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1.
New challenges on vector field visualization emerge as time dependent numerical simulations become ubiquitous in the field of computational fluid dynamics (CFD). To visualize data generated from these simulations, traditional techniques, such as displaying particle traces, can only reveal flow phenomena in preselected local regions and thus, are unable to track the evolution of global flow features over time. The paper presents an algorithm, called UFLIC (Unsteady Flow LIC), to visualize vector data in unsteady flow fields. Our algorithm extends a texture synthesis technique, called Line Integral Convolution (LIC), by devising a new convolution algorithm that uses a time-accurate value scattering scheme to model the texture advection. In addition, our algorithm maintains the coherence of the flow animation by successively updating the convolution results over time. Furthermore, we propose a parallel UFLIC algorithm that can achieve high load balancing for multiprocessor computers with shared memory architecture. We demonstrate the effectiveness of our new algorithm by presenting image snapshots from several CFD case studies  相似文献   

2.
A new hybrid scheme, called Lagrangian-Eulerian advection (LEA), that combines the advantages of the Eulerian and Lagrangian frameworks is applied to the visualization of dense representations of time-dependent vector fields. The algorithm encodes the particles into a texture that is then advected. By treating every particle equally, we can handle texture advection and dye advection within a single framework. High temporal and spatial correlation is achieved through the blending of successive frames. A combination of particle and dye advection enables the simultaneous visualization of streamlines, particle paths and streak-lines. We demonstrate various experimental techniques on several physical flow fields. The simplicity of both the resulting data structures and the implementation suggest that LEA could become a useful component of any scientific visualization toolkit concerned with the display of unsteady flows.  相似文献   

3.
Dye advection is widely used in experimental flow analysis but has seen less use for visualization in computational fluid dynamics. One possible reason for this disconnect is the inaccuracy of the texture‐based approach, which is prone to artifacts caused by numeric diffusion and mass fluctuation. In this paper, we introduce a novel 2D dye advection scheme for flow visualization based on the concept of control volume analysis typically used in computational fluid dynamics. The evolution of dye patterns in the flow field is achieved by advecting individual control volumes, which collectively cover the entire spatial domain. The local variation of dye material, represented as a piecewise quasi‐parabolic function, is integrated within each control volume resulting in mass conserving transport without excessive numerical diffusion. Due to its physically based formulation, this approach is capable of conveying intricate flow structures not shown in the traditional dye advection schemes while avoiding visual artifacts.  相似文献   

4.
面向飞行器表面流场数据可视化的应用需求,提出一种基于线性卷积(LIC)及纹理平流(IBFVS)相结合的动态纹理可视化方法。算法通过将IBFVS方法的背景随机噪声替换为LIC纹理方式,结合了LIC纹理结果对比度高及IBFVS方法生成速度快的优势;针对LIC绘制速度慢的不足,利用GPU对曲面矢量场投影并插值,生成规则矢量数据场;用GPU对LIC部分进行并行加速,有效提高了LIC纹理图像产生速度;将LIC结果图像加入到IBFVS进行平流,生成纹理图像,最后加入颜色映射,丰富流场信息。实验结果表明,该方法生成的飞行器表面动态纹理图像对比度高,清晰度强,实时绘制性能好。  相似文献   

5.
Flow visualization has been a very attractive component of scientific visualization research for a long time. Usually very large multivariate datasets require processing. These datasets often consist of a large number of sample locations and several time steps. The steadily increasing performance of computers has recently become a driving factor for a reemergence in flow visualization research, especially in texture‐based techniques. In this paper, dense, texture‐based flow visualization techniques are discussed. This class of techniques attempts to provide a complete, dense representation of the flow field with high spatio‐temporal coherency. An attempt of categorizing closely related solutions is incorporated and presented. Fundamentals are shortly addressed as well as advantages and disadvantages of the methods.  相似文献   

6.
We present a side-by-side analysis of two recent image space approaches for the visualization of vector fields on surfaces. The two methods, image space advection (ISA) and image-based flow visualization for curved surfaces (IBFVS) generate dense representations of time-dependent vector fields with high spatio-temporal correlation. While the 3D vector fields are associated with arbitrary surfaces represented by triangular meshes, the generation and advection of texture properties is confined to image space. Fast frame rates are achieved by exploiting frame-to-frame coherency and graphics hardware. In our comparison of ISA and IBFVS, we point out the strengths and weaknesses of each approach and give recommendations as to when and where they are best applied.  相似文献   

7.
范茵  孙长会  李骞 《计算机应用》2010,30(9):2434-2437
为了提高不稳定流场可视化结果的绘制质量和绘制速度,提出一种基于平流技术与纹理混合的不稳定流场可视化改进算法。算法分别通过图像平流来获得流场动画的时间一致性,通过质点平流来获得流场动画单帧图像的空间一致性,最后通过纹理混合使流场动画的时间、空间一致性统一起来。通过这种方式获得的流场动画纹理细节清晰、帧间过渡平滑,绘制速度较快,具有较高的时间、空间一致性,可以准确地反映不稳定流场的动态变化。  相似文献   

8.
This paper presents an interactive technique for the dense texture-based visualization of unsteady 3D flow, taking into account issues of computational efficiency and visual perception. High efficiency is achieved by a 3D graphics processing unit (GPU)-based texture advection mechanism that implements logical 3D grid structures by physical memory in the form of 2D textures. This approach results in fast read and write access to physical memory, independent of GPU architecture. Slice-based direct volume rendering is used for the final display. We investigate two alternative methods for the volumetric illumination of the result of texture advection: First, gradient-based illumination that employs a real-time computation of gradients, and, second, line-based lighting based on illumination in codimension 2. In addition to the Phong model, perception-guided rendering methods are considered, such as cool/warm shading, halo rendering, or color-based depth cueing. The problems of clutter and occlusion are addressed by supporting a volumetric importance function that enhances features of the flow and reduces visual complexity in less interesting regions. GPU implementation aspects, performance measurements, and a discussion of results are included to demonstrate our visualization approach.  相似文献   

9.
增强型IBFV 2维矢量场可视化算法   总被引:1,自引:0,他引:1       下载免费PDF全文
提出一种基于质点平流的增强型IBFV可视化算法,可显著增加IBFV算法生成图像的对比度。首先通过质点平流获得一系列的矢量纹理;然后将这些矢量纹理作为IBFV算法中的背景图像,代替原来的噪声纹理与帧缓存中的纹理进行图像混合生成新图。通过这种方式不仅可以准确反映流场的动态变化,而且增强了矢量线间的对比,同时还可以获得较高的绘制速度。  相似文献   

10.
Parameterization of complex surfaces constitutes a major means of visualizing highly convoluted geometric structures as well as other properties associated with the surface. It also enables users with the ability to navigate, orient, and focus on regions of interest within a global view and overcome the occlusions to inner concavities. In this paper, we propose a novel area-preserving surface parameterization method which is rigorous in theory, moderate in computation, yet easily extendable to surfaces of non-disc and closed-boundary topologies. Starting from the distortion induced by an initial parameterization, an area restoring diffeomorphic flow is constructed as a Lie advection of differential 2-forms along the manifold, which yields equality of the area elements between the domain and the original surface at its final state. Existence and uniqueness of result are assured through an analytical derivation. Based upon a triangulated surface representation, we also present an efficient algorithm in line with discrete differential modeling. As an exemplar application, the utilization of this method for the effective visualization of brain cortical imaging modalities is presented. Compared with conformal methods, our method can reveal more subtle surface patterns in a quantitative manner. It, therefore, provides a competitive alternative to the existing parameterization techniques for better surface-based analysis in various scenarios.  相似文献   

11.
We propose a framework for unified visualization of advective and diffusive concentration fluxes, which play a key role in many phenomena like, e.g. Marangoni convection and microscopic mixing. The main idea is the decomposition of fluxes into their concentration and velocity parts. Using this flux decomposition, we are able to convey advective‐diffusive concentration transport using integral lines. In order to visualize superimposed flux effects, we introduce a new graphical metaphor, the stream feather, which adds extensions to stream tubes pointing in the directions of deviating fluxes. The resulting unified visualization of macroscopic advection and microscopic diffusion allows for deeper insight into complex flow scenarios that cannot be achieved with current volume and surface rendering techniques alone. Our approach for flux decomposition and visualization of advective‐diffusive flows can be applied to any kind of (simulation) data if velocity and concentration data are available. We demonstrate that our techniques can easily be integrated into Smoothed Particle Hydrodynamics (SPH) based simulations.  相似文献   

12.
Texturing fluids     
We present a novel technique for synthesizing textures over dynamically changing fluid surfaces. We use both image textures as well as bump maps as example inputs. Image textures can enhance the rendering of the fluid by either imparting realistic appearance to it or by stylizing it, whereas bump maps enable the generation of complex micro-structures on the surface of the fluid that may be very difficult to synthesize using simulation. To generate temporally coherent textures over a fluid sequence, we transport texture information, i.e. color and local orientation, between free surfaces of the fluid from one time step to the next. This is accomplished by extending the texture information from the first fluid surface to the 3D fluid domain, advecting this information within the fluid domain along the fluid velocity field for one time step, and interpolating it back onto the second surface -- this operation, in part, uses a novel vector advection technique for transporting orientation vectors. We then refine the transported texture by performing texture synthesis over the second surface using our "surface texture optimization" algorithm, which keeps the synthesized texture visually similar to the input texture and temporally coherent with the transported one. We demonstrate our novel algorithm for texture synthesis on dynamically evolving fluid surfaces in several challenging scenarios.  相似文献   

13.
Flow visualization is recognized as an essential tool for many scientific research fields and different visualization approaches are proposed. Several studies are also conducted to evaluate their effectiveness but these studies rarely examine the performance from the perspective of visual perception. In this paper, we aim at exploring how users’ visual perception is influenced by different 2D flow visualization methods. An eye tracker is used to analyze users’ visual behaviors when they perform the free viewing, advection prediction, flow feature detection, and flow feature identification tasks on the flow field images generated by different visualizations methods. We evaluate the illustration capability of five representative visualization algorithms. Our results show that the eye‐tracking‐based evaluation provides more insights to quantitatively analyze the effectiveness of these visualization methods.  相似文献   

14.
RotoTexture: automated tools for texturing raw video   总被引:1,自引:0,他引:1  
We propose a video editing system that allows a user to apply a time-coherent texture to a surface depicted in the raw video from a single uncalibrated camera, including the surface texture mapping of a texture image and the surface texture synthesis from a texture swatch. Our system avoids the construction of a 3D shape model and instead uses the recovered normal field to deform the texture so that it plausibly adheres to the undulations of the depicted surface. The texture mapping method uses the nonlinear least-squares optimization of a spring model to control the behavior of the texture image as it is deformed to match the evolving normal field through the video. The texture synthesis method uses a coarse optical flow to advect clusters of pixels corresponding to patches of similarly oriented surface points. These clusters are organized into a minimum advection tree to account for the dynamic visibility of clusters. We take a rather crude approach to normal recovering and optical flow estimation, yet the results are robust and plausible for nearly diffuse surfaces such as faces and t-shirts  相似文献   

15.
Many flow visualization techniques, especially integration-based methods, are problematic when the measured data exhibit noise and discretization issues. Particularly, this is the case for flow-sensitive phase-contrast magnetic resonance imaging (PC-MRI) data sets which not only record anatomic information, but also time-varying flow information. We propose a novel approach for the visualization of such data sets using integration-based methods. Our ideas are based upon finite-time Lyapunov exponents (FTLE) and enable identification of vessel boundaries in the data as high regions of separation. This allows us to correctly restrict integration-based visualization to blood vessels. We validate our technique by comparing our approach to existing anatomy-based methods as well as addressing the benefits and limitations of using FTLE to restrict flow. We also discuss the importance of parameters, i.e., advection length and data resolution, in establishing a well-defined vessel boundary. We extract appropriate flow lines and surfaces that enable the visualization of blood flow within the vessels. We further enhance the visualization by analyzing flow behavior in the seeded region and generating simplified depictions.  相似文献   

16.
The investigation of hemodynamic information for the assessment of cardiovascular diseases (CVDs) gained importance in recent years. Improved flow measuring modalities and computational fluid dynamics (CFD) simulations yield in reliable blood flow information. For a visual exploration of the flow information, domain experts are used to investigate the flow information combined with its enclosed vessel anatomy. Since the flow is spatially embedded in the surrounding vessel surface, occlusion problems have to be resolved. A visual reduction of the vessel surface that still provides important anatomical features is required. We accomplish this by applying an adaptive surface visualization inspired by the suggestive contour measure. Furthermore, an illustration is employed to highlight the animated pathlines and to emphasize nearby surface regions. Our approach combines several visualization techniques to improve the perception of surface shape and depth. Thereby, we ensure appropriate visibility of the embedded flow information, which can be depicted with established or advanced flow visualization techniques. We apply our approach to cerebral aneurysms and aortas with simulated and measured blood flow. An informal user feedback with nine domain experts, we confirm the advantages of our approach compared with existing methods, e.g. semi‐transparent surface rendering. Additionally, we assessed the applicability and usefulness of the pathline animation with highlighting nearby surface regions.  相似文献   

17.
In this paper, we present an efficient level of detail algorithm for texture‐based flow visualization. Our goal is to enhance visual perception and performance and generate smooth animation. To achieve our goal, we first model an adaptive input texture taking into account flow patterns to output view‐dependent high‐quality images. Then, we compute field lines only from sparse sampling points of the input noise texture for outputting volume line integral convolution textures and skip empty space utilizing two quantized binary histograms. To improve image quality, we implement anti‐aliasing through adjusting the line integral convolution step size and thickness of trajectory lines with an opacity function. We further extend our solution to unsteady flow. Flow structures and evolution are clearly shown through smooth animation achieved with coherent evolution of particles, handling of discontinuous flow lines, and spatio‐temporal linear constraint of the underlying noise volume. In the result section, we show high‐quality level of detail of three‐dimensional texture‐based flow visualization with high performance. We also demonstrate that our algorithm can achieve smooth evolution for unsteady flow with spatio‐temporal coherence. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   

18.
In this paper, we present an interactive texture-based algorithm for visualizing three-dimensional steady and unsteady vector fields. The goal of the algorithm is to provide a general volume rendering framework allowing the user to compute three-dimensional flow textures interactively and to modify the appearance of the visualization on the fly. To achieve our goal, we decouple the visualization pipeline into two disjoint stages. First, flow lines are generated from the 3D vector data. Various geometric properties of the flow paths are extracted and converted into a volumetric form using a hardware-assisted slice sweeping algorithm. In the second phase of the algorithm, the attributes stored in the volume are used as texture coordinates to look up an appearance texture to generate both informative and aesthetic representations of the vector field. Our algorithm allows the user to interactively navigate through different regions of interest in the underlying field and experiment with various appearance textures. With our algorithm, visualizations with enhanced structural perception using various visual cues can be rendered in real time. A myriad of existing geometry-based and texture-based visualization techniques can also be emulated.  相似文献   

19.
High-quality and interactive animations of 3D time-varying vector fields   总被引:1,自引:0,他引:1  
In this paper, we present an interactive texture-based method for visualizing three-dimensional unsteady vector fields. The visualization method uses a sparse and global representation of the flow, such that it does not suffer from the same perceptual issues as is the case for visualizing dense representations. The animation is made by injecting a collection of particles evenly distributed throughout the physical domain. These particles are then tracked along their path lines. At each time step, these particles are used as seed points to generate field lines using any vector field such as the velocity field or vorticity field. In this way, the animation shows the advection of particles while each frame in the animation shows the instantaneous vector field. In order to maintain a coherent particle density and to avoid clustering as time passes, we have developed a novel particle advection strategy which produces approximately evenly-spaced field lines at each time step. To improve rendering performance, we decouple the rendering stage from the preceding stages of the visualization method. This allows interactive exploration of multiple fields simultaneously, which sets the stage for a more complete analysis of the flow field. The final display is rendered using texture-based direct volume rendering  相似文献   

20.
In this paper we present a new approach to the interactive visual analysis of time‐dependent scientific data – both from measurements as well as from computational simulation – by visualizing a scalar function over time for each of tenthousands or even millions of sample points. In order to cope with overdrawing and cluttering, we introduce a new four‐level method of focus+context visualization. Based on a setting of coordinated, multiple views (with linking and brushing), we integrate three different kinds of focus and also the context in every single view. Per data item we use three values (from the unit interval each) to represent to which degree the data item is part of the respective focus level. We present a color compositing scheme which is capable of expressing all three values in a meaningful way, taking semantics and their relations amongst each other (in the context of our multiple linked view setup) into account. Furthermore, we present additional image‐based postprocessing methods to enhance the visualization of large sets of function graphs, including a texture‐based technique based on line integral convolution (LIC). We also propose advanced brushing techniques which are specific to the time‐dependent nature of the data (in order to brush patterns over time more efficiently). We demonstrate the usefulness of the new approach in the context of medical perfusion data.  相似文献   

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