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1.
In this paper, we study scheduling games under mixed coordination mechanisms on hierarchical machines. The two scheduling policies involved are ‐ and ‐, where ‐ (resp., ‐) policy sequences jobs in nondecreasing order of their hierarchies, and jobs of the same hierarchy in nonincreasing (resp., nondecreasing) order of their processing times. We first show the existence of a Nash equilibrium. Then we present the price of anarchy and the price of stability for the games with social costs of minimizing the makespan and maximizing the minimum machine load. All the bounds given in this paper are tight.  相似文献   

2.
Let be a simple graph with nodes and links, a subset of “terminals,” a vector , and a positive integer d, called “diameter.” We assume that nodes are perfect but links fail stochastically and independently, with probabilities . The “diameter‐constrained reliability” (DCR) is the probability that the terminals of the resulting subgraph remain connected by paths composed of d links, or less. This number is denoted by . The general DCR computation belongs to the class of ‐hard problems, since it subsumes the problem of computing the probability that a random graph is connected. The contributions of this paper are twofold. First, a full analysis of the computational complexity of DCR subproblems is presented in terms of the number of terminal nodes and the diameter d. Second, we extend the class of graphs that accept efficient DCR computation. In this class, we include graphs with bounded co‐rank, graphs with bounded genus, planar graphs, and, in particular, Monma graphs, which are relevant to robust network design.  相似文献   

3.
We consider a ground set E and a submodular function acting on it. We first propose a “set multicovering” problem in which the value (price) of any is . We show that the linear program (LP) of this problem can be directly solved by applying a submodular function minimization (SFM) algorithm on the dual LP. However, the main results of this study concern prize‐collecting multicovering with submodular pricing, that is, a more general and more difficult “multicovering” problem in which elements can be left uncovered by paying a penalty. We formulate it as a large‐scale LP (with variables representing all subsets of E) that could be tackled by column generation (CG; for a CG algorithm for “set‐covering” problems with submodular pricing). However, we do not solve this large‐scale LP by CG, but we solve it in polynomial time by exploiting its integrality properties. More exactly, after appropriate restructuring, the dual LP can be transformed into an LP that has been thoroughly studied (as a primal) in the SFM theory. Solving this LP reduces to optimizing a strong map of submodular functions. For this, we use the Fleischer–Iwata framework that optimizes all these functions within the same asymptotic running time as solving a single SFM, that is, in , where and γ is the complexity of one submodular evaluation. Besides solving the problem, the proposed approach can be useful to (a) simultaneously find the best solution of up to functions under strong map relations in time, (b) perform sensitivity analysis in very short time (even at no extra cost), and (c) reveal combinatorial insight into the primal–dual optimal solutions. We present several potential applications throughout the paper, from production planning to combinatorial auctions.  相似文献   

4.
Let be a finite, simple, and connected graph. The closed interval of a set is the set of all vertices lying on a shortest path between any pair of vertices of S. The set S is geodetic if . The eccentricity of a vertex v is the number of edges in the greatest shortest path between v and any vertex w of G. A vertex v is a contour vertex if no neighbor of v has eccentricity greater than v. The contour of G is the set formed by the contour vertices of G. We consider two problems: the problem of determining whether the contour of a graph class is geodetic; the problem of determining if there exists a graph such that is not geodetic. We obtain a sufficient condition that is useful for both problems; we prove a realization theorem related to problem and show two infinite families such that is not geodetic. Using computational tools, we establish the minimum graphs for which is not geodetic; and show that all graphs with , and all bipartite graphs with , are such that is geodetic.  相似文献   

5.
Vulnerability metrics play a key role in the understanding of cascading failures and target/random attacks to a network. The graph fragmentation problem (GFP) is the result of a worst‐case analysis of a random attack. We can choose a fixed number of individuals for protection, and a nonprotected target node immediately destroys all reachable nodes. The goal is to minimize the expected number of destroyed nodes in the network. In this paper, we address the GFP by several approaches: metaheuristics, approximation algorithms, polytime methods for specific instances, and exact methods for small instances. The computational complexity of the GFP is included in our analysis, where we formally prove that the corresponding decision version of the problem is ‐complete. Furthermore, a strong inapproximability result holds: there is no polynomial approximation algorithm with factor lower than 5/3, unless . This promotes the study of specific instances of the problem for tractability and/or exact methods in exponential time. As a synthesis, we propose new vulnerability/connectivity metrics and an interplay with game theory using a closely related combinatorial problem called component order connectivity.  相似文献   

6.
The constrained shortest path tour problem (CSPTP) is an NP‐hard combinatorial optimization problem defined on a connected directed graph , where V is the set of nodes and A is the set of nonnegative weighted arcs. Given two distinct nodes , an integer value , and node disjoint subsets , , the CSPTP aims at finding the shortest trail from s to t while visiting at least one node in every subset , in this order. In this paper, we perform a comparative analysis between two integer programming (IP) models for the problem. We also propose valid inequalities and a Lagrangian‐based heuristic framework. Branch‐and‐bound algorithms from the literature, as well as a metaheuristic approach, are used for comparison. Extensive computational experiments carried out on benchmark data sets show the effective use of valid inequalities and the quality of bounds obtained by the Lagrangian framework. Because benchmark instances do not require a great computational effort of IP models in the sense that their optimality is reached at the root node of the CPLEX branch‐and‐cut search tree, we introduce new challenging CSPTP instances for which our solution approaches outperform existing ones for the problem.  相似文献   

7.
This paper deals with the presentation of polynomial time (approximation) algorithms for a variant of open‐shop scheduling, where the processing times are only machine‐dependent. This variant of scheduling is called proportionate scheduling and its applications are used in many real‐world environments. This paper develops three polynomial time algorithms for the problem. First, we present a polynomial time algorithm that solves the problem optimally if , where n and m denote the numbers of jobs and machines, respectively. If, on the other hand, , we develop a polynomial time approximation algorithm with a worst‐case performance ratio of that improves the bound existing for general open‐shops. Next, in the case of , we take into account the problem under consideration as a master problem and convert it into a simpler secondary approximation problem. Furthermore, we formulate both the master and secondary problems, and compare their complexity sizes. We finally present another polynomial time algorithm that provides optimal solution for a special case of the problem where .  相似文献   

8.
This article considers a communication network modeled by a graph and a distinguished set of terminal nodes . We assume that the nodes never fail, but the edges fail randomly and independently with known probabilities. The classical K ‐reliability problem computes the probability that the subnetwork is composed only by the surviving edges in such a way that all terminals communicate with each other. The d ‐diameter ‐constrained K ‐reliability generalization also imposes the constraint that each pair of terminals must be the extremes of a surviving path of approximately d length. It allows modeling communication network situations in which limits exist on the acceptable delay times or on the amount of hops that packets can undergo. Both problems have been shown to be NP ‐hard, yet the complexity of certain subproblems remains undetermined. In particular, when , it was an open question whether the instances with were solvable in polynomial time. In this paper, we prove that when and is a fixed parameter (i.e. not an input) the problem turns out to be polynomial in the number of nodes of the network (in fact linear). We also introduce an algorithm to compute these cases in such time and also provide two numerical examples.  相似文献   

9.
A divisible load is an amount W of computational work that can be arbitrarily divided into chunks and distributed among a set P of worker processors to be processed in parallel. Divisible load applications occur in many fields of science and engineering. They can be parallelized in a master‐worker fashion, but they pose several scheduling challenges. The divisible load scheduling problem consists in (a) selecting a subset of active workers, (b) defining the order in which the chunks will be transmitted to each of them, and (c) deciding the amount of load that will be transmitted to each worker , with , so as to minimize the makespan, i.e., the total elapsed time since the master began to send data to the first worker, until the last worker stops its computations. In this work, we propose a biased random‐key genetic algorithm for solving the divisible load scheduling problem. Computational results show that the proposed heuristic outperforms the best heuristic in the literature.  相似文献   

10.
Many entrepreneurs have recently employed crowdfunding to raise money. Although there are several crowdfunding mechanisms, there is no clear dominant strategy for the type of mechanisms that should be adopted by the entrepreneur. This paper compares two commonly used mechanisms of crowdfunding by building a two‐person and two‐period model where the entrepreneur first makes the decision then two consumers follow. The all‐or‐nothing () mechanism allows entrepreneurs to set a funding target and keep nothing unless the goal is achieved. In contrast, entrepreneurs under the keep‐it‐all () mechanism must also set a target and keep any funds regardless of whether the goal has been achieved. To compare these two mechanisms, we assume that customers are not sure about the quality of the product, which is very common in reward‐based crowdfunding. Using a unified model, our results show that large or poorly scalable projects are more likely to choose the mechanism.  相似文献   

11.
Since many -complete graph problems are polynomial-time solvable when restricted to claw-free graphs, we study the problem of determining the distance of a given graph to a claw-free graph, considering vertex elimination a measure. Claw-free Vertex Deletion (CFVD) consists of determining the minimum number of vertices to be removed from a graph such that the resulting graph is claw-free. Although CFVD is -hard in general and recognizing claw-free graphs is still a challenge, where the current best deterministic algorithm for a graph G consists of performing executions of the best algorithm for matrix multiplication, we present linear-time algorithms for CFVD on weighted block graphs and weighted graphs with bounded treewidth. Furthermore, we show that this problem on forests can be solved in linear time by a simpler algorithm, and we determine the exact values for full k-ary trees. On the other hand, we show that CFVD is -hard even when the input graph is a split graph. We also show that the problem is hard to be approximated within any constant factor better than 2, assuming the unique games conjecture.  相似文献   

12.
On‐line parameter adaptation schemes are widely used in metaheuristics. They are sometimes preferred to off‐line tuning techniques for two main reasons. First, they promise to achieve good performance even on new instance families that have not been considered during the design or the tuning phase of the algorithm. Second, it is assumed that an on‐line scheme could adapt the algorithm's behaviour to local characteristics of the search space. This paper challenges the second hypothesis by analysing the contribution of the parameter adaptation to the performance of a state‐of‐the‐art reactive tabu search () algorithm for the maximum clique problem. Our experimental analysis shows that this on‐line parameter adaptation scheme converges to good instance‐specific settings for the parameters, and that there is no evidence that it adapts to the local characteristics of the search space. The insights gained from the analysis are confirmed by further experiments with an algorithm for the quadratic assignment problem. Together, the results of the two algorithms shed some new light on the reasons behind the effectiveness of .  相似文献   

13.
This paper addresses a new combinatorial problem, the Min‐Degree Constrained Minimum Spanning Tree (md‐MST), that can be stated as: given a weighted undirected graph with positive costs on the edges and a node‐degrees function , the md‐MST is to find a minimum cost spanning tree T of G, where each node i of T either has at least a degree of or is a leaf node. This problem is closely related to the well‐known Degree Constrained Minimum Spanning Tree (d‐MST) problem, where the degree constraint is an upper bound instead. The general NP‐hardness for the md‐MST is established and some properties related to the feasibility of the solutions for this problem are presented, in particular we prove some bounds on the number of internal and leaf nodes. Flow‐based formulations are proposed and computational experiments involving the associated Linear Programming (LP) relaxations are presented.  相似文献   

14.
This paper studies distributed filtering‐based ssynchronization of diffusively state‐coupled heterogeneous systems. For given heterogeneous subsystems and a network topology, sufficient conditions for the filtering‐based synchronization are developed with a guaranteed performance. The estimation and synchronization error dynamics are obtained in a decoupled form, and it is shown that the filter and the controller can be designed separately by LMIs. The feasibility of the proposed design method using LMIs is discussed, and the main results are validated through examples with various setup. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   

15.
In this paper, we study the k‐labeled spanning forest (kLSF) problem in which an undirected graph whose edges are labeled and an integer‐positive value are given; the aim is to find a spanning forest of the input graph with the minimum number of connected components and the upper bound on the number of labels. The problem is related to the minimum labeling spanning tree problem and has several applications in the real world. In this paper, we compare several metaheuristics to solve this NP‐hard problem. In particular, the proposed intelligent variable neighborhood search (VNS) shows excellent performance, obtaining high‐quality solutions in short computational running time. This approach integrates VNS with other complementary approaches from machine learning, statistics, and experimental algorithmics, in order to produce high‐quality performance and completely automate the resulting optimization strategy.  相似文献   

16.
A divisible load is an amount W of computational work that can be arbitrarily divided into independent chunks of load. In many divisible load applications, the load can be parallelized in a master–worker fashion, where the master distributes the load among a set P of worker processors to be processed in parallel. The master can only send load to one worker at a time, and the transmission can be done in a single round or in multiple rounds. The multi‐round divisible load scheduling problem consists in (a) selecting the subset of workers that will process the load, (b) defining the order in which load will be transmitted to each of them, (c) defining the number m of transmission rounds that will be used, and (d) deciding the amount of load that will be transmitted to each worker at each round , so as to minimize the makespan. We propose a heuristic approach that determines the transmission order, the set of the active processors and the number of rounds by a biased random‐key genetic algorithm. The amount of load transmitted to each worker is computed in polynomial time by closed‐form formulas. Computational results showed that the proposed genetic algorithm outperformed a closed‐form state‐of‐the‐art heuristic, obtaining makespans that are 11.68% smaller on average for a set of benchmark problems.  相似文献   

17.
In this article, a variational control problem is considered. We introduce the concept of higher order ‐convex function for a continuous case. Further, we formulate higher order mixed‐type dual for the considered problem and obtain appropriate duality results using aforesaid assumptions.  相似文献   

18.
This paper considers a dynamic output‐feedback control for continuous‐time singular Markovian jump systems, whereas the existing research studies in literature focused on state‐feedback or static output‐feedback control. While they have only provided the sufficient conditions, this paper successfully obtains the necessary and sufficient condition for the existence of the dynamic output‐feedback control. Furthermore, this condition is expressed with linear matrix inequalities by the so‐called replacement technique. Two numerical examples show the validity of the resulting control.  相似文献   

19.
A single layer single probe‐fed wideband microstrip antenna is presented and investigated. By cutting a U‐slot in the rectangular patch, and by incorporating two identical U‐shaped parasitic patches around both the radiating edges and the nonradiating edges of the rectangular patch, three resonant frequencies are excited to form the wideband performance. Details of the antenna design is presented. The measured and simulated results are in good agreement, the measured impedance bandwidth is GHz ( GHz), or centered at GHz, which covers WLAN GHz ( GHz), WLAN GHz ( GHz), and WIMAX GHz ( GHz) bands. The measured peak gains at the three resonant frequencies are dB, dB, and dB, respectively. An equivalent circuit model which is based on the transmission line theory, the asymmetric coupled microstrip lines theory, and the π‐network theory is established. This equivalent circuit model is used to give an insight into the wideband mechanism of the proposed antenna, and is also used to explain why the three resonant frequencies shift at the variations of different parameters from a physical point of view. The error analysis is given to demonstrate the validity of the equivalent circuit model.  相似文献   

20.
This paper considers the adaptive control problem for piecewise affine systems (PWS), a novel synthesis framework is presented based on the piecewise quadratic Lyapunov function (PQLF) instead of the common quadratic Lyapunov function to achieve the less conservatism. First, by designing the projection‐type piecewise adaptive law, the problem of the adaptive control of PWS can be reduced to the control problem of augmented piecewise systems. Then, we construct the piecewise affine control law for augmented piecewise systems in such a way that the PQLF can be employed to establish the stability and performance. In particular, the Reciprocal Projection Lemma is employed to formulate the synthesis condition as linear matrix inequalities (LMIs), which enables the proposed PQLF approach to be numerically solvable. Finally, an engineering example is shown to illustrate the synthesis results.  相似文献   

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