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1.
Data visualization is now a popular medium for journalistic storytelling. However, current visualization tools either lack support for storytelling or require significant technical expertise. Informed by interviews with journalists, we introduce a model of storytelling abstractions that includes state‐based scene structure, dynamic annotations and decoupled coordination of multiple visualization components. We instantiate our model in Ellipsis: a system that combines a domain‐specific language (DSL) for storytelling with a graphical interface for story authoring. User interactions are automatically translated into statements in the Ellipsis DSL. By enabling storytelling without programming, the Ellipsis interface lowers the threshold for authoring narrative visualizations. We evaluate Ellipsis through example applications and user studies with award‐winning journalists. Study participants find Ellipsis to be a valuable prototyping tool that can empower journalists in the creation of interactive narratives.  相似文献   

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We present Lyra, an interactive environment for designing customized visualizations without writing code. Using drag‐and‐drop interactions, designers can bind data to the properties of graphical marks to author expressive visualization designs. Marks can be moved, rotated and resized using handles; relatively positioned using connectors; and parameterized by data fields using property drop zones. Lyra also provides a data pipeline interface for iterative, visual specification of data transformations and layout algorithms. Visualizations created with Lyra are represented as specifications in Vega, a declarative visualization grammar that enables sharing and reuse. We evaluate Lyra's expressivity and accessibility through diverse examples and studies with journalists and visualization designers. We find that Lyra enables users to rapidly develop customized visualizations, covering a design space comparable to existing programming‐based tools.  相似文献   

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Graph visualizations encode relationships between objects. Abstracting the objects into group structures provides an overview of the data. Groups can be disjoint or overlapping, and might be organized hierarchically. However, the underlying graph still needs to be represented for analyzing the data in more depth. This work surveys research in visualizing group structures as part of graph diagrams. A particular focus is the explicit visual encoding of groups, rather than only using graph layout to indicate groups implicitly. We introduce a taxonomy of visualization techniques structuring the field into four main categories: visual node attributes vary properties of the node representation to encode the grouping, juxtaposed approaches use two separate visualizations, superimposed techniques work with two aligned visual layers, and embedded visualizations tightly integrate group and graph representation. The derived taxonomies for group structure and visualization types are also applied to group visualizations of edges. We survey group‐only, group–node, group–edge and group–network tasks that are described in the literature as use cases of group visualizations. We discuss results from evaluations of existing visualization techniques as well as main areas of application. Finally, we report future challenges based on interviews we conducted with leading researchers of the field.  相似文献   

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There are many visualizations that show the trajectory of a moving object to obtain insights in its behavior. In this user study, we test the performance of three of these visualizations with respect to three movement features that occur in vessel behavior. Our goal is to compare the recently presented vessel density by Willems et al. [ [WvdWvW09] ] with well‐known trajectory visualizations such as an animation of moving dots and the space‐time cube. We test these visualizations with common maritime analysis tasks by investigating the ability of users to find stopping objects, fast moving objects, and estimate the busiest routes in vessel trajectories. We test the robustness of the visualizations towards scalability and the influence of complex trajectories using small‐scale synthetic data sets. The performance is measured in terms of correctness and response time. The user test shows that each visualization type excels for correctness for a specific movement feature. Vessel density performs best for finding stopping objects, but does not perform significantly less than the remaining visualizations for the other features. Therefore, vessel density is a nice extension in the toolkit for analyzing trajectories of moving objects, in particular for vessel movements, since stops can be visualized better, and the performance for comparing lanes and finding fast movers is at a similar level as established trajectory visualizations.  相似文献   

6.
Medical visualizations are highly adapted to a specific medical application scenario. Therefore, many researchers conduct qualitative evaluations with a low number of physicians or medical experts to assess the benefits of their visualization technique. Although this type of research has advantages, it is difficult to reproduce and can be subjectively biased. This makes it problematic to quantify the benefits of a new visualization technique. Quantitative evaluation can objectify research and help bringing new visualization techniques into clinical practice. To support researchers, we present guidelines to quantitatively evaluate medical visualizations, considering specific characteristics and difficulties. We demonstrate the adaptation of these guidelines on the example of comparative aneurysm surface visualizations. We developed three visualization techniques to compare aneurysm volumes. The visualization techniques depict two similar, but not identical aneurysm surface meshes. In a user study with 34 participants and five aneurysm data sets, we assessed objective measures (accuracy and required time) and subjective ratings (suitability and likeability). The provided guidelines and presentation of different stages of the evaluation allow for an easy adaptation to other application areas of medical visualization.  相似文献   

7.
Little is known about how people structure sets of visualizations to support sequential viewing. We contribute findings from several studies examining visualization sequencing and reception. In our first study, people made decisions between various possible structures as they ordered a set of related visualizations (consisting of either bar charts or thematic maps) into what they considered the clearest sequence for showing the data. We find that most people structure visualization sequences hierarchically: they create high level groupings based on shared data properties like time period, measure, level of aggregation, and spatial region, then order the views within these groupings. We also observe a tendency for certain types of similarities between views, like a common spatial region or aggregation level, to be seen as more appropriate categories for organizing views in a sequence than others, like a common time period or measure. In a second study, we find that viewers’ perceptions of the quality and intention of different sequences are largely consistent with the perceptions of the users who created them. The understanding of sequence preferences and perceptions that emerges from our studies has implications for the development of visualization authoring tools and sequence recommendations for guided analysis.  相似文献   

8.
Going beyond established desktop interfaces, researchers have begun re‐thinking visualization approaches to make use of alternative display environments and more natural interaction modalities. In this paper, we investigate how spatially‐aware mobile displays and a large display wall can be coupled to support graph visualization and interaction. For that purpose, we distribute typical visualization views of classic node‐link and matrix representations between displays. The focus of our work lies in novel interaction techniques that enable users to work with personal mobile devices in combination with the wall. We devised and implemented a comprehensive interaction repertoire that supports basic and advanced graph exploration and manipulation tasks, including selection, details‐on‐demand, focus transitions, interactive lenses, and data editing. A qualitative study has been conducted to identify strengths and weaknesses of our techniques. Feedback showed that combining mobile devices and a wall‐sized display is useful for diverse graph‐related tasks. We also gained valuable insights regarding the distribution of visualization views and interactive tools among the combined displays.  相似文献   

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Usually visualization is applied to gain insight into data. Yet consuming the data in form of visual representation is not always enough. Instead, users need to edit the data, preferably through the same means used to visualize them. In this work, we present a semi‐automatic approach to visual editing of graphs. The key idea is to use an interactive EditLens that defines where an edit operation affects an already customized and established graph layout. Locally optimal node positions within the lens and edge routes to connected nodes are calculated according to different criteria. This spares the user much manual work, but still provides sufficient freedom to accommodate application‐dependent layout constraints. Our approach utilizes the advantages of multi‐touch gestures, and is also compatible with classic mouse and keyboard interaction. Preliminary user tests have been conducted with researchers from bio‐informatics who need to manually maintain a slowly, but constantly growing molecular network. As the user feedback indicates, our solution significantly improves the editing procedure applied so far.  相似文献   

11.
MagnetViz was designed for the interactive manipulation of force-directed graph layouts, allowing the user to obtain visualizations based on the graph topology and/or the attributes of its nodes and edges. The user can introduce virtual magnets anywhere in the graph and these can be set to attract nodes and edges that fulfill user-defined criteria. When a magnet is placed, the force-directed nature of the layout forces it to reorganize itself in order to reflect the changes in the balance of forces, consequently changing the visualization into one that is more semantically relevant to the user. This paper describes MagnetViz’s concepts, illustrating them with examples and a case study based on a usage scenario. We also describe how the MagnetViz has evolved since its original version and present the evaluation of its latest version. This evaluation consists of two user studies aiming at assessing generated layout quality and how well the concepts can be apprehended and employed, and a task taxonomy assessment focusing on establishing which graph visualization tasks the technique is able to handle.  相似文献   

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Time‐series data is a common target for visual analytics, as they appear in a wide range of application domains. Typical tasks in analyzing time‐series data include identifying cyclic behavior, outliers, trends, and periods of time that share distinctive shape characteristics. Many methods for visualizing time series data exist, generally mapping the data values to positions or colors. While each can be used to perform a subset of the above tasks, none to date is a complete solution. In this paper we present a novel approach to time‐series data visualization, namely creating multivariate data records out of short subsequences of the data and then using multivariate visualization methods to display and explore the data in the resulting shape space . We borrow ideas from text analysis, where the use of N‐grams is a common approach to decomposing and processing unstructured text. By mapping each temporal N‐gram to a glyph, and then positioning the glyphs via PCA (basically a projection in shape space), many different kinds of patterns in the sequence can be readily identified. Interactive selection via brushing, in conjunction with linking to other visualizations, provides a wide range of tools for exploring the data. We validate the usefulness of this approach with examples from several application domains and tasks, comparing our methods with traditional time‐series visualizations.  相似文献   

14.
We present novel visual and interactive techniques for exploratory visualization of animal kinematics using instantaneous helical axes (IHAs). The helical axis has been used in orthopedics, biomechanics, and structural mechanics as a construct for describing rigid body motion. Within biomechanics, recent imaging advances have made possible accurate high‐speed measurements of individual bone positions and orientations during experiments. From this high‐speed data, instantaneous helical axes of motion may be calculated. We address questions of effective interactive, exploratory visualization of this high‐speed 3D motion data. A 3D glyph that encodes all parameters of the IHA in visual form is presented. Interactive controls are used to examine the change in the IHA over time and relate the IHA to anatomical features of interest selected by a user. The techniques developed are applied to a stereoscopic, interactive visualization of the mechanics of pig mastication and assessed by a team of evolutionary biologists who found interactive IHA‐based analysis a useful addition to more traditional motion analysis techniques.  相似文献   

15.
We present SmallWorlds, a visual interactive graph‐based interface that allows users to specify, refine and build item‐preference profiles in a variety of domains. The interface facilitates expressions of taste through simple graph interactions and these preferences are used to compute personalized, fully transparent item recommendations for a target user. Predictions are based on a collaborative analysis of preference data from a user's direct peer group on a social network. We find that in addition to receiving transparent and accurate item recommendations, users also learn a wealth of information about the preferences of their peers through interaction with our visualization. Such information is not easily discoverable in traditional text based interfaces. A detailed analysis of our design choices for visual layout, interaction and prediction techniques is presented. Our evaluations discuss results from a user study in which SmallWorlds was deployed as an interactive recommender system on Facebook.  相似文献   

16.
Designing introductory materials is extremely important when developing new information visualization techniques. All users, regardless of their domain knowledge, first must learn how to interpret the visually encoded information in order to infer knowledge from visualizations. Yet, despite its significance, there has been little research on how to design effective introductory materials for information visualization. This paper presents a study on the design of online guides that educate new users on how to utilize information visualizations, particularly focusing on the employment of exercise questions in the guides. We use two concepts from educational psychology, learning type (or learning style) and teaching method, to design four unique types of online guides. The effects of the guides are measured by comprehension tests of a large group of crowdsourced participants. The tests covered four visualization types (graph, scatter plot, storyline, and tree map) and a complete range of visual analytics tasks. Our statistical analyses indicate that online guides which employ active learning and the top‐down teaching method are the most effective. Our study provides quantitative insight into the use of exercise questions in online guides for information visualizations and will inspire further research on design considerations for other elements in introductory materials.  相似文献   

17.
Overloaded orthogonal drawing (OOD) is a recent graph visualization style specifically conceived for directed graphs. It merges the advantages of some popular drawing conventions like layered drawings and orthogonal drawings, and provides additional support for some common analysis tasks. We present a visualization framework called DAGView, which implements algorithms and graphical features for the OOD style. Besides the algorithm for acyclic digraphs, the DAGView framework implements extensions to visualize both digraphs with cycles and undirected graphs, with the additional possibility of taking into account user preferences and constraints. It also supports an interactive visualization of clustered digraphs, based on the use of strongly connected components. Moreover, we describe an experimental user study, aimed to investigate the usability of OOD within the DAGView framework. The results of our study suggest that OOD can be effectively exploited to perform some basic tasks of analysis in a faster and more accurate way when compared to other drawing styles for directed graphs.  相似文献   

18.
We introduce an approach for explicitly revealing changes between versions of a visualization workbook to support version comparison tasks. Visualization authors may need to understand version changes for a variety of reasons, analogous to document editing. An author who has been away for a while may need to catch up on the changes made by their co‐author, or a person responsible for formatting compliance may need to check formatting changes that occurred since the last time they reviewed the work. We introduce ChangeCatcher, a prototype tool to help people find and understand changes in a visualization workbook, specifically, a Tableau workbook. Our design is based on interviews we conducted with experts to investigate user needs and practices around version comparison. ChangeCatcher provides an overview of changes across six categories, and employs a multi‐level details‐on‐demand approach to progressively reveal details. Our qualitative study showed that ChangeCatcher's methods for explicitly revealing and categorizing version changes were helpful in version comparison tasks.  相似文献   

19.
Modern web technologies are enabling authors to create various forms of text visualization integration for storytelling. This integration may shape the stories' flow and thereby affect the reading experience. In this paper, we seek to understand two text visualization integration forms: (i) different text and visualization spatial arrangements (layout), namely, vertical and slideshow; and (ii) interactive linking of text and visualization (linking). Here, linking refers to a bidirectional interaction mode that explicitly highlights the explanatory visualization element when selecting narrative text and vice versa. Through a crowdsourced study with 180 participants, we measured the effect of layout and linking on the degree to which users engage with the story (user engagement), their understanding of the story content (comprehension), and their ability to recall the story information (recall). We found that participants performed significantly better in comprehension tasks with the slideshow layout. Participant recall was better with the slideshow layout under conditions with linking versus no linking. We also found that linking significantly increased user engagement. Additionally, linking and the slideshow layout were preferred by the participants. We also explored user reading behaviors with different conditions.  相似文献   

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