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基于LQ微分对策的最优规避策略与决策算法 总被引:2,自引:0,他引:2
针对信息化条件下飞行器通过"智能"机动方式来规避拦截这一问题,基于LQ微分对策方法对最优规避参数的决策问题进行了研究.首先,将微分对策引入LQ最优控制算法,建立了飞行器规避拦截问题的数学模型;其次,提出了将Hamil-ton-Yaceobi伴随向量与共轭法相结合的共轭决策方法,简化了微分对策的求解,并得到了最优规避参数的解析解;给出了规避策略中不同参数对规避效果的不同灵敏度,并给出了最优规避参数的决策算法;最后,针对不同的对抗情形,进行了数字仿真,检验了本文微分对策模型的合理性和算法的有效性. 相似文献
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目前,针对移动目标防御最优策略研究大多采用经典单/多阶段博弈和Markov博弈模型,无法在连续实时网络攻防对抗中进行灵活决策.为实现实时选取最优移动目标防御策略,在研究节点级传染病模型与微分博弈理论的基础上,提出了一种移动目标防御微分博弈模型,对网络空间重要节点构造安全状态演化方程与攻防收益目标函数,并设计开环纳什均衡求解算法以得出最优防御策略.仿真结果表明,该方法可有效对网络攻击进行实时防御,并且可针对网络关键节点制定相应移动目标防御策略. 相似文献
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多组对策系统中求解组与组之间的非劣Nash策略至关重要.如何针对一般问题解析求出非劣Nash策略还没有有效的方法.本文阐述了一种利用组与组之间的非劣反应集构造求解非劣Nash策略的迭代算法.为此首先引进多组对策系统组内部合作对策的最优均衡值和最优均衡解的概念,然后通过证明最优均衡解是组内部隐含某一权重向量的合作对策的非劣解,得到求解合作对策的单目标规划问题.进一步说明在组内部该问题的解不仅是非劣解而且对所有局中人都优于不合作时的Nash平衡策略.最后给出了验证该算法有效性的一个实际例子. 相似文献
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微分对策理论及其应用研究的新进展 总被引:5,自引:0,他引:5
微分对策理论是控制论和对策论的重要分支,在军事对策和经济学研究领域具有非常广泛而重要的应用.对此简述了半个世纪以来微分对策理论和应用发展的历史,介绍了近年来微分对策理论发展的最新研究成果,并对微分对策理论发展的几个热点问题作了简要评述. 相似文献
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线性二次微分对策鞍点策略的小波分析法 总被引:1,自引:0,他引:1
研究线性二次微分对策鞍点策略的数值求解问题,基于小波多尺度多分辨逼近特性,提出一种求解新方法。该方法将原问题转化为代数问题,算法简捷明了,适合于计算机求解。数值例子表明该方法是合理而可行的。 相似文献
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Florian Horn;Wolfgang Thomas;Nico Wallmeier;Martin Zimmermann 《法国自动化、信息与运筹学;理论与应用信息》2015,49(3):179-203
We show the existence and effective computability of optimal (even finite-state) winning strategies for request-response games in case the quality of a play is measured by the limit superior of the mean accumulated waiting times between requests and their responses.https://doi.org/10.1051/ita/2015005 相似文献
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房地产开发商对于资源的争夺存在零和博弈的特点,在信息不对称条件下对开发商经济博弈模型的研究具有重要价值。该研究考虑到市场上存在开发商Cartel联盟的情形,以Markov博弈模型为核心,针对不完全信息下的Cartel联盟与竞争者的Markov博弈均衡进行研究,得到了博弈双方的最优策略及演算方法。最后,利用实例对该模型的有效性和可行性进行了说明。 相似文献
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R. K. Chorney 《Cybernetics and Systems Analysis》1999,35(5):802-808
Stochastic games on a graph are considered under the assumption that the phase space of a system and the space of values of the control actions of both players are complete separable metric spaces. The sufficient conditions for the existence of the optimal stationary nonrandomized Markovian strategies for both players are obtained. Translated from Kibernetika i Sistemnyi Analiz, No. 5, pp. 13–144, September–October, 1999. 相似文献
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A linear game with a fixed termination time and integral restrictions on player controls is considered. The pursuer constructs
his control with knowledge of the control of the evader, and the evader uses information on all previous actions of his opponent
at each instant of time.
Translated from Kibernetika i Sistemnyi Analiz, No. 4, pp. 178–183, July–August, 2000. 相似文献
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Rafa Somla 《Electronic Notes in Theoretical Computer Science》2005,119(1):51
We present new algorithms for determining optimal strategies for two-player games with proba- bilistic moves and reachability winning conditions. Such games, known as simple stochastic games, were extensively studied by A.Condon [Anne Condon. The complexity of stochastic games. Information and Computation, 96(2):203–224, 1992, Anne Condon. On algorithms for simple stochastic games. In Jin-Yi Cai, editor, Advances in Computational Complexity Theory, volume 13 of DIMACS Series in Discrete Mathematics and Theoretical Computer Science, pages 51–73. AMS, 1993]. Many interesting problems, including parity games and hence also mu-calculus model checking, can be reduced to simple stochastic games. It is an open problem, whether simple stochastic games can be solved in polynomial time. Our algorithms determine the optimal expected payoffs in the game. We use geometric interpre- tation of the search space as a subset of the hyper-cube [0,1]N. The main idea is to divide this set into convex subregions in which linear optimization methods can be used. We show how one can proceed from one subregion to the other so that, eventually, a region containing the optinal payoffs will be found. The total number of subregions is exponential in the size of the game but, in practice, the algorithms need to visit only few of them to find a solution. We believe that our new algorithms could provide new insights into the difficult problem of deter- mining algorithmic complexity of simple stochastic games and other, equivallent problems. 相似文献
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Ye. V. Ostapenko 《Cybernetics and Systems Analysis》2000,36(4):631-634
Differential games with discontinuous dynamics and a fixed termination time are considered. The operators describing the structure
of a game are determined under certain conditions. The results obtained are illustrated by a model example.
Translated from Kibernetika i Sistemnyi Analiz, No. 4, pp. 183–187, July–August, 2000. 相似文献
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In this note we study a fixed point iteration approach to solve algebraic Riccati equations as they appear in general two player Nash differential games on an infinite time horizon, where the information structure is of open loop type. We obtain conditions for existence and uniqueness of non‐negative solutions. The performance of the numerical algorithm is shown in an example. Copyright © 2005 John Wiley & Sons, Ltd. 相似文献
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In this paper, we surveyed the development of maximum-entropy clustering algorithm, pointed out that the maximum-entropy clustering algorithm is not new in essence, and constructed two examples to show that the iterative sequence given by the maximum-entropy clustering algorithm may not converge to a local minimum of its objective function, but a saddle point. Based on these results, our paper shows that the convergence theorem of maximum-entropy clustering algorithm put forward by Kenneth Rose et al. does not hold in general cases. 相似文献
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REN ShiJun & WANG YaDong School of Computers Harbin Institute of Technology Harbin China 《中国科学:信息科学(英文版)》2010,(6):1151-1158
In this paper, we point out that the counterexample constructed by Yu et al.is incorrect by using scientific computing software Sage.This means that the example cannot negate the convergence theorem of maximum entropy clustering algorithm.Furthermore, we construct an example to negate Theorem 1 in Yu's paper, and we propose Proposition 3 to prove that the limit of the iterative sequence is a local minimum of the objective function while v varies and u remains stable.Finally, we give a theoretical proof of t... 相似文献