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球面调和分析是球面信号分析的重要工具, 本文采用球面调和描述子对图像进行形状匹配. 首先把平面图像映射到球面上, 然后计算球面图像的球面调和描述子, 最后通过球面调和描述子得到平面图像的相似性. 实验结果表明, 球面调和描述子可以较好地匹配图像的形状相似性, 并且具有旋转和比例不变性.  相似文献   

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提出了一种基于球面调和描述子的3维模型相似性比较算法。首先,对3维模型进行一分为二的递归分解,然后对每次递归分解得到的3维模型顶点集合进行球面映射得到其球面图像,最后计算所有球面图像的球面调和描述子得到3维模型的特征二叉树。通过对3维模型特征二叉树进行相似性比较可以得到3维模型的相似性。实验结果表明,该算法不仅能较好地比较3维模型相似性,而且对坐标系旋转变换、模型噪声、网格简化和细分具有较好的鲁棒性。  相似文献   

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Watermarking 3D mesh by spherical parameterization   总被引:5,自引:0,他引:5  
In this paper, a robust 3D trianglular mesh watermarking algorithm is presented by applying spherical parameterization. First, we transform the coordinate signals of the 3D triangular mesh into spherical signals using a global spherical parameterization and an even sampling scheme. Then, spherical harmonic transformation is used to generate some data for embedding watermarks. As a result, the watermarks can be embedded in the Fourier-frequency domain of the original mesh. Experimental results show that our watermarking algorithm is robust since watermarks can be extracted without mesh alignment or re-meshing under a variety of attacks, including noise addition, crop, filtering, enhancement, rotation, translation, scale and re-sampling.  相似文献   

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一种三维模型形状检索描述符   总被引:4,自引:1,他引:3  
为了解决基于关键字的搜索方式不能准确查找三维模型的问题,对三角网格形式的三维模型提出一种基于内容的模型搜索算法.首先将模型中的三角网格再次划分,增加形状函数的维度,定义了一种新的三维模型形状函数,以提高形状函数的准确性;然后确定三维模型的极轴,将三维模型绕任意轴的旋转转换为绕极轴旋转,增强了球面调和方法提取的形状描述符旋转不变性;最后根据形状描述符之间的欧氏距离来度量三维模型的相似程度.实验结果表明,该算法适用于基于内容的三维模型搜索,并且在准确性和时效性方面都令人满意.  相似文献   

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This paper describes an approach of representing 3D shape by using a set of invariant spherical harmonic (SH) coefficients after conformal mapping. Specifically, a genus-zero 3D mesh object is first conformally mapped onto the unit sphere by using a modified discrete conformal mapping, where the modification is based on Möbius factorization and aims at obtaining a canonical conformal mapping. Then a SH analysis is applied to the resulting conformal spherical mesh. The obtained SH coefficients are further made invariant to translation and rotation, while at the same time retain the completeness, thanks to which the original shape information has been faithfully preserved.  相似文献   

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本文提出了一种新的三维曲面特征描述算法,将二维图像上的特征描述思想推广到三维网格。算法将三维网格表示成从顶点到高斯曲率的映射函数,从而获得可类比于二维图像的相似性。借助于法线和梯度建立局部球坐标系,通过二维统计直方图对特征点邻域的几何信息进行描述,使得特征描述具有平移、旋转和缩放不变性,最终生成128维的特征向量(特征描述符)。基于特征向量,我们实现了多分辨率和异拓扑网格下的特征匹配,展示并分析了实验结果。本文的研究动机来源于三维扫描建模以及多视点三维重建技术中对特征描述和特征匹配的需求,主要的应用方向包括:扫描配准、模型注册、动画跟踪、对称检测和模型检索。  相似文献   

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We present a novel approach for the estimation of a person's overall body orientation, 3D shape and texture, from overlapping cameras. A distinguishing aspect of our approach is the use of spherical harmonics for 3D shape- and texture-representation; it offers a compact, low-dimensional representation, which elegantly copes with rotation estimation. The estimation process alternates between the estimation of texture, orientation and shape. Texture is estimated by sampling image intensities with the predicted 3D shape (i.e. torso and head) and the predicted orientation, from the last time step. Orientation (i.e. rotation around torso major axis) is estimated by minimizing the difference between a learned texture model in a canonical orientation and the current texture estimate. The newly estimated orientation allows to update the 3D shape estimate, taking into account the new 3D shape measurement obtained by volume carving.  相似文献   

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3D surface filtering using spherical harmonics   总被引:4,自引:0,他引:4  
This paper presents a novel approach for 3D surface filtering over two-manifold meshes. A robust spherical parameterization algorithm is proposed to transform the input surface into a spherical vector function/signal. This signal is then decomposed into frequency domain using spherical harmonic transforms. Finally, traditional filtering techniques are generalized to process such spherical signals in either the frequency or spatial domain. Our major contribution is the two-phase spherical parameterization algorithm, which can handle meshes with complex shapes by incorporating local parameterization into the progressive mesh. A number of experimental examples demonstrate the potential of our algorithm.  相似文献   

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We present a novel method for patching holes in polygonal meshes and synthesizing surfaces with details based on existing geometry. The most novel feature of our proposed method is that we transform the 3D geometry synthesis problem into a 2D domain by parameterizing surfaces and solve this problem in that domain. We then derive local geometry gradient images that encode intrinsic local geometry properties, which are invariant to object translation and rotation. The 3D geometry of holes is then reconstructed from synthesized local gradient images. This method can be extended to execute other mesh editing operations such as geometry detail transfer or synthesis. The resulting major benefits of performing geometry synthesis in 2D are more flexible and robust control, better leveraging of the wealth of current 2D image completion methods, and greater efficiency.  相似文献   

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