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Active schedule is one of the most basic and popular concepts in production scheduling research. For identical parallel machine scheduling with jobs’ dynamic arrivals, the tight performance bounds of active schedules under the measurement of four popular objectives are respectively given in this paper. Similar analysis method and conclusions
can be generalized to static identical parallel machine and single machine scheduling problem. 相似文献
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Active schedule is one of the most basic and popular concepts in production scheduling research. For identical parallel machine scheduling with jobs’ dynamic arrivals, the tight performance bounds of active schedules under the measurement of four popular objectives are respectively given in this paper. Similar analysis method and conclusions
can be generalized to static identical parallel machine and single machine scheduling problem. 相似文献
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Cloud computing is a new and rapidly emerging computing paradigm where applications,data and IT services are provided over the Internet.The task-resource management is the key role in cloud computing systems.Task-resource scheduling problems are premier which relate to the efficiency of the whole cloud computing facilities.Task-resource scheduling problem is NPcomplete.In this paper,we consider an approach to solve this problem optimally.This approach is based on constructing a logical model for the problem.Using this model,we can apply algorithms for the satisfiability problem(SAT) to solve the task-resource scheduling problem.Also,this model allows us to create a testbed for particle swarm optimization algorithms for scheduling workflows. 相似文献
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We study the network routing problem with restricted and related links.There are parallel links with possibly different speeds,between a source and a sink.Also there are users,and each user has a traffic of some weight to assign to one of the links from a subset of all the links,named his/her allowable set.The users choosing the same link suffer the same delay,which is equal to the total weight assigned to that link over its speed.A state of the system is called a Nash equilibrium if no user can decrease his/her delay by unilaterally changing his/her link.To measure the performance degradation of the system due to the selfish behavior of all the users,Koutsoupias and Papadimitriou proposed the notion Price of Anarchy (denoted by PoA),which is the ratio of the maximum delay in the worst-case Nash equilibrium and in an optimal solution.The PoA for this restricted related model has been studied,and a linear lower bound was obtained.However in their bad instance,some users can only use extremely slow links.This is a little artificial and unlikely to appear in a real world.So in order to better understand this model,we introduce a parameter for the system,and prove a better Price of Anarchy in terms of the parameter.We also show an important application of our result in coordination mechanism design for task scheduling game.We propose a new coordination mechanism,Group-Makespan,for unrelated selfish task scheduling game with improved price of anarchy. 相似文献
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In this paper, the stabilization problem is considered for the class of wireless networked control systems (WNCS). An indicator is introduced in the WNCS model. The packet drop sequences in the indicator are represented as states of a Markov chain. A new discrete Markov switching system model integrating 802.11 protocol and new scheduling approach for wireless networks with control systems are constructed. The variable controller can be obtained easily by solving the linear matrix inequality (LMI) with the use of the Matlab toolbox. Both the known and unknown dropout probabilities are considered. Finally, a simulation is given to show the feasibility of the proposed method. 相似文献
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TAN Zhiyi & HE Yong . Department of Mathematics Zhejiang University Hangzhou China 《中国科学F辑(英文版)》2004,47(2):161-169
Consider a resource allocation problem on the following system. A system consists of m identical parallel machines and is alive only when all the machines are alive. To keep a machine alive, it requires resources (material, fuel, etc.). Resources with various sizes arrive one by one and the goal is to keep the system alive as long as possible. The problem has applications in many areas such as sequencing of maintenance actions for modular gas turbine aircraft engines[1]. Using scheduling term… 相似文献
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Real-time and reliable measurements of the effluent quality are essential to improve operating efficiency and reduce energy consumption for the wastewater treatment process.Due to the low accuracy and unstable performance of the traditional effluent quality measurements,we propose a selective ensemble extreme learning machine modeling method to enhance the effluent quality predictions.Extreme learning machine algorithm is inserted into a selective ensemble frame as the component model since it runs much faster and provides better generalization performance than other popular learning algorithms.Ensemble extreme learning machine models overcome variations in different trials of simulations for single model.Selective ensemble based on genetic algorithm is used to further exclude some bad components from all the available ensembles in order to reduce the computation complexity and improve the generalization performance.The proposed method is verified with the data from an industrial wastewater treatment plant,located in Shenyang,China.Experimental results show that the proposed method has relatively stronger generalization and higher accuracy than partial least square,neural network partial least square,single extreme learning machine and ensemble extreme learning machine model. 相似文献
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DING EnJie ZHANG GuoPeng LIU Peng & YANG Kun CUMT-IoT Perception Mine Research Center China University of Mining Technology Xuzhou China; 《中国科学:信息科学(英文版)》2012,(4):795-804
In commercial networks,user nodes operating on batteries are assumed to be selfish to consume their energy solely to maximize their own benefits,e.g.,data rates.In this paper,we propose a bargaining game to perform the power allocation for the selfish cooperative communication networks.In our system,two partner nodes can act as a source as well as a relay for each other,and each node is with an energy constraint to transmit one frame.Consider a selfish node is willing to seek cooperative transmission only if the data rate achieved through cooperation will not lower than that achieved through noncooperation by using the same amount of energy.The energy-efficient power allocation problem can be modeled as a cooperative game.We proved that there exists a unique Nash bargaining solution (NBS) for the game by verifying that the game is indeed a bargaining problem.Thus,the two objectives,i.e.,system efficiency and user fairness specified in the selfish networks can be achieved.Simulation results show that the NBS scheme is efficient in that the performance loss of the NBS scheme to that of the maximal overall rate scheme is small while the maximal-rate scheme is unfair.The simulation results also show that the NBS result is fair in that both nodes could experience better performance than they work independently and the degree of cooperation of a node only depends on how much contribution its partner can make to improve its own performance. 相似文献
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This paper proposes a bargaining game theoretic resource(including the subcarrier and the power) allocation scheme for wireless orthogonal frequency division multiple access(OFDMA) networks.We define a wireless user s payoff as a function of the achieved data-rate.The fairness resource allocation problem can then be modeled as a cooperative bargaining game.The objective of the game is to maximize the aggregate payoffs for the users.To search for the Nash bargaining solution(NBS) of the game,a suboptimal subcarrier allocation is performed by assuming an equal power allocation.Thereafter,an optimal power allocation is performed to maximize the sum payoff for the users.By comparing with the max-rate and the max-min algorithms,simulation results show that the proposed game could achieve a good tradeoff between the user fairness and the overall system performance. 相似文献
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A fuzzy differential game theory is proposed to solve the n-person (or n-player) nonlinear differential noncooperative game and cooperative game (team) problems, which are not easily tackled by the conventional methods. In the paper, both noncooperative and cooperative quadratic differential games are considered. First, the nonlinear stochastic system is approximated by a fuzzy model. Based on the fuzzy model, a fuzzy controller is proposed to deal with the noncooperative differential game in the sense of Nash equilibrium strategies or with the cooperative game in the sense of Pareto-optimal strategies. Using a suboptimal approach, the outcomes of the fuzzy differential games for both the noncooperative and the cooperative cases are parameterized in terms of an eigenvalue problem. Since the state variables are usually unavailable, a suboptimal fuzzy observer is also proposed in this study to estimate the states for these differential game problems. Finally, simulation examples are given to illustrate the design procedures and to indicate the performance of the proposed methods 相似文献
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《Journal of Parallel and Distributed Computing》2005,65(9):1022-1034
In this paper, we present a game theoretic framework for obtaining a user-optimal load balancing scheme in heterogeneous distributed systems. We formulate the static load balancing problem in heterogeneous distributed systems as a noncooperative game among users. For the proposed noncooperative load balancing game, we present the structure of the Nash equilibrium. Based on this structure we derive a new distributed load balancing algorithm. Finally, the performance of our noncooperative load balancing scheme is compared with that of other existing schemes. The main advantages of our load balancing scheme are the distributed structure, low complexity and optimality of allocation for each user. 相似文献
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Capacity allocation under noncooperative routing 总被引:1,自引:0,他引:1
《Automatic Control, IEEE Transactions on》1997,42(3):309-325
The capacity allocation problem in a network that is to be shared by noncooperative users is considered. Each user decides independently upon its routing strategy so as to optimize its individual performance objective. The operating points of the network are the Nash equilibria of the underlying routing game,. The network designer aims to allocate link capacities, so that the resulting Nash equilibria are efficient, according to some systemwide performance criterion. In general, the solution of such design problems is complex and at times counterintuitive, since adding link capacity might lead to degradation of user performance. For systems of parallel links, we show that such paradoxes do not occur and that the capacity allocation problem has a simple and intuitive optimal solution that coincides with the solution in the single-user case 相似文献
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This article considers the unrelated parallel machine scheduling problem with sequence- and machine-dependent setup times and machine-dependent processing times. Furthermore, the machine has a production availability constraint to each job. The objective of this problem is to determine the allocation policy of jobs and the scheduling policy of machines to minimize the total completion time. To solve the problem, a mathematical model for the optimal solution is derived, and hybrid genetic algorithms with three dispatching rules are proposed for large-sized problems. To assess the performance of the algorithms, computational experiments are conducted and evaluated using several randomly generated examples. 相似文献
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Wan-Liang Wang Hai-Yan Wang Yan-Wei Zhao Li-Ping Zhang Xin-Li Xu 《Computers & Operations Research》2013
The problem of parallel machine scheduling for minimizing the makespan is an open scheduling problem with extensive practical relevance. It has been proved to be non-deterministic polynomial hard. Considering a job’s batch size greater than one in the real manufacturing environment, this paper investigates into the parallel machine scheduling with splitting jobs. Differential evolution is employed as a solution approach due to its distinctive feature, and a new crossover method and a new mutation method are brought forward in the global search procedure, according to the job splitting constraint. A specific local search method is further designed to gain a better performance, based on the analytical result from the single product problem. Numerical experiments on the performance of the proposed hybrid DE on parallel machine scheduling problems with splitting jobs covering identical and unrelated machine kinds and a realistic problem are performed, and the results indicate that the algorithm is feasible and efficient. 相似文献
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研究二机流水车间生产运输协调调度问题,当工件在第1台机器加工完成后,由1台带有容量限制的运输车分批次运输到第2台机器加工,运输过程考虑工件尺寸约束,目标函数为最小化最大完工时间.考虑到源于不同客户的工件对机器及运输设备的竞争,以工件为博弈方,工件在生产运输过程中等待时间为策略,各工件完工时间为收益,建立非合作博弈模型.通过将问题转化为马尔可夫决策过程,设计线性逼近值函数的Q-learning算法求解纳什均衡调度.实验结果表明Q-learning算法求得的纳什均衡调度具有较好的全局最优性,从而能够在满足客户的利益下,提高企业的生产效率,实现客户与企业的双赢. 相似文献