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1.
Human action recognition, defined as the understanding of the human basic actions from video streams, has a long history in the area of computer vision and pattern recognition because it can be used for various applications. We propose a novel human action recognition methodology by extracting the human skeletal features and separating them into several human body parts such as face, torso, and limbs to efficiently visualize and analyze the motion of human body parts.Our proposed human action recognition system consists of two steps: (i) automatic skeletal feature extraction and splitting by measuring the similarity between neighbor pixels in the space of diffusion tensor fields, and (ii) human action recognition by using multiple kernel based Support Vector Machine. Experimental results on a set of test database show that our proposed method is very efficient and effective to recognize the actions using few parameters.  相似文献   

2.
In this paper, we propose a hierarchical discriminative approach for human action recognition. It consists of feature extraction with mutual motion pattern analysis and discriminative action modeling in the hierarchical manifold space. Hierarchical Gaussian Process Latent Variable Model (HGPLVM) is employed to learn the hierarchical manifold space in which motion patterns are extracted. A cascade CRF is also presented to estimate the motion patterns in the corresponding manifold subspace, and the trained SVM classifier predicts the action label for the current observation. Using motion capture data, we test our method and evaluate how body parts make effect on human action recognition. The results on our test set of synthetic images are also presented to demonstrate the robustness.  相似文献   

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This paper proposes a boosting EigenActions algorithm for human action recognition. A spatio-temporal Information Saliency Map (ISM) is calculated from a video sequence by estimating pixel density function. A continuous human action is segmented into a set of primitive periodic motion cycles from information saliency curve. Each cycle of motion is represented by a Salient Action Unit (SAU), which is used to determine the EigenAction using principle component analysis. A human action classifier is developed using multi-class Adaboost algorithm with Bayesian hypothesis as the weak classifier. Given a human action video sequence, the proposed method effectively locates the SAUs in the video, and recognizes the human actions by categorizing the SAUs. Two publicly available human action databases, namely KTH and Weizmann, are selected for evaluation. The average recognition accuracy are 81.5% and 98.3% for KTH and Weizmann databases, respectively. Comparative results with two recent methods and robustness test results are also reported.  相似文献   

5.
In this paper, we consider the problem of optimization of a cost function on a Grassmann manifold. This problem appears in system identification in the behavioral setting, which is a structured low-rank approximation problem. We develop an optimization approach based on switching coordinate charts. This method reduces the optimization problem on the manifold to an optimization problem in a bounded domain of a Euclidean space. We compare the proposed approach with state-of-the-art methods based on data-driven local coordinates and Riemannian geometry, and show the connections between the methods. Compared to the methods based on the local coordinates, the proposed approach allows to use arbitrary optimization methods for solving the corresponding subproblems in the Euclidean space.  相似文献   

6.
A survey on vision-based human action recognition   总被引:10,自引:0,他引:10  
Vision-based human action recognition is the process of labeling image sequences with action labels. Robust solutions to this problem have applications in domains such as visual surveillance, video retrieval and human–computer interaction. The task is challenging due to variations in motion performance, recording settings and inter-personal differences. In this survey, we explicitly address these challenges. We provide a detailed overview of current advances in the field. Image representations and the subsequent classification process are discussed separately to focus on the novelties of recent research. Moreover, we discuss limitations of the state of the art and outline promising directions of research.  相似文献   

7.
As is well known, traditional 2D face recognition based on optical (intensity or color) images faces many challenges, such as illumination, expression, and pose variation. In fact, the human face generates not only 2D texture information but also 3D shape information. In this paper, we investigate what contributions depth and intensity information makes to face recognition when expression and pose variations are taken into account, and we propose a novel system for combining depth and intensity information to improve face recognition systems. In our system, local features described by Gabor wavelets are extracted from depth and intensity images, which are obtained from 3D data after fine alignment. Then a novel hierarchical selecting scheme embedded in linear discriminant analysis (LDA) and AdaBoost learning is proposed to select the most effective and most robust features and to construct a strong classifier. Experiments are performed on the CASIA 3D face database and the FRGC V2.0 database, two data sets with complex variations, including expressions, poses and long time lapses between two scans. Experimental results demonstrate the promising performance of the proposed method. In our system, all processes are performed automatically, thus providing a prototype of automatic face recognition combining depth and intensity information.  相似文献   

8.
We consider developing a taxonomic shape driven algorithm to solve the problem of human action recognition and develop a new feature extraction technique using hull convexity defects. To test and validate this approach, we use silhouettes of subjects performing ten actions from a commonly used video database by action recognition researchers. A morphological algorithm is used to filter noise from the silhouette. A convex hull is then created around the silhouette frame, from which convex defects will be used as the features for analysis. A complete feature consists of thirty individual values which represent the five largest convex hull defects areas. A consecutive sequence of these features form a complete action. Action frame sequences are preprocessed to separate the data into two sets based on perspective planes and bilateral symmetry. Features are then normalized to create a final set of action sequences. We then formulate and investigate three methods to classify ten actions from the database. Testing and training of the nine test subjects is performed using a leave one out methodology. Classification utilizes both PCA and minimally encoded neural networks. Performance evaluation results show that the Hull Convexity Defect Algorithm provides comparable results with less computational complexity. This research can lead to a real time performance application that can be incorporated to include distinguishing more complex actions and multiple person interaction.  相似文献   

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In this paper, a human action recognition method is presented in which pose representation is based on the contour points of the human silhouette and actions are learned by making use of sequences of multi-view key poses. Our contribution is twofold. Firstly, our approach achieves state-of-the-art success rates without compromising the speed of the recognition process and therefore showing suitability for online recognition and real-time scenarios. Secondly, dissimilarities among different actors performing the same action are handled by taking into account variations in shape (shifting the test data to the known domain of key poses) and speed (considering inconsistent time scales in the classification). Experimental results on the publicly available Weizmann, MuHAVi and IXMAS datasets return high and stable success rates, achieving, to the best of our knowledge, the best rate so far on the MuHAVi Novel Actor test.  相似文献   

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