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1.
A theory is presented that explains how the visual system infers the lightness, opacity, and depth of surfaces from stereoscopic images. It is shown that the polarity and magnitude of image contrast play distinct roles in surface perception, which can be captured by 2 principles of perceptual inference. First, a contrast depth asymmetry principle articulates how the visual system computes the ordinal depth and lightness relationships from the polarity of local, binocularly matched image contrast. Second, a global transmittance anchoring principle expresses how variations in contrast magnitudes are used to infer the presence of transparent surfaces. It is argued that these principles provide a unified explanation of how the visual system computes the 3-D surface structure of opaque and transparent surfaces. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
2.
Abstract— A contrast‐enhanced wide‐angle high‐speed polarization modulator for active‐retarder 3‐D displays is proposed. By using a double liquid‐crystal‐cell structure together with a dedicated driving scheme and an external quarter‐wave retarder, a high‐performance modulator can be realized, resulting in minimized brightness loss and low cross‐talk levels in fast‐refresh time‐multiplexed 3‐D displays. 相似文献
3.
The effectiveness of an active shutter-glasses stereoscopic display (SD) and a passive polarised SD was evaluated in a live robot-teleoperation task and a simulated indirect-vision driving task in various terrains. Overall, participants completed their tasks significantly faster with the SDs in three-dimensional (3D) mode than with the SDs in the baseline 2D mode. They also navigated more accurately with the SDs in 3D mode. When the effectiveness of the two types of SDs was examined separately, results showed that the active shutter-glasses SD resulted in faster responses and task completion times than the passive polarised SD, though most of the differences failed to reach statistical significance. Perceived workload when interacting with the two SD systems did not differ significantly between the active versus passive display types or between the 3D and 2D modes of operation; however, participants reported more severe discomfort after interacting with the passive polarised SD. 相似文献
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Asumi Yamazaki Cecilia Marini‐Bettolo Yoshie Kodera Aldo Badano 《Journal of the Society for Information Display》2014,22(3):170-176
Stereoscopic displays are becoming popular in entertainment and industrial applications. We characterize the spatial resolution and noise properties of a stereoscopic display with a half‐mirror and passive polarizing glasses. The upper display images reflected off the mirror have slightly degraded sharpness and reduced high spatial‐frequency noise resulting in modulation transfer functions (MTFs) of 0.59 and 0.50 at the Nyquist frequency with corresponding noise power spectra (NPS) values of 4.79 × 10?6 and 5.17 × 10?6 mm2 at 10 mm?1 in the horizontal and vertical directions. These results are compared to the characteristics of the individual displays with MTF values of 0.64 and 0.53 and NPS values of 6.24 × 10?6 and 5.87 × 10?6 mm2. The polarizing glasses cause minimal reduction in sharpness and high‐frequency noise. The MTFs in the upper images observed with glasses are decreased to 0.54 and 0.47, while the NPS are decreased to 2.86 × 10?6 and 2.01 × 10?6 mm2. When both displays are turned on and using the mirror and glasses, the observed luminance for each eye is increased from the luminance of the individual displays owing to crosstalk. We find that sharpness and noise are not affected by the interaction between the displays at the particular geometry tested in this study. 相似文献
6.
Soo‐kyung Shin Myung‐jin Jun Hyungki Hong 《Journal of the Society for Information Display》2014,22(2):122-128
In stereoscopic images, the crossing point of the viewing directions of the two eyes determines the perceived depth. Assuming that accommodation is affected by the positions of the crossing point, the effect of crossing point on minimum angle of resolution (MAR) was investigated. For 40 participants, MAR was measured by two‐alternative forced choice where Snellen optotype E of up and down directions were used as two kinds of stimuli. As the crossing point of the viewing direction of the left and right eyes moves farther from the sample display, the ability to identify the direction of letter E decreases at the optotype of the same line thickness. The change of MAR shows linear trends with respect to the optical power change that are the reciprocal of the distance from the participant to the crossing points located out of screen and on screen. 相似文献
7.
王琼华 《上海电力学院学报》2010,(7)
为了表征狭缝光栅自由立体显示器存在的左右眼视差图像的混叠程度,提出了立体图像串扰度C的概念。根据狭缝光栅自由立体显示器的结构和工作原理,应用几何光学知识,分析得出了立体图像串扰度C的计算公式,并给出了一个具体的狭缝光栅自由立体显示器的计算结果。通过观看实验,证明了所定义的立体图像串扰度C可以定量描述观看者在立体可视区域看到的立体图像的串扰程度。 相似文献
8.
为使立体图像能在特定显示设备上舒适显示,本文提出一种调整立体图像的方法.首先利用立体图像融像区知识,计算不同显示设备舒适显示的水平视差范围;利用匹配的SIFT(scale-invariant features)特征点来估计立体图像的视差范围,建立起立体图像原有视差到舒适显示视差的线性映射;最后利用奇异值分解估计该映射的变换矩阵,通过变换矩阵计算出调整后的图像,消除立体图像垂直视差,并将立体图像的水平视差调整到舒适观看的范围.实验结果表明,本文提出的方法可以解决不同显示设备上立体图像视差调整的问题,得到更好的显示效果. 相似文献
9.
A novel grating matching method for 3D reconstruction 总被引:2,自引:0,他引:2
Automatic 3D surface reconstruction has been an important research topic in digital photogrammetry for many years. Shaping from stereoscopic information is one of the widely studied topics in computer vision. Its central part is to solve the stereo matching problem automatically. Most algorithms used to solve the matching problem can be categorized as either area-base techniques or feature-based techniques. Feature-based techniques have gained more and more popularity for and it is the method that supports activities in object recognition and image understanding. But none of the former research can ensure the 100% matching exactness, thus, cannot complete high precision 3D surface measurement. In order to improve the precision of 3D measurement, we design a novel grating matching method, which can ensure 100% matching accuracy. It does not need any other assistant symbol or flag, only select one of the gratings which have to be projected to the objects. On the beginning of the measurement, the background of the object is captured by a CCD camera. Later gratings include single grating and group gratings will be projected to the object in sequence. All the images include gratings will make a subtraction with the background. The difference of the two images will be treated as 3D cues to acquire the 3D shape. Because no recognizing work is needed, the location of the single grating and each one in the group can be positioned exactly. From a lot of experiments, the proposed grating matching method is proved and it is a technique with high precision, low costs, easy operation, and an automatically matching method. Furthermore, it can be widely used in most of 3D vision recovery systems. 相似文献
10.
A wide view auto‐stereoscopic 3D display with an eye‐tracking system for enhanced horizontal viewing position and viewing distance
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Daichi Suzuki Shuji Hayashi Yosuke Hyodo Shinichiro Oka Takeo Koito Hiroki Sugiyama 《Journal of the Society for Information Display》2016,24(11):657-668
This paper describes the development of auto‐stereoscopic three‐dimensional (3D) display with an eye‐tracking system for not only the X‐axis (right–left) and Y‐axis (up–down) plane directions but also the Z‐axis (forward–backward) direction. In the past, the eye‐tracking 3D system for the XY‐axes plane directions that we had developed had a narrow 3D viewing space in the Z‐axis direction because of occurrence of 3D crosstalk variation on screen. The 3D crosstalk variation on screen was occurred when the viewer's eye position moved back and forth along the Z‐axis direction. The reason was that the liquid crystal (LC) barrier pitch was fixed and the LC barrier was able to control the only barrier aperture position. To solve this problem, we developed the LC barrier that is able to control the barrier pitch as well as the barrier aperture position in real time, corresponding to the viewer's eye position. As a result, the 3D viewing space has achieved to expand up to 320–1016 mm from the display surface in the Z‐axis direction and within a range of ±267 mm in the X‐axis direction. In terms of the Y‐axis direction, the viewing space is not necessary to be considered, because of a stripe‐shaped parallax barrier. 相似文献