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1.
We introduce a robust algorithm to recognize objects in 3D space from one 2D video image and to localize the objects in all six degrees of freedom. Point-like attached features are used in the input image and additional edge information provides grouping. In an initial phase, a 3D model of all objects to be recognized is stored in the computer represented by their features. Combining the location of the detected features in the 2D input scene with the features of the 3D computer model, each single feature gives a subspace as possible solutions of the location parameters to be determined. The points of intersection of the corresponding trajectories are accumulated as possible solutions in a Hough table. The location of the highest peak in the space of hypothetical solutions delivers the desired rotation and translation parameters, even for partially hidden objects. The fully analytical algorithm is adapted to weak perspective (orthographic and scale) as well as to perspective projection. An application to range images leads to the automated feature modeling of the required 3D reference objects.  相似文献   

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In mixed-species forests of complex structure, the delineation of tree crowns is problematic because of their varying dimensions and reflectance characteristics, the existence of several layers of canopy (including understorey), and shadowing within and between crowns. To overcome this problem, an algorithm for delineating tree crowns has been developed using eCognition Expert and hyperspectral Compact Airborne Spectrographic Imager (CASI-2) data acquired over a forested landscape near Injune, central east Queensland, Australia. The algorithm has six components: 1) the differentiation of forest, non-forest and understorey; 2) initial segmentation of the forest area and allocation of segments (objects) to larger objects associated with forest spectral types (FSTs); 3) initial identification of object maxima as seeds within these larger objects and their expansion to the edges of crowns or clusters of crowns; 4) subsequent classification-based separation of the resulting objects into crown or cluster classes; 5) further iterative splitting of the cluster classes to delineate more crowns; and 6) identification and subsequent merging of oversplit objects into crowns or clusters. In forests with a high density of individuals (e.g., regrowth), objects associated with tree clusters rather than crowns are delineated and local maxima counted to approximate density. With reference to field data, the delineation process provided accuracies > ∼70% (range 48-88%) for individuals or clusters of trees of the same species with diameter at breast height (DBH) exceeding 10 cm (senescent and dead trees excluded), with lower accuracies associated with dense stands containing several canopy layers, as many trees were obscured from the view of the CASI sensor. Although developed using 1-m spatial resolution CASI data acquired over Australian forests, the algorithm has application elsewhere and is currently being considered for integration into the Definiens product portfolio for use by the wider community.  相似文献   

4.
In this paper, we present an agglomerative fuzzy $k$-means clustering algorithm for numerical data, an extension to the standard fuzzy $k$-means algorithm by introducing a penalty term to the objective function to make the clustering process not sensitive to the initial cluster centers. The new algorithm can produce more consistent clustering results from different sets of initial clusters centers. Combined with cluster validation techniques, the new algorithm can determine the number of clusters in a data set, which is a well known problem in $k$-means clustering. Experimental results on synthetic data sets (2 to 5 dimensions, 500 to 5000 objects and 3 to 7 clusters), the BIRCH two-dimensional data set of 20000 objects and 100 clusters, and the WINE data set of 178 objects, 17 dimensions and 3 clusters from UCI, have demonstrated the effectiveness of the new algorithm in producing consistent clustering results and determining the correct number of clusters in different data sets, some with overlapping inherent clusters.  相似文献   

5.

Sparse 3D reconstruction, based on interest points detection and matching, does not allow to obtain a suitable 3D surface reconstruction because of its incapacity to recover a cloud of well distributed 3D points on the surface of objects/scenes. In this work, we present a new approach to retrieve a 3D point cloud that leads to a 3D surface model of quality and in a suitable time. First of all, our method uses the structure from motion approach to retrieve a set of 3D points (which correspond to matched interest points). After that, we proposed an algorithm, based on the match propagation and the use of particle swarm optimization (PSO), which significantly increases the number of matches and to have a regular distribution of these matches. It takes as input the obtained matches, their corresponding 3D points and the camera parameters. Afterwards, at each time, a match of best ZNCC value is selected and a set of these neighboring points is defined. The point corresponding to a neighboring point and its 3D coordinates are recovered by the minimization of a nonlinear cost function by the use of PSO algorithm respecting the constraint of photo-consistency. Experimental results show the feasibility and efficiency of the proposed approach.

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6.
Cluster analysis often addresses a specific point in time, ignoring previous cluster analysis products. The present study proposes a model entitled Cluster Evolution Analysis (CEA) that addresses three phenomena likely to occur over time: (1) changes in the number of clusters; (2) changes in cluster characteristics; (3) between-cluster migration of objects.To achieve this goal, two new techniques are implemented: to find similarities between clusters at different points in time, we used the moving average of cluster centroid technique, and to detect prominent migration patterns we used the clustering of clusters technique. The research introduces two new visual tools displaying all the clusters over the entire time period under study in a single graph.The model was tested on five-year trade data of corporate bonds (2010–2014). The results obtained by the CEA model were checked and validated against the bond rating report issued periodically by the local bond rating company.The results proved the model capable of identifying repeated clusters at various points in time, and detecting patterns that predict prospective loss of value, as well as patterns that indicate stability and preservation of value over time.  相似文献   

7.
A new algorithm is presented for interpreting two-dimensional (2D) line drawings as three-dimensional (3D) objects without models. Even though no explicit models or additional heuristics are included, the algorithm tends to reach the same 3D interpretations of 2D line drawings that humans do. The algorithm explicitly calculates the partial derivatives of Marill's Minimum Standard Deviation of Angles (MSDA) with respect to all adjustable parameters, and follows this gradient to minimize SDA. For an image with lines meeting atm points formingn angles, the gradient descent algorithm requiresO(n) time to adjust all the points, while Marill's method requiredO(mn) time to do so. Experimental results on various line drawing objects show that this gradient descent algorithm running on a Macintosh II is one to two orders of magnitude faster than the MSDA algorithm running on a Symbolics, while still giving comparable results.  相似文献   

8.
樊仲欣  王兴  苗春生 《计算机应用》2019,39(4):1027-1031
为解决利用层次方法的平衡迭代规约和聚类(BIRCH)算法聚类结果依赖于数据对象的添加顺序,且对非球状的簇聚类效果不好以及受簇直径阈值的限制每个簇只能包含数量相近的数据对象的问题,提出一种改进的BIRCH算法。该算法用描述数据对象个体间连通性的连通距离和连通强度阈值替代簇直径阈值,还将簇合并的步骤加入到聚类特征树的生成过程中。在自定义及iris、wine、pendigits数据集上的实验结果表明,该算法比多阈值BIRCH、密度改进BIRCH等现有改进算法的聚类准确率更高,尤其在大数据集上比密度改进BIRCH准确率提高6个百分点,耗时降低61%。说明该算法能够适用于在线实时增量数据,可以识别非球形簇和体积不均匀簇,具有去噪功能,且时间和空间复杂度明显降低。  相似文献   

9.
A new technique is proposed for scene analysis, called "appearance clustering.” The key result of this approach is that the scene points can be clustered according to their surface normals, even when the geometry, material, and lighting are all unknown. This is achieved by analyzing an image sequence of a scene as it is illuminated by a smoothly moving distant light source. In such a scenario, the brightness measurements at each pixel form a "continuous appearance profile.” When the source path follows an unstructured trajectory (obtained, say, by smoothly hand-waving a light source), the locations of the extrema of the appearance profile provide a strong cue for the scene point's surface normal. Based on this observation, a simple transformation of the appearance profiles and a distance metric are introduced that, together, can be used with any unsupervised clustering algorithm to obtain isonormal clusters of a scene. We support our algorithm empirically with comprehensive simulations of the Torrance-Sparrow and Oren-Nayar analytic BRDFs, as well as experiments with 25 materials obtained from the MERL database of measured BRDFs. The method is also demonstrated on 45 examples from the CURET database, obtaining clusters on scenes with real textures such as artificial grass and ceramic tile, as well as anisotropic materials such as satin and velvet. The results of applying our algorithm to indoor and outdoor scenes containing a variety of complex geometry and materials are shown. As an example application, isonormal clusters are used for lighting-consistent texture transfer. Our algorithm is simple and does not require any complex lighting setup for data collection.  相似文献   

10.
Interpreting line drawings of curved objects   总被引:6,自引:2,他引:4  
In this paper, we study the problem of interpreting line drawings of scenes composed of opaque regular solid objects bounded by piecewise smooth surfaces with no markings or texture on them. It is assumed that the line drawing has been formed by orthographic projection of such a scene under general viewpoint, that the line drawing is error free, and that there are no lines due to shadows or specularities. Our definition implicitly excludes laminae, wires, and the apices of cones.A major component of the interpretation of line drawings is line labelling. By line labelling we mean (a) classification of each image curve as corresponding to either a depth or orientation discontinuity in the scene, and (b) further subclassification of each kind of discontinuity. For a depth discontinuity we determine whether it is a limb—a locus of points on the surface where the line of sight is tangent to the surface—or an occluding edge—a tangent plane discontinuity of the surface. For an orientation discontinuity, we determine whether it corresponds to a convex or concave edge. This paper presents the first mathematically rigorous scheme for labelling line drawings of the class of scenes described. Previous schemes for labelling line drawings of scenes containing curved objects were heuristic, incomplete, and lacked proper mathematical justification.By analyzing the projection of the neighborhoods of different kinds of points on a piecewise smooth surface, we are able to catalog all local labelling possibilities for the different types of junctions in a line drawing. An algorithm is developed which utilizes this catalog to determine all legal labellings of the line drawing. A local minimum complexity rule—at each vertex select those labellings which correspond to the minimum number of faces meeting at the vertex—is used in order to prune highly counter-intuitive interpretations. The labelling scheme was implemented and tested on a number of line drawings. The labellings obtained are few and by and large in accordance with human interpretations.  相似文献   

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