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1.
冯增才 《计算机教育》2014,(22):103-106
针对目前人才培养如何与社会接轨以及如何才能提高学生工程应用能力的问题,分析目前教育存在的问题,提出大学4年实训不断线的"课程实训教学"观点,阐述基于实训的人才培养模式是以"实验+课程设计+毕业实习"为载体和以项目开发为主线的培养模式,结合新版教学计划介绍课程实训的具体要求并给出建议。  相似文献   

2.
将CDIO工程教育模式,应用于我校电子信息类专业的C语言实验教学中。通过“多层次、全过程”的教学设计,将课程教学与对学生工程实践能力的培养相结合。对问卷调查结果的数据分析表明,这种教学设计更有助于学生主动学习能力、团队协作能力和创新实践能力的培养。  相似文献   

3.
CDIO工程教育理念是国外高等教育的一种创新模式。将这一教育理念引入到《计算机应用基础》课程的教学过程中,采用"一体化"教学模式,以项目化的案例来进行教学,引导学生主动学习。全面培养学生个人能力、专业应用能力、团队协作能力,为今后的学习打下良好的基础。  相似文献   

4.
本文以应用型本科院校电气工程专业综合实训教学改革为例,基于CDIO工程教育理念,提出了以工作下料机械臂实训项目教学改革的新模式,进行了"构思-设计-实施-运行"4个阶段的教学设计。实训效果表明,基于CDIO理念的工作下料机械臂实训项目,可以有效提高学生的实践能力和团队协作精神,更好地满足企业对工业机器人人才的需求。  相似文献   

5.
在探讨传统人才培养模式下网络工程专业毕业设计存在问题的基础上,面向"卓越工程师教育"人才培养目标,基于校企合作探索毕业设计实践教学环节的改革,提出改革方法和措施,同时结合网络工程专业实施毕业设计改革的实际案例,说明实施改革有利于培养和提高网络工程学生的工程实践能力、创新能力、团队协作能力和工业化素质。  相似文献   

6.
团队协作能力是工程人才需具备的重要能力之一。软件工程对于人才的团队协作能力提出了更高和更迫切的要求。本文首先论述软件工程人才团队协作能力的必要性、重要性和培养可行性,然后分析在本科阶段系统进行相关知识、技能和能力(KSAs)培养的模式和方法。基于已有实践,对如何在本科阶段系统培养相关能力进行了探讨。主要结论:团队协作能力需要也可能在本科阶段开始培养;将其系统地贯穿于本科阶段可有效地提升人才的团队协作能力。  相似文献   

7.
《软件工程师》2021,(1):51-53
目前,我国工科教育模式中存在一些重点问题[1],如强调个人学术能力而忽视团队合作精神、重视理论知识的讲授而忽视创新创造能力的培养等,软件工程专业实践教学迫切需要在这些方面进行改进,以培养学生更好的实践能力和团队合作能力。在TOPCARES-CDIO(构思、设计、实现和运作)工程教学理念和思想的指导下,软件工程专业建立了课下与课上一体化、理论学期与实践学期一体化的项目主导、多元协同的实训教学体系。实践证明,通过该模式培养的专业人才,就业竞争力和个人职业发展能力显著增强,建设成果也得到社会、企业及同类型兄弟院校的广泛认可。  相似文献   

8.
针对普通高等院校工程能力培养过程中实效性差的问题,提出以学生工程实践能力培养为主的自主学习模式和一种渐进式工程能力培养的训练模式,以C语言编程能力训练和数据库工程能力培养为例,从课程的教学模式和方式上进行探索与实践,通过案例驱动编程能力的训练和"初步体验、独立项目实践、从业实践与实训"的渐进式实践教学模式,达到学生工程应用能力的培养目标。  相似文献   

9.
艺术设计教育担负着培养新时代的高等设计人才的重任,如何建立一种新的适合其发展的教学模式是刻不容缓的。研究性学习模式对设计教育的发展就提供了很好的理论依据,它注重学生的想象力和创造性思维的开发,给学生充分发挥的空间和环境。针对艺术设计教学中存在的问题,研究性学习模式给了艺术设计教学很多启示:1.课程设置要多元化、综合化,培养学生的综合艺术能力。2.加大艺术实践课程的力度,向实践要知识、要技能、要创新思维。3.加强课堂中的"团队协作"和"参与"能力的培养。  相似文献   

10.
CDIO是一套工程教育理论和实施体系,针对目前数据结构课程教学内容抽象难懂的特点和教学过程中存在的问题,提出将CDIO工程教育理念应用到数据结构课程教学模式中,以学生为中心,提高数据结构理论与实践相结合的教学效果,通过"做中学"和基于项目的教育和学习,培养学生的实践能力、自学能力和团队协作精神。  相似文献   

11.
In this era of rapid changes in the project-oriented R&D organization’s environment, some are actively pursuing joint research to gain a leading edge over other R&D organizations. The condition for joint research is the knowledge that an organization needs from other organizations and the capability of collaboration. This study presents a ProVO model using the concept of virtual organization and project team formation based on knowledge and collaboration. In this model, VO is represented by the capability of carrying out a project and the cost of employment. Capability consists of knowledge competence (KC) and collaboration competence (CC). KC, in turn, consists of individual knowledge and collective knowledge from social network, while CC consists of density, degree centrality, and closeness centrality. To verify the presented model, we conducted a case study on a research institute. The analysis results show that all five project team formation factors of KC and CC are statistically significant. A prototype was also developed for selecting project team members using the binary logistics regression model. The proposed ProVO model can assist quantitative decision making on the selection of project team members by a project-oriented R&D organization from the aspects of knowledge and collaboration.  相似文献   

12.
Professional software engineering continues to face problems that involve large-scale (complex) software systems development. Such efforts typically require team collaboration over months, possibly years. Once implemented, the system must be maintained for sometimes decades. This development and maintenance life cycle requires not only technical knowledge and skills in software development, but also the knowledge and skills associated with software process. We believe the traditional computer science curriculum fails to consider this spectrum of needs. We also believe, however, that software engineering must use certain elements of the core knowledge and skills taught by computer scientists as its foundation. We describe lessons learned from the 10-year collaboration between Monmouth University and the Software Engineering Center of the US Army's CECOM (Communications Electronics Command). The center recruits electrical engineering and computer science graduates from academic institutions in the geographic regions surrounding its various installations to be part of its intern program; Monmouth University, in turn, incorporates the demands of the intern program in its Master of Science in software engineering curriculum  相似文献   

13.
分布式虚拟环境中,个体CGA通过学习来适应环境和团队中其他CGA,从而增强团队求解问题的能力,提高团队的适应性和鲁棒性。当基于随机对策的团队CGA学习出现多个平衡解时,必须解决平衡的选择问题。提出了一种团队CGA学习方法TCCLA,该方法把团队CGA的学习分为两个层次:管理成员的学习和非管理成员的学习,团队中所有成员根据偏好选择最优行为,非管理成员在管理成员的引导下学习到最优平衡,解决了平衡的选择问题,改进了IPL算法,实验表明TCCLA算法的高效性。  相似文献   

14.
ContextAgile software development is an alternative software development methodology that originated from practice to encourage collaboration between developers and users, to leverage rapid development cycles, and to respond to changes in a dynamic environment. Although agile practices are widely used in organizations, academics call for more theoretical research to understand the value of agile software development methodologies.ObjectiveThis study uses shared mental models theory as a lens to examine practices from agile software methodologies to understand how agile practices enable software development teams to work together to complete tasks and work together effectively as a team.MethodA conceptual analysis of specific agile practices was conducted using the lens of shared mental models theory. Three agile practices from Xtreme Programming and Scrum are examined in detail, system metaphor, stand-up meeting, and on-site customer, using shared mental models theory.ResultsExamining agile practices using shared mental models theory elucidates how agile practices improve collaboration during the software development process. The results explain how agile practices contribute toward a shared understanding and enhanced collaboration within the software development team.ConclusionsThis conceptual analysis demonstrates the value of agile practices in developing shared mental models (i.e. shared understanding) among developers and customers in software development teams. Some agile practices are useful in developing a shared understanding about the tasks to be completed, while other agile practices create shared mental models about team processes and team interactions. To elicit the desired outcomes of agile software development methods, software development teams should consider whether or not agile practices are used in a manner that enhances the team’s shared understanding. Using three specific agile practices as examples, this research demonstrates how theory, such as shared mental models theory, can enhance our understanding regarding how agile practices are useful in enhancing collaboration in the workplace.  相似文献   

15.
《Information & Management》2016,53(7):846-856
Wikis are widely acknowledged to be capable of promoting team collaboration. However, previous studies have not examined how the characteristics of the wiki media influence team members’ perceived collaboration effectiveness in the educational context. Drawing on media synchronicity theory, we examine five wiki capabilities and whether these capabilities are perceived to be effective in facilitating collaboration. Results based on data from 83 undergraduate students in 15 teams show that reprocessability, no other wiki capabilities, plays a dominant role in securing a more favorable evaluation of collaboration effectiveness by students. The findings and their implications on theory and practice are discussed.  相似文献   

16.
基于多代理系统的动态联盟企业信息管理系统   总被引:13,自引:2,他引:11  
多代理系统研究相互独立而又有联系的个体(智能代理)在分布式环境下的协调合作,其研究及成果为动态联盟企业信息系统的描述和实现提供了有利的支持。文章在分析多代理系统与动态联盟企业的共性基础上,提出利用代理技术构建支持动态联盟的企业信息管理系统,给出了系统结构和代理结构的详细设计,并实现了一个简单的联盟企业信息管理系统。  相似文献   

17.
This study addresses collaboration awareness for asynchronous distributed engineering collaboration with computer‐aided design (CAD) browsers. An analysis of the characteristics of asynchronous collaboration identified the information that needs to be presented. Two features for a CAD browser system, team member information enhancement and task information enhancement, were designed to improve collaborator and task awareness. An experiment was conducted to test the effectiveness of the new proposed features. The results of the experiment indicated the following. First, the enhancement of team member information and task information improved collaboration efficiency by 8.1 and 20.2%, respectively. Second, for asynchronous collaboration, the availability and workload of team members need to be presented rather than capturing and presenting dynamic information about team members. Third, the information about the status of each task, such as the progress, time passed, and dependability, needs to be enhanced for efficient collaboration. © 2003 Wiley Periodicals, Inc. Hum Factors Man 13: 97–113, 2003.  相似文献   

18.
To cope with the rapidly changing manufacturing environment, enterprise collaboration is getting increasingly more attention than ever before. The virtual enterprise (VE) is a concept that supports temporary alliances of manufacturing enterprises that have various collaboration models, such as extended enterprise, networked enterprise, concurrent enterprise, etc. Selection of trustworthy partners and trust building are important in virtual domains because they have largely been affecting the success of a VE. However, because of its complexity of trust, trust models in the literature are limited in their ability to cope with dynamic and virtual environment. In this paper, we propose a trust evaluation method of supporting enterprise collaboration and maximizing the satisfaction of cooperation. In this context, trust means the goal achievement probability. Trust value of an enterprise can be obtained by a fuzzy inference system whose rule-base is based on the top-level goal of a VE. According to the selector’s preference, various rules can be applied to trust evaluation. For further study, the planning and scheduling problems should be considered along with the trust-based partner selection for collaboration among manufacturing enterprises.  相似文献   

19.
RoboCup is an attempt to foster intelligent robotics research by providing a standard problem where a wide range of technologies can be integrated and examined. The First Robot World Cup Soccer Games and Conferences (RoboCup-97) was held during IJCAI-97, Nagoya, with over 40 teams participating from throughout the world. RoboCup soccer is a task for a team of fast-moving robots in a dynamic, noisy environment. In order for a robot team to actually perform a soccer game, various technologies must be incorporated including: design principles of autonomous agents, multi-agent collaboration, strategy acquisition, real-time reasoning, robotics, and sensor-fusion. This article describes technical challenges involved in RoboCup, its official rules, a report of RoboCup-97, and future perspectives  相似文献   

20.

The COVID-19 pandemic emphasized the need for process automation, using agile software development practices. However, when agile methods are used in scaled contexts, many software development efforts fail, mainly due to lacking requirements engineering practices. When business-oriented software needs to be developed within a scaled context, the story-card method (SCM), developed as part of a previous study, assists in structuring emerging software requirements within a taxonomy that represents enterprise operation. The SCM helps agile team members to develop a common understanding about enterprise operation when they construct the enterprise operation taxonomy. Digital participatory enterprise modeling (PEM) may increase collaboration and understanding among team members, especially when team members are geographically dispersed, when they co-model their understanding of enterprise operations. Using design science research to further evolve the existing SCM, we identified two concerns regarding the existing SCM: (1) The modeling software did not encourage active participation during modeling, and (2) Low quality of the resulting cooperation structure diagram (CSD) that is used to derive an enterprise operation taxonomy, i.e., the need to further extend the existing SCM. As main contribution of this article, we addressed previous deficiencies of the SCM, developing an extended SCM (eSCM), based on principles and guidelines that would encourage online participation during PEM, also providing a comprehensive case to demonstrate the eSCM. As a second contribution, we used survey-feedback from research participants, as well as activity tracking to evaluate whether the modeling tool encouraged active PEM. Our third contribution is to evaluate the quality of the resulting CSDs with suggestions for future improvement.

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