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1.
In electronic marketplaces, trust is modeled, for instance, in order to allow buying agents to make effective selection of selling agents. Familiarity is often considered to be an important factor in determining the level of trust. In previous research, familiarity between two agents has been simply assumed to be the similarity between them. We propose an improved familiarity measurement based on the exploration of factors that affect a human’s feelings of familiarity. We also carry out experiments to show that the trust model with our improved familiarity measurement is more effective and more stable.  相似文献   

2.
The increasing demand for mobility in our society poses various challenges to traffic engineering, computer science in general, and artificial intelligence and multiagent systems in particular. As it is often the case, it is not possible to provide additional capacity, so that a more efficient use of the available transportation infrastructure is necessary. This relates closely to multiagent systems as many problems in traffic management and control are inherently distributed. Also, many actors in a transportation system fit very well the concept of autonomous agents: the driver, the pedestrian, the traffic expert; in some cases, also the intersection and the traffic signal controller can be regarded as an autonomous agent. However, the “agentification” of a transportation system is associated with some challenging issues: the number of agents is high, typically agents are highly adaptive, they react to changes in the environment at individual level but cause an unpredictable collective pattern, and act in a highly coupled environment. Therefore, this domain poses many challenges for standard techniques from multiagent systems such as coordination and learning. This paper has two main objectives: (i) to present problems, methods, approaches and practices in traffic engineering (especially regarding traffic signal control); and (ii) to highlight open problems and challenges so that future research in multiagent systems can address them.  相似文献   

3.
Introduction to the special issue on normative multiagent systems   总被引:1,自引:0,他引:1  
This special issue contains four selected and revised papers from the second international workshop on normative multiagent systems, for short NorMAS07 (Boella et al. (eds) Normative multiagent systems. Dagstuhl seminar proceedings 07122, 2007), held at Schloss Dagstuhl, Germany, in March 2007. At the workshop a shift was identified in the research community from a legal to an interactionist view on normative multiagent systems. In this editorial we discuss the shift, examples, and 10 new challenges in this more dynamic setting, which we use to introduce the papers of this special issue.  相似文献   

4.
This paper suggests an evolutionary approach to design coordination strategies for multiagent systems. Emphasis is given to auction protocols since they are of utmost importance in many real world applications such as power markets. Power markets are one of the most relevant instances of multiagent systems and finding a profitable bidding strategy is a key issue to preserve system functioning and improve social welfare. Bidding strategies are modeled as fuzzy rule-based systems due to their modeling power, transparency, and ability to naturally handle imprecision in input data, an essential ingredient to a multiagent system act efficiently in practice. Specific genetic operators are suggested in this paper. Evolution of bidding strategies uncovers unknown and unexpected agent behaviors and allows a richer analysis of auction mechanisms and their role as a coordination protocol. Simulation experiments with a typical power market using actual thermal plants data show that the evolutionary, genetic-based design approach evolves strategies that enhance agents profitability when compared with the marginal cost-based strategies commonly adopted  相似文献   

5.

Context

Multiagent systems (MAS) allow complex systems to be developed in which autonomous and heterogeneous entities interact. Currently, there are a great number of methods and frameworks for developing MAS. The selection of one or another development environment is a crucial part of the development process. Therefore, the evaluation and comparison of MAS software engineering techniques is necessary in order to make the selection of the development environment easier.

Objective

The main goal of this paper is to define an evaluation framework that will help in facilitating, standardizing, and simplifying the evaluation, analysis, and comparison of MAS development environments. Moreover, the final objective of the proposed tool is to provide a repository of the most commonly used MAS software engineering methods and tools.

Method

The proposed framework analyzes methods and tools through a set of criteria that are related to both system engineering dimensions and MAS features. Also, the support for developing organizational and service-oriented MAS is studied. This framework is implemented as an online application to improve its accessibility.

Results

In this paper, we present Masev, which is an evaluation framework for MAS software engineering. It allows MAS methods, techniques and environments to be analyzed and compared. A case study of the analysis of four methodologies is presented.

Conclusion

It is concluded that Masev simplifies the evaluation and comparison task and summarizes the most important issues for developing MAS, organizational MAS, and service-oriented MAS. Therefore, it could help developers to select the most appropriate MAS method and tools for developing a specific system, and it could be used for MAS software engineering developers to detect and deficiencies in their methods and tools. Also, developers of new tools can understand this application as a way to publish their tools and demonstrate what their contributions are to the state of the art.  相似文献   

6.
In order for multiagent systems to be included in real domains (media and Internet, logistics, e-commerce, and health care), infrastructures and tools for multiagent systems should provide efficiency, scalability, security, management, monitoring, and other features related to building real applications. Thus, infrastructures and tools that support multiagent systems are needed, especially those that promote the adoption of agent-based systems by designers and programmers in both academia and industry. This special issue is a selection of contributions whose preliminary versions were presented at the ITMAS 2010 workshop, which was held in conjunction with the International Conference on Autonomous Agents and Multi-agent Systems.  相似文献   

7.
With the development of large scale multiagent systems, agents are always organized in network structures where each agent interacts only with its immediate neighbors in the network. Coordination among networked agents is a critical issue which mainly includes two aspects: task allocation and load balancing; in traditional approach, the resources of agents are crucial to their abilities to get tasks, which is called talent-based allocation. However, in networked multiagent systems, the tasks may spend so much communication costs among agents that are sensitive to the agent localities; thus this paper presents a novel idea for task allocation and load balancing in networked multiagent systems, which takes into account both the talents and centralities of agents. This paper first investigates the comparison between talent-based task allocation and centrality-based one; then, it explores the load balancing of such two approaches in task allocation. The experiment results show that the centrality-based method can reduce the communication costs for single task more effectively than the talent-based one, but the talent-based method can generally obtain better load balancing performance for parallel tasks than the centrality-based one.  相似文献   

8.
Finite-time stability in dynamical systems theory involves systems whose trajectories converge to an equilibrium state in finite time. In this paper, we use the notion of finite-time stability to apply it to the problem of coordinated motion in multiagent systems. Specifically, we consider a group of agents described by fully actuated Euler–Lagrange dynamics along with a leader agent with an objective to reach and maintain a desired formation characterized by steady-state distances between the neighboring agents in finite time. We use graph theoretic notions to characterize communication topology in the network determined by the information flow directions and captured by the graph Laplacian matrix. Furthermore, using sliding mode control approach, we design decentralized control inputs for individual agents that use only data from the neighboring agents which directly communicate their state information to the current agent in order to drive the current agent to the desired steady state. Sliding mode control is known to drive the system states to the sliding surface in finite time. The key feature of our approach is in the design of non-smooth sliding surfaces such that, while on the sliding surface, the error states converge to the origin in finite time, thus ensuring finite-time coordination among the agents in the network. In addition, we discuss the case of switching communication topologies in multiagent systems. Finally, we show the efficacy of our theoretical results using an example of a multiagent system involving planar double integrator agents.  相似文献   

9.
Multiagent systems (MAS) development frameworks aim at facilitating the development and administration of agent-based applications. Currently relevant tools, such as JADE, offer huge possibilities but they are generally linked to a specific technology (commonly Java). This fact may limit some application domains when deploying MAS, such as low efficiency or programming language restrictions. To contribute to the evolution of multiagent development tools and to overcome these constraints, we introduce a multiagent platform based on the FIPA standards and built on top of a modern object-oriented middleware. Experimental results prove the scalability and the short response-time of the proposal and justify the design and development of modern tools to contribute the multiagent technology.  相似文献   

10.
Environment as a first class abstraction in multiagent systems   总被引:1,自引:1,他引:1  
The current practice in multiagent systems typically associates the environment with resources that are external to agents and their communication infrastructure. Advanced uses of the environment include infrastructures for indirect coordination, such as digital pheromones, or support for governed interaction in electronic institutions. Yet, in general, the notion of environment is not well defined. Functionalities of the environment are often dealt with implicitly or in an ad hoc manner. This is not only poor engineering practice, it also hinders engineers to exploit the full potential of the environment in multiagent systems. In this paper, we put forward the environment as an explicit part of multiagent systems.We give a definition stating that the environment in a multiagent system is a first-class abstraction with dual roles: (1) the environment provides the surrounding conditions for agents to exist, which implies that the environment is an essential part of every multiagent system, and (2) the environment provides an exploitable design abstraction for building multiagent system applications. We discuss the responsibilities of such an environment in multiagent systems and we present a reference model for the environment that can serve as a basis for environment engineering. To illustrate the power of the environment as a design abstraction, we show how the environment is successfully exploited in a real world application. Considering the environment as a first-class abstraction in multiagent systems opens up new horizons for research and development in multiagent systems.  相似文献   

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