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1.
皮肤是人体最大的器官,面色相对于人体其他生物属性具有更便捷、更稳定的特性。因此,设计一个完整有效的面色分级系统是非常有意义的。本文中,面色分级系统被分为皮肤分割和面色分级2部分。针对皮肤分割任务,在生成对抗网络框架下搭建了一个多尺度特征融合网络,相对于传统的语义分割网络,本文的分割模型充分地利用了每一层特征图的信息。在面色分级实验中,首先在归一化rgb、HSV和Lab颜色空间下使用1 000幅图像分别训练了支持向量机(SVM)和BP神经网络分类器,128幅皮肤图像被用作测试集,正确率在73%~76%;之后将颜色特征与皮肤区域纹理特征融合进行学习,使用SVM分类的正确率为85%,使用BP神经网络分类的正确率达到了91%。  相似文献   

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叶利华 《计算机应用》2011,31(6):1617-1620
针对色情图片中大块皮肤区域的特点,提出一种简单有效的检测方法。首先通过RGB颜色空间上的一个分段肤色模型过滤掉非肤色像素,得到候选皮肤区域;然后利用候选区域内像素的纹理粗糙度,统计得到整个候选区域的纹理粗糙度进行纹理过滤;最后计算候选肤色块的分形维数,用以过滤最难区分的沙漠类照片中的伪皮肤区域。实验结果表明,算法保持了较高的检出率和较低的误检率。  相似文献   

4.
综合颜色和轮廓曲线特征的图像检索方法研究   总被引:1,自引:0,他引:1       下载免费PDF全文
传统的基于内容图像检索(CBIR)及跟踪算法主要利用图像的颜色、纹理等特征进行相似性比较,但大量的实验和应用也表明利用颜色和纹理进行图像相似性比较在空间结构和对象形状上难以精确控制,致使图像检索经常出现一些不可预料的结果。为了提高图像在形状、颜色及纹理上的检索精度,提出了一种综合颜色和图像轮廓曲线特征的检索方法。该方法分割图像并提取图像中感兴趣对象的轮廓,对提取的轮廓进行仿射变换及最小值化处理,经处理后的轮廓带有边缘的完整信息,具有几何不变性;利用聚类的颜色信息,提取主聚类的直方图,所提取的直方图不仅包含了主聚类的颜色信息也包含了该聚类的空间位置信息。利用检索对象与被检索对象的颜色距离直方图及轮廓曲线距离偏差的加权平均度量检索及被检索对象的相似性。实验结果表明,针对基于感兴趣对象的图像检索问题,给出了一种具有高度检索精度的算法。  相似文献   

5.
We propose a novel framework to generate a global texture atlas for a deforming geometry. Our approach distinguishes from prior arts in two aspects. First, instead of generating a texture map for each timestamp to color a dynamic scene, our framework reconstructs a global texture atlas that can be consistently mapped to a deforming object. Second, our approach is based on a single RGB‐D camera, without the need of a multiple‐camera setup surrounding a scene. In our framework, the input is a 3D template model with an RGB‐D image sequence, and geometric warping fields are found using a state‐of‐the‐art non‐rigid registration method [GXW*15] to align the template mesh to noisy and incomplete input depth images. With these warping fields, our multi‐scale approach for texture coordinate optimization generates a sharp and clear texture atlas that is consistent with multiple color observations over time. Our approach is accelerated by graphical hardware and provides a handy configuration to capture a dynamic geometry along with a clean texture atlas. We demonstrate our approach with practical scenarios, particularly human performance capture. We also show that our approach is resilient on misalignment issues caused by imperfect estimation of warping fields and inaccurate camera parameters.  相似文献   

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3D video [IEEE Multimedia (1997) 18] is the ultimate image media recording dynamic visual events in the real world as is; it records time varying 3D object shape with high fidelity surface properties (i.e., color and texture). Its applications cover wide varieties of personal and social human activities: entertainment (e.g., 3D game and 3D TV), education (e.g., 3D animal picture books), sports (e.g., sport performance analysis), medicine (e.g., 3D surgery monitoring), culture (e.g., 3D archive of traditional dances), and so on. In this paper, we propose: (1) a PC cluster system for real-time reconstruction of dynamic 3D object action from multi-view video images, (2) a deformable 3D mesh model for reconstructing the accurate dynamic 3D object shape, and (3) an algorithm of rendering natural-looking texture on the 3D object surface from the multi-view video images. Experimental results with quantitative performance evaluations demonstrate the effectiveness of these methods in generating high fidelity 3D video from multi-view video images.  相似文献   

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While laser scanners can produce a high-precision 3D shape of a real object, appearance information of the object has to be captured by an image sensor, such as a digital camera. This paper proposes a novel and simple technique for colorizing 3D geometric models based on laser reflectivity. Laser scanners capture the range data of a target object from the sensors. Simultaneously, the power of the reflected laser is obtained as a by-product of the range data. The reflectance image, which is a collection of laser reflectance depicted as a grayscale image, contains rich appearance information about the target object. The proposed technique is an alternative to texture mapping, which has been widely used to realize photo-realistic 3D modeling but requires strict alignment between range data and texture images. The proposed technique first colorizes a reflectance image based on the similarity of color and reflectance images. Then the appearance information (color and texture information) is added to a 3D model by transferring the color in the colorized reflectance image to the corresponding range image. Some experiments and comparisons between texture mapping and the proposed technique demonstrate the validity of the proposed technique.  相似文献   

8.
New methods for matching 3-d objects with single perspective views   总被引:1,自引:0,他引:1  
In this paper we analyze the ability of a computer vision system to derive properties of the three-dimensional (3-D) physical world from viewing two-dimensional (2-D) images. We present a new approach which consists of a model-based interpretation of a single perspective image. Image linear features and linear feature sets are backprojected onto the 3-D space and geometric models are then used for selecting possible solutions. The paper treats two situations: 1) interpretation of scenes resulting from a simple geometric structure (orthogonality) in which case we seek to determine the orientation of this structure relatively to the viewer (three rotations) and 2) recognition of moderately complex objects whose shapes (geometrical and topological properties) are provided in advance. The recognition technique is limited to objects containing, among others, straight edges and planar faces. In the first case the computation can be carried out by a parallel algorithm which selects the solution that has received the largest number of votes (accumulation space). In the second case an object is uniquely assigned to a set of image features through a search strategy. As a by-product, the spatial position and orientation (six degrees of freedom) of each recognized object is determined as well. The method is valid over a wide range of perspective images and it does not require perfect low-level image segmentation. It has been successfully implemented for recognizing a class of industrial parts.  相似文献   

9.
Query by image and video content: the QBIC system   总被引:21,自引:0,他引:21  
Research on ways to extend and improve query methods for image databases is widespread. We have developed the QBIC (Query by Image Content) system to explore content-based retrieval methods. QBIC allows queries on large image and video databases based on example images, user-constructed sketches and drawings, selected color and texture patterns, camera and object motion, and other graphical information. Two key properties of QBIC are (1) its use of image and video content-computable properties of color, texture, shape and motion of images, videos and their objects-in the queries, and (2) its graphical query language, in which queries are posed by drawing, selecting and other graphical means. This article describes the QBIC system and demonstrates its query capabilities. QBIC technology is part of several IBM products  相似文献   

10.
In this paper, we address the problem of recovering 3-D models from sequences of partly calibrated images with unknown correspondence. To that end, we integrate tracking, structure from motion with geometric constraints (specifically in the form of linear class models) in a single framework. The key to making the proposed approach work is the use of appearance-based model matching and refinement which updates the estimated correspondences on each iteration of the algorithm. Another key feature is the matching of a 3-D model directly with the input images without the conventional 2-step approach of stereo data recovery and 3-D model fitting. Initialization of the linear class model to one of the input images (the reference image) is currently partly manual.This synthesis and refine approach, or appearance-based constrained structure from motion (AbCSfm), is especially useful in recovering shapes of objects whose general structureis known but which may have little discernable texture in significant parts of their surfaces. We applied the proposed approach to 3-D face modeling from multiple images to create new 3-D faces for DECface, a synthetic talking head developed at Cambridge Research Laboratory, Digital Equipment Corporation. The DECface model comprises a collection of 3-D triangular and rectangular facets, with nodes as vertices. In recovering the DECface model, we assume that the sequence of images is taken with a camera with unknown focal length and pose. The geometric constraints used are of the form of linear combination of prototypes of 3-D faces of real people. Results of this approach show its good convergence properties and its robustness against cluttered backgrounds.  相似文献   

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