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排序方式: 共有318条查询结果,搜索用时 171 毫秒
1.
2.
The tradeoff between common-emitter current gain (β) and Early voltage (VA) in heterojunction bipolar transistors (HBTs) where the bandgap varies across the base has been studied. The Early voltage depends exponentially on the difference between the bandgap at the collector side of the base and the largest bandgap in the base, allowing very high Early voltages with only very thin narrow bandgap regions. Using Si/Si1-xGex/Si HBTs with a two-layer stepped base, βVA products of over 100000 V have been achieved for devices with a cutoff frequency expected to be about 30 GHz  相似文献   
3.
A 16-Mb magnetic random access memory (MRAM) is demonstrated in 0.18-/spl mu/m three-Cu-level CMOS with a three-level MRAM process adder. The chip, the highest density MRAM reported to date, utilizes a 1.42/spl mu/m/sup 2/ 1-transistor 1-magnetic tunnel junction (1T1MTJ) cell, measures 79 mm/sup 2/ and features a /spl times/16 asynchronous SRAM-like interface. The paper describes the cell, architecture, and circuit techniques unique to multi-Mb MRAM design, including a novel bootstrapped write driver circuit. Hardware results are presented.  相似文献   
4.
Software Product Line Engineering (SPLE) deals with developing artifacts that capture the common and variable aspects of software product families. Domain models are one kind of such artifacts. Being developed in early stages, domain models need to specify commonality and variability and guide the reuse of the artifacts in particular software products. Although different modeling methods have been proposed to manage and support these activities, the assessment of these methods is still in an inceptive stage. In this work, we examined the comprehensibility of domain models specified in ADOM, a UML-based SPLE method. In particular, we conducted a controlled experiment in which 116 undergraduate students were required to answer comprehension questions regarding a domain model that was equipped with explicit reuse guidance and/or variability specification. We found that explicit specification of reuse guidance within the domain model helped understand the model, whereas explicit specification of variability increased comprehensibility only to a limited extent. Explicit specification of both reuse guidance and variability often provided intermediate results, namely, results that were better than specification of variability without reuse guidance, but worse than specification of reuse guidance without variability. All these results were perceived in different UML diagram types, namely, use case, class, and sequence diagrams and for different commonality-, variability-, and reuse-related aspects.  相似文献   
5.
Data warehouse modeling is a complex task, which involves knowledge of business processes of the domain of discourse, understanding the structural and behavioral system's conceptual model, and familiarity with data warehouse technologies. The suitability of current data warehouse modeling methods for large-scale systems is questionable, as they require multiple manual actions to discover measures and relevant dimensional entities and they tend to disregard the system's dynamic aspects. We present an Object-process-based Data Warehouse Construction (ODWC) method that overcomes these limitations of existing methods by utilizing the operational system conceptual model to construct a corresponding data warehouse schema. We specify the ODWC method, apply it on a case study, evaluate it, and compare it to existing methods.  相似文献   
6.
Pflüger S  Sellhorst M  Sturm V  Noll R 《Applied optics》1996,35(25):5165-5169
Fiber-optic transmission of Q-switched ruby laser pulses is limited by fiber damage owing to the high laser-beam intensities. Pulse stretching with a semiconductor-based control circuit for the Pockels cell of the ruby laser to reduce the peak intensities is described. Pulses with durations from 200 ns to 1 μs and a coherence length of ~3 m were generated. These pulses were coupled into multimode optical fibers to investigate the transmission characteristics and the limits of transmittable pulse energies. Stretched pulses can be transmitted in quartz fibers with a 600-μm core diameter to pulse energies of 300 mJ, which is an increase by a factor of 4 compared with standard Q-switched pulses. It is expected that beam guiding of ruby laser pulses by fiber optics will significantly facilitate the use of holographic interferometry in technical applications such as vibration analysis.  相似文献   
7.
A perspective image represents the spatial relationships of objects in a scene as they appear from a single viewpoint. In contrast, a multi‐perspective image combines what is seen from several viewpoints into a single image. Despite their incongruity of view, effective multi‐perspective images are able to preserve spatial coherence and can depict, within a single context, details of a scene that are simultaneously inaccessible from a single view, yet easily interpretable by a viewer. In computer vision, multi‐perspective images have been used for analysing structure revealed via motion and generating panoramic images with a wide field‐of‐view using mirrors. In this STAR, we provide a practical guide on topics in multi‐perspective modelling and rendering methods and multi‐perspective imaging systems. We start with a brief review of multi‐perspective image techniques frequently employed by artists such as the visual paradoxes of Escher, the Cubism of Picasso and Braque and multi‐perspective panoramas in cel animations. We then characterize existing multi‐perspective camera models, with an emphasis on their underlying geometry and image properties. We demonstrate how to use these camera models for creating specific multi‐perspective rendering effects. Furthermore, we show that many of these cameras satisfy the multi‐perspective stereo constraints and we demonstrate several multi‐perspective imaging systems for extracting 3D geometry for computer vision. The participants learn about topics in multi‐perspective modelling and rendering for generating compelling pictures for computer graphics and in multi‐perspective imaging for extracting 3D geometry for computer vision. We hope to provide enough fundamentals to satisfy the technical specialist without intimidating curious digital artists interested in multi‐perspective images. The intended audience includes digital artists, photographers and computer graphics and computer vision researchers using or building multi‐perspective cameras. They will learn about multi‐perspective modelling and rendering, along with many real world multi‐perspective imaging systems.  相似文献   
8.
We propose a generative model based method for recovering both the shape and the reflectance of the surface(s) of a scene from multiple images, assuming that illumination conditions and cameras calibration are known in advance. Based on a variational framework and via gradient descents, the algorithm minimizes simultaneously and consistently a global cost functional with respect to both shape and reflectance. The motivations for our approach are threefold. (1) Contrary to previous works which mainly consider specific individual scenarios, our method applies indiscriminately to a number of classical scenarios; in particular it works for classical stereovision, multiview photometric stereo and multiview shape from shading. It works with changing as well as static illumination. (2) Our approach naturally combines stereo, silhouette and shading cues in a single framework. (3) Moreover, unlike most previous methods dealing with only Lambertian surfaces, the proposed method considers general dichromatic surfaces. We verify the method using various synthetic and real data sets.  相似文献   
9.
Ubiquitous computing is about to become part of our everyday lives by integrating hundreds of “invisible” to us computing devices in our environment, so that they can unobtrusively and constantly assist us. This will imply more and smaller “invisible” sensors, homogeneously distributed and at the same time densely packed in host materials, responding to various stimuli and immediately delivering information. In order to reach this aim, the embedded sensors should be integrated within the host material, heading towards sensorial materials. The first step is to omit all parts that are not needed for the sensorial task and to find new solutions for a gentle integration. This is what we call function scale integration. The paper discusses sensor embedding in the human hand as an example of integration in nature, new technological applications and main challenges associated with this approach.  相似文献   
10.
We present a tracking method where full camera position and orientation is tracked from intensity differences in a video sequence. The camera pose is calculated based on 3D planes, and hence does not depend on point correspondences. The plane based formulation also allows additional constraints to be naturally added, e.g., perpendicularity between walls, floor and ceiling surfaces, co-planarity of wall surfaces etc. A particular feature of our method is that the full 3D pose change is directly computed from temporal image differences without making a commitment to a particular intermediate (e.g., 2D feature) representation. We experimentally compared our method with regular 2D SSD tracking and found it more robust and stable. This is due to 3D consistency being enforced even in the low level registration of image regions. This yields better results than first computing (and hence committing to) 2D image features and then from these compute 3D pose.  相似文献   
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