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1.
The Callsign Acquisition Test (CAT) is a new speech intelligibility test developed by the Human Research and Engineering Directorate of the U.S. Army Research Laboratory (ARL-HRED). CAT uses the phonetic alphabet and digit stimuli combined together to form 126 test items.

Objective

The purpose of this study was to assess the reliability of data collected with shorter versions of CAT.

Design

A total of 5 shorter versions of the original list (CAT-120, CAT-60, CAT-40, CAT-30, and CAT-24) were formed and evaluated using 19 participants. Each of the subsets of CAT was presented in pink noise at signal-to-noise ratios (SNRs) of −6 dB and −9 dB.

Results

Results showed that shortened CAT lists have the capability of providing the same predictive power as the full CAT with good test-retest reliability.

Conclusions

Under the experimental conditions of this study, any of the shorter versions of the CAT can be utilized in place of the full version to reduce testing times with no effect on predictive power.  相似文献   

2.

Context

User participation in information system (IS) development has received much research attention. However, prior empirical research regarding the effect of user participation on IS success is inconclusive. This might be because previous studies overlook the effect of the particular components of user participation and other possible mediating factors.

Objective

The objective of this study is to empirically examine how user influence and user responsibility affect IS project performance. We inspect whether user influence and user responsibility improve the quality of the IS development process and in turn leads to project success, or if they have a direct positive influence on project success.

Method

We conducted a survey of 151 IS project managers in order to understand the impact of user influence and user responsibility on IS project performance. Regression analysis was conducted to assess the relationship among user influence, user responsibility, organizational technology learning, project control, user-developer interaction, and IS project management performance.

Results

This study shows that user responsibility and user influence have a positive effect on project performance through the promotion of IS development processes as mediators, including organizational technology learning, project control, and user-IS interaction.

Conclusion

Our results suggest that user responsibility and user influence respectively play an important role in indirectly and directly impacting project management performance. Results of the analysis imply that organizations and project managers should use both user participation and user influence to improve processes performance, and in turn, increase project success.  相似文献   

3.
4.

Context

During development managers, analysts and designers often need to know whether enough requirements analysis work has been done and whether or not it is safe to proceed to the design stage.

Objective

This paper describes a new, simple and practical method for assessing our confidence in a set of requirements.

Method

We identified four confidence factors and used a goal oriented framework with a simple ordinal scale to develop a method for assessing confidence. We illustrate the method and show how it has been applied to a real systems development project.

Results

We show how assessing confidence in the requirements could have revealed problems in this project earlier and so saved both time and money.

Conclusion

Our meta-level assessment of requirements provides a practical and pragmatic method that can prove useful to managers, analysts and designers who need to know when sufficient requirements analysis has been performed.  相似文献   

5.

Context

Assessing software quality at the early stages of the design and development process is very difficult since most of the software quality characteristics are not directly measurable. Nonetheless, they can be derived from other measurable attributes. For this purpose, software quality prediction models have been extensively used. However, building accurate prediction models is hard due to the lack of data in the domain of software engineering. As a result, the prediction models built on one data set show a significant deterioration of their accuracy when they are used to classify new, unseen data.

Objective

The objective of this paper is to present an approach that optimizes the accuracy of software quality predictive models when used to classify new data.

Method

This paper presents an adaptive approach that takes already built predictive models and adapts them (one at a time) to new data. We use an ant colony optimization algorithm in the adaptation process. The approach is validated on stability of classes in object-oriented software systems and can easily be used for any other software quality characteristic. It can also be easily extended to work with software quality predictive problems involving more than two classification labels.

Results

Results show that our approach out-performs the machine learning algorithm C4.5 as well as random guessing. It also preserves the expressiveness of the models which provide not only the classification label but also guidelines to attain it.

Conclusion

Our approach is an adaptive one that can be seen as taking predictive models that have already been built from common domain data and adapting them to context-specific data. This is suitable for the domain of software quality since the data is very scarce and hence predictive models built from one data set is hard to generalize and reuse on new data.  相似文献   

6.

Context

Although agile software development methods such as SCRUM and DSDM are gaining popularity, the consequences of applying agile principles to software product management have received little attention until now.

Objective

In this paper, this gap is filled by the introduction of a method for the application of SCRUM principles to software product management.

Method

A case study research approach is employed to describe and evaluate this method.

Results

This has resulted in the ‘agile requirements refinery’, an extension to the SCRUM process that enables product managers to cope with complex requirements in an agile development environment. A case study is presented to illustrate how agile methods can be applied to software product management.

Conclusions

The experiences of the case study company are provided as a set of lessons learned that will help others to apply agile principles to their software product management process.  相似文献   

7.

Context

Software product lines (SPL) are used in industry to achieve more efficient software development. However, the testing side of SPL is underdeveloped.

Objective

This study aims at surveying existing research on SPL testing in order to identify useful approaches and needs for future research.

Method

A systematic mapping study is launched to find as much literature as possible, and the 64 papers found are classified with respect to focus, research type and contribution type.

Results

A majority of the papers are of proposal research types (64%). System testing is the largest group with respect to research focus (40%), followed by management (23%). Method contributions are in majority.

Conclusions

More validation and evaluation research is needed to provide a better foundation for SPL testing.  相似文献   

8.

Context

To meet the growing need for education in Software Project Management, educational games have been introduced as a beneficial instructional strategy. However, there are no low-cost board games openly available to teach Earned Value Management (EVM) in computing programs.

Objective

This paper presents an educational board game to reinforce and teach the application of EVM concepts in the context of undergraduate computing programs complementing expository lessons on EVM basics.

Method

The game has been developed based on project management fundamentals and teaching experience in this area. So far, it has been applied in two project management courses in undergraduate computing programs at the Federal University of Santa Catarina. We evaluated motivation, user experience and the game’s contribution to learning through case studies on Kirkpatrick’s level one based on the perception of the students.

Results

First results of the evaluation of the game indicate a perceived potential of the game to contribute to the learning of EVM concepts and their application. The results also point out a very positive effect of the game on social interaction, engagement, immersion, attention and relevance to the course objectives.

Conclusion

We conclude that the game DELIVER! can contribute to the learning of the EVM on the cognitive levels of remembering, understanding and application. The illustration of the application of EVM through the game can motivate its usefulness. The game has proven to be an engaging instructional strategy, keeping students on the task and attentive. In this respect, the game offers a possibility to complement traditional instructional strategies for teaching EVM. In order to further generalize and to strengthen the validity of the results, it is important to obtain further evaluations.  相似文献   

9.
10.

Context

In recent years, many software companies have considered Software Process Improvement (SPI) as essential for successful software development. These companies have also shown special interest in IT Service Management (ITSM). SPI standards have evolved to incorporate ITSM best practices.

Objective

This paper presents a systematic literature review of ITSM Process Improvement initiatives based on the ISO/IEC 15504 standard for process assessment and improvement.

Method

A systematic literature review based on the guidelines proposed by Kitchenham and the review protocol template developed by Biolchini et al. is performed.

Results

Twenty-eight relevant studies related to ITSM Process Improvement have been found. From the analysis of these studies, nine different ITSM Process Improvement initiatives have been detected. Seven of these initiatives use ISO/IEC 15504 conformant process assessment methods.

Conclusion

During the last decade, in order to satisfy the on-going demand of mature software development companies for assessing and improving ITSM processes, different models which use the measurement framework of ISO/IEC 15504 have been developed. However, it is still necessary to define a method with the necessary guidelines to implement both software development processes and ITSM processes reducing the amount of effort, especially because some processes of both categories are overlapped.  相似文献   

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