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1.
The publication of different media types, like images, audio and video in the World Wide Web is getting more importance each day. However, searching and locating content in multimedia sites is challenging. In this paper, we propose a platform for the development of multimedia web information systems. Our approach is based on the combination between semantic web technologies and collaborative tagging. Producers can add meta-data to multimedia content associating it with different domain-specific ontologies. At the same time, users can tag the content in a collaborative way. The proposed system uses a search engine that combines both kinds of meta-data to locate the desired content. It will also provide browsing capabilities through the ontology concepts and the developed tags.  相似文献   

2.
基于构件复用的社会化软件工程模式   总被引:2,自引:0,他引:2  
论述社会化软件工程概念,提出了基于构件复用的社会化软件工程模式。在该模式下,软件生产分为软件构件生产和应用软件生产,两类生产都通过全球网,按照市场机制,分工合作,形成全新的软件生产模式。为了适应这种生产模式,一种新型的CASE被提出,这种CASE分为构件生产CASE和应用软件生产CASE。文中介绍了这种CASE的结构,并且分析了与传统CDSE的区别。  相似文献   

3.
This survey investigates search-based approaches to software design. The basics of the most popular meta-heuristic algorithms are presented as background to the search-based viewpoint. Software design is considered from a wide viewpoint, including topics that can also be categorized as software maintenance or re-engineering. Search-based approaches have been used in research from the high architecture design level to software clustering and finally software refactoring. Enhancing and predicting software quality with search-based methods is also taken into account as a part of the design process. The background for the underlying software engineering problems is discussed, after which search-based approaches are presented. Summarizing remarks and tables collecting the fundamental issues of approaches for each type of problem are given. The choices regarding critical decisions, such as representation and fitness function, when used in meta-heuristic search algorithms, are emphasized and discussed in detail. Ideas for future research directions are also given.  相似文献   

4.
面向对象分析与设计   总被引:1,自引:0,他引:1  
本文对结构程序设计方法进行了回顾和分析,并从发展和改进结构程序设计方法学入手,提出了面向对象分析阶段的方法,并在面向对象设计阶段引进了对象模型的概念。  相似文献   

5.
Program comprehension research can be characterized by both the theories that provide rich explanations about how programmers understand software, as well as the tools that are used to assist in comprehension tasks. In this paper, I review some of the key cognitive theories of program comprehension that have emerged over the past thirty years. Using these theories as a canvas, I then explore how tools that are commonly used today have evolved to support program comprehension. Specifically, I discuss how the theories and tools are related and reflect on the research methods that were used to construct the theories and evaluate the tools. The reviewed theories and tools are distinguished according to human characteristics, program characteristics, and the context for the various comprehension tasks. Finally, I predict how these characteristics will change in the future and speculate on how a number of important research directions could lead to improvements in program comprehension tool development and research methods. Dr. Margaret-Anne Storey is an associate professor of computer science at the University of Victoria, a Visiting Scientist at the IBM Centre for Advanced Studies in Toronto and a Canada Research Chair in Human Computer Interaction for Software Engineering. Her research passion is to understand how technology can help people explore, understand and share complex information and knowledge. She applies and evaluates techniques from knowledge engineering and visual interface design to applications such as reverse engineering of legacy software, medical ontology development, digital image management and learning in web-based environments. She is also an educator and enjoys the challenges of teaching programming to novice programmers.  相似文献   

6.
The goal of this paper is to investigate the relation between object-oriented design choices and defects in software systems, with focus on a real-time telecommunication domain. The design choices are measured using the widely accepted metrics suite proposed by Chidamber and Kemerer for object oriented languages [S.R. Chidamber, C.F. Kemerer, A metrics suite for object oriented design, IEEE Transactions on Software Engineering 20 (6) (1994) 476-493].This paper reports the results of an extensive case study, which strongly reinforces earlier, mainly anecdotal, evidence that design aspects related to communication between classes can be used as indicators of the most defect-prone classes.Statistical models applicable for the non-normally distributed count data are used, such as Poisson regression, negative binomial regression, and zero-inflated negative binomial regression. The performances of the models are assessed using correlations, dispersion coefficients and Alberg diagrams.The zero-inflated negative binomial regression model based on response for a class shows the best overall ability to describe the variability of the number of defects in classes.  相似文献   

7.
    
Agriculture is both highly dependent on water resources, and impacting on these resources. Regardless of advances in the area, the impacts of water scarcity and climatic changes on agriculture, as well as the impacts of agriculture on water resources, remain uncertain. Potentially, collaborative systems can support the management and information sharing of multifaceted and large scale data sources, providing valuable and indispensable information for research. However, these solutions rely on semantic interoperability, the construction of complex knowledge representation models, as well as information recovery. This work describes interoperability issues in the engineering process of the OntoAgroHidro, an ontology that represents knowledge about impacts of agricultural activities and climatic changes on water resources. The paper presents representative scenarios and questions, and discusses the reuse and integration of concepts using knowledge visualization techniques. Experiments on the information recovery scenario point out the potential and limitations of the OntoAgroHidro.  相似文献   

8.
主要研究在离岸软件外包项目中,领域驱动开发在实际项目应用中的方式和方法.特别针对作者从事的离岸外包的金融投资交易系统的开发和维护.离岸软件外包在实际进展环节中,项目知识积累和控制人员流动对项目的影响是主要应对其项目风险的主要方法.领域驱动的设计与开发实践可以很好地解决上述问题.提出了具有实践意义的一些解决方法.  相似文献   

9.
提出一个分布式的、基于语义服务的开放式信息检索模型(D-IRSW).该模型采用统一接口规范的不同的语义检索服务作用于不同的本体库,实现针对不同本体库的个性化检索;然后由语义检索服务引擎(SRSE)对不同语义检索服务返回的结果进行去重和排序.  相似文献   

10.
Software engineering faculty face the challenge of educating future researchers and industry practitioners regarding the generation of empirical software engineering studies and their use in evidence-based software engineering. In order to engage the Net generation with this topic, we propose development and population of a community-driven Web database containing summaries of empirical software engineering studies. We also present our experience with integrating these activities into a graduate software engineering course. These efforts resulted in the creation of “SEEDS: Software Engineering Evidence Database System”. Graduate students initially populated SEEDS with 216 summaries of empirical software engineering studies. The summaries were randomly sampled and reviewed by industry professionals who found the student-written summaries to be at least as useful as professional-written summaries. In fact, 30% more of the respondents found the student-written summaries to be “very useful”. Motivations, student and instructor-developed prototypes, and assessments of the resulting artifacts will be discussed.  相似文献   

11.
    
ContextDeveloping secure software systems is an issue of ever-growing importance. Researchers have generally come to acknowledge that to develop such systems successfully, their security features must be incorporated in the context of a systematic approach: a security methodology. There are a number of such methodologies in the literature, but no single security methodology is adequate for every situation, requiring the construction of “fit-to-purpose” methodologies or the tailoring of existing methodologies to the project specifics at hand. While a large body of research exists addressing the same requirement for development methodologies – constituting the field of Method Engineering – there is nothing comparable for security methodologies as such; in fact, the topic has never been studied before in such a context.ObjectiveIn this paper we draw inspiration from a number of Method Engineering ideas and fill the latter gap by proposing a comprehensive approach to engineering security methodologies.MethodOur approach is embodied in three interconnected parts: a framework of interrelated security process patterns; a security-specific meta-model; and a meta-methodology to guide engineers in using the latter artefacts in a step-wise fashion. A UML-inspired notation is used for representing all pattern-based methodology models during design and construction. The approach is illustrated and evaluated by tailoring an existing, real-life security methodology to a distributed-system-specific project situation.ResultsThe paper proposes a novel pattern-oriented approach to modeling, constructing, tailoring and combining security methodologies, which is the very first and currently sole such approach in the literature. We illustrate and evaluate our approach in an academic setting, and perform a feature analysis to highlight benefits and deficiencies.ConclusionUsing our proposal, developers, architects and researchers can analyze and engineer security methodologies in a structured, systematic fashion, taking into account all security methodology aspects.  相似文献   

12.
群组软件过程是实现软件开发科学化管理的一种有效的手段。本文首先介绍了群组软件过程的基本内容;然后提出了群组软件过程应用中必然会遇到的三类问题,并结合自己的研究给出了相应的解决方案;最后,介绍了正在开发的一个群组软件过程运作支持环境。  相似文献   

13.
对软件测试进行了介绍,阐述了软件测试的分类、特性及准则步骤,并对软件测试的未来进行了展望,提出了关于软件测试的方法和见解。  相似文献   

14.
This paper describes a study about how to use the Semantic Web technologies for innovative design knowledge modeling in a multi-agent distributed design environment. Semantic Web based knowledge modeling for innovative design is proposed as prelude to the meaningful agent communication and knowledge reuse for collaborative work among multidisciplinary organizations. A model for innovative design is proposed at first, based on which a knowledge schema is brought forward. For sharing the design knowledge among an internet-based or distributed work team, even globally, A RDF-based knowledge model is presented to realize its representation on Semantic Web. A Semantic Web based repository for innovative design and its API for topper Semantic Web applications have been also constructed. The proposed knowledge modeling extends traditional product modeling with capabilities of innovative design, knowledge sharing and distributed problem solving, and is employed as a content language within the messages in the proposed multi-agent system architecture. The proposed approach is viewed as a promising knowledge management method that facilitates the implementation of computer supported cooperative work in innovative design of Semantic Web applications.  相似文献   

15.
设计模式形式化方法分析和初步比较   总被引:1,自引:0,他引:1  
陈澎 《计算机工程》2005,31(2):1-2,173
形式化足设汁模式发展的必然要求和直接推动力。该文对主要几种方法进行了分析和比较,分别从模式语音、理论基础、语言元素、工具支持等角度来论述。最后,总结了存在的问题,在此基础上预言了未来研究的发展方向。  相似文献   

16.
    
The Web Content Accessibility Guidelines was developed by World Wide Web Consortium with a goal of providing a single shared standard for web content accessibility that meets the needs of individuals, organizations, and governments. Given that there is a large percentage of very small entities that develop software who also utilize the ISO/IEC software process standard, the purpose of this study is the development of software design patterns for users with visual disabilities. As a result, four accessibility design patterns are defined: Authentication adapter, Blindness adapter, Dichromatic color vision adapter, and Blurry vision adapter. These patterns will help to improve the design of the web applications built using them while being compliant with the ISO/IEC 29110 standard. The use of design patterns also enables the transfer of design experience to programming practices and improves the software documentation. To validate the set of patterns, an online course for Spanish speakers was developed, and the evaluation was carried out using simulators, automated tools, experts, and users. Simulators and automated tools showed no accessibility errors and experts evaluated 10 heuristics principles and did not identify any severity issues. Taken together, our results provide positive evidence that users with visual disabilities could benefit from the proposed features.  相似文献   

17.
语义Web是在分布式环境下构建复杂系统的一种新兴技术。在分析语义Web与移动Agent的基础上,提出了基于移动Agent的语义挖掘系统模型。该系统由三个层次构成:通信网络层、移动Agent平台以及基于语义Web的移动Agent服务,包括推理服务、查询服务、匹配服务、本体服务和语义扩展服务等。并且给出了改进的:粒群优化算法作为移动Agent路由判定算法,为下一步研究开发比较成熟的软件产品奠定了良好的基础。  相似文献   

18.
设计模式是软件工程专业的重要核心课程,兼具理论性和实践性,但其高度的抽象性给学生学习带来较大困难.针对该课程及学生的认知特点,设计开发了一个基于Spring框架的设计模式实验教学系统-在线教务管理平台,该系统采用B/S架构,综合了多种常用设计模式,不仅展示了单个设计模式的特点,同时展示了这些设计模式在实际项目开发中的复合应用,有助于学生加深设计模式方法学理论精髓的理解,提高实践动手能力,从而为进一步掌握高级软件工程知识奠定基础.  相似文献   

19.
一个改善软件结构设计质量的知识系统   总被引:1,自引:0,他引:1  
本文讨论我们在研制”MIS软件工程环境“中为优化软件结构而采用的知识技术。尽管技术工程学对软件设计提出了优化软件结构的任务并给出了一些指导性原则,但由于设计者的经验和理解程度不同,因而软件结构设计质量往往因人而异。本研究旨在探索一种方法提供一种工具,以改善软件结构的质量,提高软件工程环境的智能水平。  相似文献   

20.
    
With the growing popularity of large-scale collaborative ontology-engineering projects, such as the creation of the 11th revision of the International Classification of Diseases, we need new methods and insights to help project- and community-managers to cope with the constantly growing complexity of such projects. In this paper, we present a novel application of Markov chains to model sequential usage patterns that can be found in the change-logs of collaborative ontology-engineering projects. We provide a detailed presentation of the analysis process, describing all the required steps that are necessary to apply and determine the best fitting Markov chain model. Amongst others, the model and results allow us to identify structural properties and regularities as well as predict future actions based on usage sequences. We are specifically interested in determining the appropriate Markov chain orders which postulate on how many previous actions future ones depend on. To demonstrate the practical usefulness of the extracted Markov chains we conduct sequential pattern analyses on a large-scale collaborative ontology-engineering dataset, the International Classification of Diseases in its 11th revision. To further expand on the usefulness of the presented analysis, we show that the collected sequential patterns provide potentially actionable information for user-interface designers, ontology-engineering tool developers and project-managers to monitor, coordinate and dynamically adapt to the natural development processes that occur when collaboratively engineering an ontology. We hope that presented work will spur a new line of ontology-development tools, evaluation-techniques and new insights, further taking the interactive nature of the collaborative ontology-engineering process into consideration.  相似文献   

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