor systems (SMP), based upon an antidiagonal motion approach (“wave”-like pattern) for overcoming
the data dependencies. The proposed algorithm was implemented using OpenMP directives. Numerical results, such as speedups
and efficiency, are presented illustrating the efficient performance on a symmetric multiprocessor computer system, where
the proposed algorithmic solution method achieves good speedups.
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13.
The problem of reconstructing 3D scene features from multiple views with known camera motion and given image correspondences
is considered. This is a classical and one of the most basic geometric problems in computer vision and photogrammetry. Yet,
previous methods fail to guarantee optimal reconstructions—they are either plagued by local minima or rely on a non-optimal
cost-function. A common framework for the triangulation problem of points, lines and conics is presented. We define what is
meant by an optimal triangulation based on statistical principles and then derive an algorithm for computing the globally
optimal solution. The method for achieving the global minimum is based on convex and concave relaxations for both fractionals
and monomials. The performance of the method is evaluated on real image data.
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14.
Ultra wideband (UWB) systems are currently an important wireless infrastructure for high performance short-range communications
and mobile applications. Indeed, forming ad-hoc networks among various UWB enabled devices is considered as an important mobile data exchange operating environment. In our
study, we explore the problem of jointly optimizing the power level and data rate used in the devices in such a UWB based
ad-hoc network. We propose a practical optimization algorithm based on judicious power control for real-time applications
and opportunistic scheduling for non-real-time applications. Simulation results indicate that our proposed techniques are
effective under various practical scenarios.
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15.
Nowadays data mining plays an important role in decision making. Since many organizations do not possess the in-house expertise
of data mining, it is beneficial to outsource data mining tasks to external service providers. However, most organizations
hesitate to do so due to the concern of loss of business intelligence and customer privacy. In this paper, we present a Bloom
filter based solution to enable organizations to outsource their tasks of mining association rules, at the same time, protect
their business intelligence and customer privacy. Our approach can achieve high precision in data mining by trading-off the
storage requirement.
This research was supported by the USA National Science Foundation Grants CCR-0310974 and IIS-0546027.
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16.
The complexity of group dynamics occurring in small group interactions often hinders the performance of teams. The availability
of rich multimodal information about what is going on during the meeting makes it possible to explore the possibility of providing
support to dysfunctional teams from facilitation to training sessions addressing both the individuals and the group as a whole.
A necessary step in this direction is that of capturing and understanding group dynamics. In this paper, we discuss a particular
scenario, in which meeting participants receive multimedia feedback on their relational behaviour, as a first step towards
increasing self-awareness. We describe the background and the motivation for a coding scheme for annotating meeting recordings
partially inspired by the Bales’ Interaction Process Analysis. This coding scheme was aimed at identifying suitable observable
behavioural sequences. The study is complemented with an experimental investigation on the acceptability of such a service.
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17.
The objective measurement of blocking artifacts plays an important role in the design, optimization, and assessment of image
and video compression. In this paper, we propose a novel measurement algorithm for blocking artifacts. Computer simulation
results indicate that the proposed method accurately measures the blocking artifacts without using the original image. Moreover,
the proposed algorithm can be easily implemented in both pixel and DCT domains.
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18.
We present a study of using camera-phones and visual-tags to access mobile services. Firstly, a user-experience study is described in which participants were both observed learning to interact with a prototype mobile service and interviewed
about their experiences. Secondly, a pointing-device task is presented in which quantitative data was gathered regarding the speed and accuracy with which participants aimed and clicked
on visual-tags using camera-phones. We found that participants’ attitudes to visual-tag-based applications were broadly positive,
although they had several important reservations about camera-phone technology more generally. Data from our pointing-device
task demonstrated that novice users were able to aim and click on visual-tags quickly (well under 3 s per pointing-device
trial on average) and accurately (almost all meeting our defined speed/accuracy tradeoff of 6% error-rate). Based on our findings,
design lessons for camera-phone and visual-tag applications are presented.
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19.
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary
Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition
and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational
intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process,
we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.
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20.
This paper proposes a new duplication-based task scheduling algorithm for distributed heterogeneous computing (DHC) systems.
For such systems, many researchers have focused on solving the NP-complete problem of scheduling directed acyclic task graphs
to minimize the makespan. However, the heterogeneity of computational resources and communication mechanisms poses some major
obstacles to achieving high parallel efficiency. This paper proposes a heuristic strategy called the Dominant Predecessor
Duplication (DPD) scheduling algorithm, which allows for system heterogeneities and communication bandwidth to exploit the
potential of parallel processing. This algorithm can improve system utilization and avoid redundant resource consumption,
resulting in better schedules. Experimental results show that the system heterogeneities and program structures of applications
affect scheduling performance, and that our presented algorithm is better able to avoid these problems than those presented
in previous literature. Here, we show that our algorithm can be applied to design efficient distributed systems to overcome
performance bottlenecks caused by system heterogeneities.
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