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很多植物都采用扦插育苗,为实现扦插植物的工厂化繁殖,研究其地下组织的生长规律及可视化模拟模型是研发扦插育苗机械化装备的基础之一。为此,基于几何建模的方法,结合扦插植物的繁殖特点,对扦插植物地下组织的构型进行建模;采用VC++及Direct3D图形接口,开发扦插植物地下组织的三维可视化动态仿真程序,并以扦插蔷薇的地下组织为样本进行模拟。结果表明:模拟仿真图形与实际扦插蔷薇的地下组织形态特征相似度较高,模拟数值与实测结果的相对误差小于10%。该研究为植物构型建模仿真提供了一个新的方向。 相似文献
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为了解决遮荫环境下的植物对光照资源的竞争和分配问题,更真实地仿真自然界中植物的生长情况,而采用了一种基于FON(field-of-neighbourhood)模型的植物生长建模及仿真的方法.方法用FON模型描述植物对光照资源的需求范围,引入植物学中遮荫率因子作为影响光照强度的一个因素,并提出了一种基于计算阴影重叠区域面积的光照资源分配策略.在实现过程中建立了一个支持植物共享光照资源的生长仿真系统,给出了不同竞争地位的植物在共享光照资源上所表现出的生长情况的可视化结果,对计算机仿真植物生长以及指导农林生产方面都具有积极意义. 相似文献
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虚拟现实中真实感树木的实时绘制 总被引:1,自引:0,他引:1
涂超 《计算机技术与发展》2009,19(6)
植物的模拟是运用计算机图形学的理论与方法对植物形态结构和生长过程进行仿真的技术,是当前虚拟现实研究的热门课题.分析了虚拟现实中虚拟植物仿真的具体问题,结合植物造型、植物绘制、植物的运动模拟,研究虚拟植物仿真的原理和实现方法.特别针对如何实现虚拟现实中真实感树木的实时绘制进行了详细的分析,从植物模型的实现、光照的实现、阴影的实现、优化技术等方面进行了详细的介绍,给出了可行的树木建模方法和实时绘制技术. 相似文献
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Examining and manipulating the large volumetric data attract great interest for various applications. For such purpose, we
first extend the 2D moving least squares (MLS) technique into 3D, and propose a texture-guided deformation technique for creating
visualization styles through interactive manipulations of volumetric models using 3D MLS. Our framework includes focus+context
(F+C) visualization for simultaneously showing the entire model after magnification, and the cut-away or illustrative visualization
for providing a better understanding of anatomical and biological structures. Both visualization styles are widely applied
in the graphics areas. We present a mechanism for defining features using high-dimensional texture information, and design
an interface for visualizing, selecting and extracting features/objects of interest. Methods of the interactive or automatic
generation of 3D control points are proposed for the flexible and plausible deformation. We describe a GPU-based implementation
to achieve real-time performance of the deformation techniques and the manipulation operators. Different from physical deformation
models, our framework is goal-oriented and user-guided. We demonstrate the robustness and efficiency of our framework using
various volumetric datasets. 相似文献
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Process plant models mainly include 3D models and 2D engineering drawings. Matching calculation between these CAD models has wide applicability in model consistency check and retrieval. In process plant, engineering design standards make 2D engineering drawing and 3D model differ in geometry, proportion and structure, leading to the inapplicability of current shape-feature based matching approaches. Since connection relationships between components are the core of a process plant, a topology based algorithm is proposed. Firstly, by exploiting components as vertices and relationships as edges, both 2D engineering drawing and 3D model are preprocessed into graph structures. Then each model’s relationship types are extracted from the graph. Finally, regarding the extracted relationship types as primary feature, feature similarity is calculated to measure the matching degree between their corresponding models. The proposed algorithm is geometric deformation invariant. Experiments with industrial applications are presented, which demonstrates the effectiveness and feasibility of the proposed algorithm. 相似文献
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Sven Fleck Florian Busch Peter Biber Wolfgang Straßer 《Image and vision computing》2009,27(1-2):141-152
Efficient and comfortable acquisition of large 3D scenes is an important topic for many current and future applications in the field of robotics, factory and office visualization, 3DTV and cultural heritage.In this paper we present both an omnidirectional stereo vision approach for 3D modeling based on graph cut techniques and also a new mobile 3D model acquisition platform where it is employed. The platform comprises a panoramic camera and a 2D laser range scanner for self localization by scan matching. 3D models are acquired just by moving the platform around and recording images in regular intervals. Additionally, we concurrently build 3D models using two supplementary laser range scanners. This enables the investigation of the stereo algorithm’s quality by comparing it with the laser scanner based 3D model as ground truth. This offers a more objective point of view on the achieved 3D model quality. 相似文献
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黄瓜生长可视化系统的设计与实现 总被引:2,自引:0,他引:2
利用计算机更好地模拟植物的生理过程、形态结构及生态变化的关键是确定虚拟植物模型。文中采用双尺度自动机模型模拟植物生长,对作物器官进行三维几何建模,以黄瓜为例设计并实现了作物生长可视化系统。该系统易于交互、真实感强、计算速度快并具有可扩展性,可以较好地模拟显示黄瓜整体植株与群体植株、群体漫游及黄瓜植株和黄瓜器官三维动态生长过程等。 相似文献
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计算机能更好地模拟玉米的生理过程、形态结构及生态变化的关键是确定玉米的虚拟模型和可视化实现技术。文中利用玉米的三维形态几何模型,采用面向对象的方法,对玉米各器官作为单独的对象进行处理,采用模型-文档-视图方法,设计实现了玉米三维可视系统。该系统对玉米的根、茎、叶、穗分别建立了动静态模型,可实现玉米各器官、单株和群体三维静态建模及动态生长过程。本方法具有普遍性,可用于开发其他禾谷类作物的三维造型和可视化系统。 相似文献
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植物间互利作用的研究与探索有助于加强林业生产中的混交林建设,从而提高林分生产力。为了快速地模拟植物间互利作用下的生长情况,提出了一种利用植物间互利生长模型进行森林场景快速可视化的方法。该方法通过植物间互利指数、植物自身的生长率、植物当前生物量、环境条件等参数将Lotka-Volterra种间互利模型与植物个体生长模型进行融合,并采用像素化方法进行快速计算,以模拟互利植物的生长情况。通过水曲柳和落叶松混交林在不同的环境资源条件、分布密度、生长时间等条件下的可视化仿真,验证了基于植物间互利作用的森林生长模型快速计算方法的有效性和实用性。 相似文献
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实时3D可视化是机械产品设计当中的一个主要问题,针对CAD几何学和装配以及机械产品的高可视化提出了MEMPHIS中间件框架,目的是连接实时虚拟现实应用,特别是CAD模型的管理操作设计。同时还保证了当进行模型转换时,在CAD模型上必须作相应的几何改变,系统会同步变化,这样避免了传统的从CAD模型转换到VR模型转换时人工加入虚拟现实特殊信息,如光照设置、材质、纹理、行为这些刻画VR模型可视化特性的信息属性后才能实现这种转换。从而大大提高了机械产品协同设计的效率和可视性性能。 相似文献
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Riley K. Song Y. Kraus M. Ebert D.S. Levit J.J. 《Computer Graphics and Applications, IEEE》2006,26(1):46-55
Operational forecasters and weather researchers need accurate visualization of atmospheric data from both computational models and observed data. Although these two applications share some requirements, they have different needs and goals. We've developed a visualization tool for atmospheric science researchers and research weather forecasters that allows the 3D visualization of measured radar data and rendered numerical model data to show the 3D structures as well as how the weather event would look when observed in the field. Our system lets us load the original data directly onto the graphics hardware, with the grid mapping from the rendering space to the grid space programmed on the GPU. This method is flexible enough to handle the grids important in meteorological research and enables the application of advanced visualization methods available in texture-based slicing systems. The visually accurate rendering of weather data can be useful for training weather spotters, evaluating forecasting models, training forecasters to interpret radar data, and comparing sensor data to observed weather events. 相似文献
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This paper addresses several approaches to implementing web-based, three-dimensional (3-D), geo-referenced visualization. The discussion focuses on the relationship between multi-dimensional data sets and applications, as well as the thick/thin client and heavy/light server structure. Two models of data sets are addressed in this paper. One is the use of traditional 3-D data format such as 3-D Studio Max, Open Inventor 2.0, Vis5D and OBJ. The other is modelled by a web-based language such as VRML. Also, traditional languages such as C and C++, as well as web-based programming tools such as Java, Java3D and ActiveX, can be used for developing applications. The strengths and weaknesses of each approach are elaborated. Four practical solutions for using VRML and Java, Java and Java3D, VRML and ActiveX and Java wrapper classes (Java and C/C++), to develop applications are presented for web-based, real-time interactive and explorative visualization. 相似文献
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Callieri M. Cignoni P. Ganovelli F. Impoco G. Montani C. Pingi P. Ponchio F. Scopigno R. 《Computer Graphics and Applications, IEEE》2004,24(2):16-21
The program of scientific investigations planned in the framework of the restoration of Michelangelo's David produced several useful guidelines for defining and developing innovative ways to process and visualize 3D data in cultural heritage applications. Our ultimate goal was to include 3D graphics among the tools which can help restorers select the proper restoration procedures for the task at hand and objectively assess restoration results. For this, the David restoration was an ideal test bed to demonstrate the usefulness of digital 3D models and visualization tools in a restoration project. Because a complex set of scientific investigations was planned before and after the restoration intervention, we could try various methodologies to support restorers and scientists with visualization tools based on 3D digital models. 相似文献