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1.
Constructing a Multivalued Representation for View Synthesis   总被引:2,自引:1,他引:1  
A fundamental problem in computer vision and graphics is that of arbitrary view synthesis for static 3-D scenes, whereby a user-specified viewpoint of the given scene may be created directly from a representation. We propose a novel compact representation for this purpose called the multivalued representation (MVR). Starting with an image sequence captured by a moving camera undergoing either unknown planar translation or orbital motion, a MVR is derived for each preselected reference frame, and may then be used to synthesize arbitrary views of the scene. The representation itself is comprised of multiple depth and intensity levels in which the k-th level consists of points occluded by exactly k surfaces. To build a MVR with respect to a particular reference frame, dense depth maps are first computed for all the neighboring frames of the reference frame. The depth maps are then combined together into a single map, where points are organized by occlusions rather than by coherent affine motions. This grouping facilitates an automatic process to determine the number of levels and helps to reduce the artifacts caused by occlusions in the scene. An iterative multiframe algorithm is presented for dense depth estimation that both handles low-contrast regions and produces piecewise smooth depth maps. Reconstructed views as well as arbitrary flyarounds of real scenes are presented to demonstrate the effectiveness of the approach.  相似文献   

2.
A traditional approach to extracting geometric information from a large scene is to compute multiple 3-D depth maps from stereo pairs or direct range finders, and then to merge the 3-D data. However, the resulting merged depth maps may be subject to merging errors if the relative poses between depth maps are not known exactly. In addition, the 3-D data may also have to be resampled before merging, which adds additional complexity and potential sources of errors.This paper provides a means of directly extracting 3-D data covering a very wide field of view, thus by-passing the need for numerous depth map merging. In our work, cylindrical images are first composited from sequences of images taken while the camera is rotated 360° about a vertical axis. By taking such image panoramas at different camera locations, we can recover 3-D data of the scene using a set of simple techniques: feature tracking, an 8-point structure from motion algorithm, and multibaseline stereo. We also investigate the effect of median filtering on the recovered 3-D point distributions, and show the results of our approach applied to both synthetic and real scenes.  相似文献   

3.
Bitmask Soft Shadows   总被引:4,自引:0,他引:4  
Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map and use its texels to obtain a discrete scene representation. The resulting micropatches are backprojected onto the light source and the light areas occluded by them get accumulated to estimate overall light occlusion. This approach ignores patch overlaps, however, which can lead to objectionable artifacts. In this paper, we propose to determine the visibility of the light source with a bit field where each bit tracks the visibility of a sample point on the light source. This approach not only avoids overlapping-related artifacts but offers a solution to the important occluder fusion problem. Hence, it also becomes possible to correctly incorporate information from multiple depth maps. In addition, a new interpretation of the shadow map data is suggested which often provides superior visual results. Finally, we show how the search area for potential occluders can be reduced substantially.  相似文献   

4.
目的 越来越多的应用依赖于对场景深度图像准确且快速的观测和分析,如机器人导航以及在电影和游戏中对虚拟场景的设计建模等.飞行时间深度相机等直接的深度测量设备可以实时的获取场景的深度图像,但是由于硬件条件的限制,采集的深度图像分辨率比较低,无法满足实际应用的需要.通过立体匹配算法对左右立体图对之间进行匹配获得视差从而得到深度图像是计算机视觉的一种经典方法,但是由于左右图像之间遮挡以及无纹理区域的影响,立体匹配算法在这些区域无法匹配得到正确的视差,导致立体匹配算法在实际应用中存在一定的局限性.方法 结合飞行时间深度相机等直接的深度测量设备和立体匹配算法的优势,提出一种新的深度图像重建方法.首先结合直接的深度测量设备采集的深度图像来构造自适应局部匹配权值,对左右图像之间的局部窗立体匹配过程进行约束,得到基于立体匹配算法的深度图像;然后基于左右检测原理将采集到的深度图像和匹配得到的深度图像进行有效融合;接着提出一种局部权值滤波算法,来进一步提高深度图像的重建质量.结果 实验结果表明,无论在客观指标还是视觉效果上,本文提出的深度图像重建算法较其他立体匹配算法可以得到更好的结果.其中错误率比较实验表明,本文算法较传统的立体匹配算法在深度重建错误率上可以提升10%左右.峰值信噪比实验结果表明,本文算法在峰值信噪比上可以得到10 dB左右的提升.结论 提出的深度图像重建方法通过结合高分辨率左右立体图对和初始的低分辨率深度图像,可以有效地重建高质量高分辨率的深度图像.  相似文献   

5.
单幅自然场景深度恢复   总被引:1,自引:1,他引:0       下载免费PDF全文
离焦测距算法是一种用于恢复场景深度信息的常用算法。传统的离焦测距算法通常需要采集多幅离焦图像,实际应用中具有很大的制约性。文中基于局部模糊估计提出单幅离焦图像深度恢复算法。基于局部模糊一致性的假设,本文采用简单而有效的两步法恢复输入图像的深度信息:1)通过求取输入离焦图和利用已知高斯核再次模糊图之间的梯度比得到边缘处稀疏模糊图 2)将边缘位置模糊值扩离至全部图像,完整的相对深度信息即可恢复。为了获得准确的场景深度信息,本文加入几何条件约束、天空区域提取策略来消除颜色、纹理以及焦点平面歧义性带来的影响,文中对各种类型的图片进行对比实验,结果表明该算法能在恢复深度信息的同时有效抑制图像中的歧义性。  相似文献   

6.
We present a multi-frame narrow-baseline stereo matching algorithm based on extracting and matching edges across multiple frames. Edge matching allows us to focus on the important features at the very beginning, and deal with occlusion boundaries as well as untextured regions. Given the initial sparse matches, we fit overlapping local planes to form a coarse, over-complete representation of the scene. After breaking up the reference image in our sequence into superpixels, we perform a Markov random field optimization to assign each superpixel to one of the plane hypotheses. Finally, we refine our continuous depth map estimate using a piecewise-continuous variational optimization. Our approach successfully deals with depth discontinuities, occlusions, and large textureless regions, while also producing detailed and accurate depth maps. We show that our method out-performs competing methods on high-resolution multi-frame stereo benchmarks and is well-suited for view interpolation applications.  相似文献   

7.

This paper proposes the object depth estimation in real-time, using only a monocular camera in an onboard computer with a low-cost GPU. Our algorithm estimates scene depth from a sparse feature-based visual odometry algorithm and detects/tracks objects’ bounding box by utilizing the existing object detection algorithm in parallel. Both algorithms share their results, i.e., feature, motion, and bounding boxes, to handle static and dynamic objects in the scene. We validate the scene depth accuracy of sparse features with KITTI and its ground-truth depth map made from LiDAR observations quantitatively, and the depth of detected object with the Hyundai driving datasets and satellite maps qualitatively. We compare the depth map of our algorithm with the result of (un-) supervised monocular depth estimation algorithms. The validation shows that our performance is comparable to that of monocular depth estimation algorithms which train depth indirectly (or directly) from stereo image pairs (or depth image), and better than that of algorithms trained with monocular images only, in terms of the error and the accuracy. Also, we confirm that our computational load is much lighter than the learning-based methods, while showing comparable performance.

  相似文献   

8.
基于阴影映射算法,提出一种利用反向投影实现的实时软阴影的新算法。算法对每个光源都产生对应的阴影图,使用阴影图作为对场景的离散化表示,引入可见因子来计算场景点的亮度信息,并采用GPU片元着色、层次阴影图、自适应精度等方法加速阴影渲染。实验表明,算法非常适合于实时渲染复杂、动态的场景,可以很好地处理遮挡物的融合,并且很容易在可编程图形硬件上实现。  相似文献   

9.
艾祖亮  张立民 《计算机仿真》2007,24(10):173-176
环境贴图是绘制物体表面漫反射和镜面反射效果的一种有效方法.为了把环境贴图应用于视景仿真中,实现场景对象的真实感绘制,首先从分析球面调和函数入手,提出了漫反射环境纹理图的快速计算方法;然后在研究镜面反射模型时,提出采用箱式滤波器代替Phong余弦函数滤波的方法,从而简化了镜面反射环境纹理图的滤波计算;最后在实现阶段,采用立方体环境纹理图表示场景光照环境,并对纹理图进行分级细化从而提高了绘制效率.实验表明,该方法在增强对象真实感的同时,其运算速度也能满足交互系统的需求,非常适合视景仿真应用.  相似文献   

10.
Most of the existing appearance-based topological mapping algorithms produce dense topological maps in which each image stands as a node in the topological graph. Sparser maps can be built by representing groups of visually similar images of a sequence as nodes of a topological graph. In this paper, we present a sparse/hierarchical topological mapping framework which uses Image Sequence Partitioning (ISP) to group visually similar images of a sequence as nodes which are then connected on the occurrence of loop closures to form a topological graph. An indexing data structure called Hierarchical Inverted File (HIF) is proposed to store the sparse maps so as to perform loop closure at the two different resolutions of the map namely the node level and image level. TFIDF weighting is combined with spatial and frequency constraints on the detected features for improved loop closure robustness. Our approach is compared with two other existing sparse mapping approaches which use ISP. Sparsity, efficiency and accuracy of the resulting maps are evaluated and compared to that of the other two techniques on publicly available outdoor omni-directional image sequences.  相似文献   

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