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21.
Didier Bardon Dick Berry Carolyn Bjerke Dave Roberts 《International journal of human-computer interaction》2013,29(3-4):535-558
This article provides an introduction to the usage of software engineering approaches and tools for the design of user experience (UE). This approach was developed for three main reasons: (a) to provide UE design teams a rigorous, methodical, encompassing method that can be applied throughout the entire product development cycle; (b) to provide designers a way to work with abstract concepts to establish the conceptual design of the system before progressing to the realization of the design to the appropriate platform; and (c) to communicate the intended design to the implementation team in a manner that is concise, complete, and familiar. The approach is the application of Unified Modeling Language concepts to describe users and the UE design rather than the technical architecture. It is believed that designing the UE design separately from the technical architecture will help ensure teams deliver a usable and delightful UE. The methods in this article have been applied to a handful of real-world projects in the last year and a half. Thus far, the application of software engineering approaches and tools have been found to be very powerful aids that have enabled the creation of highly useful Web experiences as well as software applications. Our intent is to address the full gamut of issues involved in creating a total user experience (UE)-from discovery of users needs through high-level and low-level design, ensuring fidelity during development, and deployment, with a full assessment of how well the design meets users' needs. We believe that through a concerted use of such a rigorous approach we can greatly improve not only the UE of products we create, but also the experience of designing and developing them. We are not the only team taking this direction in UE design. It has become clear to many in our field that a more rigorous, thorough, and accurate approach to UE design is not only possible-it is necessary, for many of the same reasons that software engineers long ago embraced such practices. As we are evolving our approaches in other phases, this article focuses on the discovery and design phase activities. 相似文献
22.
Mohammed Chahim Ruud Brekelmans Dick den Hertog Peter Kort 《Optimization methods & software》2013,28(3):458-477
This paper determines the optimal timing of dike heightenings as well as the corresponding optimal dike heightenings to protect against floods. To derive the optimal policy, we design an algorithm based on the Impulse Control Maximum Principle. In this way, this paper presents one of the first real-life applications of the Impulse Control Maximum Principle developed by Blaquière. We show that the proposed impulse control (IC) approach performs better than dynamic programming with respect to computational time. This is caused by the fact that IC does not need discretization in time. 相似文献
23.
Alasdair Montgomery David K. Allen Dick Chamberlain Victoria Mills Sophie C. Rigny Mieko Yamaguch 《New Review of Information Networking》2013,18(1):209-231
MARK FRESKO CONSULTANCY. Sources of digital information. British Library R&D Report 6102. London: British Library Research and Development Department, 1994. No ISBN given. No price indicated. 260 pp. CHRIS CLARE and GORDON STUTELEY. Information systems — strategy to design. London: Chapman and Hall, 1995. ISBN 0 412 576708. £16.99. POPE, IVAN. Internet UK. Hemel Hempstead: Prentice Hall International, 294 pp. ISBN 013 190950, £19.95. SCHOFIELD, SUE. UK Internet book. Wokingham: Addison‐Wesley, 301 pp. ISBN 0201 42766 4, £19.95. RIMMER, STEVE. Planet Internet. New York: Windcrest, 1995. ISBN 0 8306 24724. £22.95 (pbk). JILL H. ELLSWORTH and MATTHEW V. ELLSWORTH. The Internet business book. London: John Wiley & Sons, 1994. $22.95, 376pp. ISBN 0 471058092. JOHN S. QUARTERMAN and SMOOT CARL‐MITCHELL. The e‐mail companion: communicate effectively via the Internet and other global networks. Addison‐Wesley, 1994. 318 pp. ISBN 0 201 40658 6. $19.95. McCLURE, C.R., MOEN, W.E. and RYAN, J. Libraries and the Internet/NREN: perspectives, issues and challenges. London: Mecklermedia 1994. $35.00. ISBN 0 89736 824 7. McCLURE, C.R., BERTOT, J.C., and ZWEIZIG, D.L. Public libraries and the Internet: study results, policy issues and recommendations. Washington: National Commission on Libraries and Information Science, 1994. No price or ISBN given. FRANCES BLOMELEY. Networks and network services: a user's guide. Immediate Publishing, 1994. ISBN 1–89831–00–03. 246 pp. £14.95. NEIL SMITH (ed) ibraries, networks and Europe: a European networking study. British Library Research and Development Department, 1994. (LIR Series 101) 91 pp. ISBN 0 7123 3295 2. £25. (Distributed by Turpin Distribution Services Ltd, Blackhorse Road, Letchworth, Herts. SG6 1HN). ALAN BRYANT. Creating successful bulletin board systems. Addison‐Wesley, 1994. ISBN 0–201–62668–3. $39.95. Directory of electronic journals, newsletters and academic discussion lists. 4th ed. Compiled by Lisabeth A. King and Diane Kovacs, edited by Ann Okerson. Washington, DC: Association of Research Libraries, 1994. 575 pp. ISSN 1057–1337. $54 (paperback), $33 (ARL members). THE BRITISH LIBRARY and ELECTRONIC PUBLISHING SERVICES LTD. Electronic publishing practice in the UK: LIR Report 95. University Press, Cambridge, 1994. 185 pp. ISBN 0 7123 3280 4. £30.00. (Distributed by Turpin Distribution Services, Blackhorse Road, Letchworth S96 1HN). INTERNET WORLD'S On Internet 94: an international guide to electronic journals, newsletters, texts, discussion lists, and other resources on the Internet. edited by Tony Abbott with a Preface by Daniel P. Dem. Westport, London: Mecklermedia, 1994. £29.50 $45.00. ISBN 0–88736–929–4. S. BANG. The Internet unleashed. Indianapolis: SAMS Publishing, 1994. $44.95. ISBN 0 672 30466 X. GAIL K. DICKINSON, Selection and evaluation of electronic resources. Libraries Unlimited, 1994. ISBN 1 56308 098 2. £22.50. 相似文献
24.
Numerical and experimental analysis of wrinkling during the cup drawing of an AA5042 aluminium alloy
D. M. Neto M. C. Oliveira R. E. Dick P. D. Barros J. L. Alves L. F. Menezes 《International Journal of Material Forming》2017,10(1):125-138
The recent trend to reduce the thickness of metallic sheets used in forming processes strongly increases the likelihood of the occurrence of wrinkling. Thus, in order to obtain defect-free components, the prediction of this kind of defect becomes extremely important in the tool design and selection of process parameters. In this study, the sheet metal forming process proposed as a benchmark in the Numisheet 2014 conference is selected to analyse the influence of the tool geometry on wrinkling behaviour, as well as the reliability of the developed numerical model. The side-wall wrinkling during the deep drawing process of a cylindrical cup in AA5042 aluminium alloy is investigated through finite element simulation and experimental measurements. The material plastic anisotropy is modelled with an advanced yield criterion beyond the isotropic (von Mises) material behaviour. The results show that the shape of the wrinkles predicted by the numerical model is strongly affected by the finite element mesh used in the blank discretization. The accurate modelling of the plastic anisotropy of the aluminium alloy yields numerical results that are in good agreement with the experiments, particularly the shape and location of the wrinkles. The predicted punch force evolution is strongly influenced by the friction coefficient used in the model. Moreover, the two punch geometries provide drawn cups with different wrinkle waves, mainly differing in amplitude. 相似文献
25.
Sub‐5 nm Patterning by Directed Self‐Assembly of Oligo(Dimethylsiloxane) Liquid Crystal Thin Films 下载免费PDF全文
26.
With the increasing emphasis on independent learning and early patient contact, the time in the undergraduate medical curriculum for formal teaching of morphology of disease is decreasing. Thus, we thought it advisable to identify those core morphological entities of disease that should not get lost in the new paradigm. Our approach was to list all disease processes in Robbins Pathologic Basis of Diseases, 5th edition, that have distinguishing gross or microscopic characteristics. Appropriate portions of this list of 952 morphological entities from the Robbins textbook were distributed to 46 clinical specialists and pathology faculty. Each of these was asked to strongly agree, agree, disagree, or strongly disagree with the following for each entry on the list: "For purposes of developing concepts of disease, an M2 physician in training should recognize classical examples or a diagrammatic representation of the following lesions, and distinguish them from each other." Responses resulted in a consensus core list of 63 general disease process lesions and 545 organ system lesions, for a total of 608. These 608 core morphological entities were incorporated into our course by means of (1) a computer program with over 1,022 images and clinical-pathological correlations, and (2) a core list of morphological objectives for each unit in the course. In general, entities were judged noncore material if they were rare or were microscopic lesions of primary interest to pathologists and provided no major pathomorphologic concepts. The computer program as a supplement to glass slides and gross specimens has been very well accepted by students, and satisfactory performance on examinations has been maintained in spite of a 25% reduction in pathology course contact hours. 相似文献
27.
Dick C Burgkart R Westermann R 《IEEE transactions on visualization and computer graphics》2011,17(12):2173-2182
An instant and quantitative assessment of spatial distances between two objects plays an important role in interactive applications such as virtual model assembly, medical operation planning, or computational steering. While some research has been done on the development of distance-based measures between two objects, only very few attempts have been reported to visualize such measures in interactive scenarios. In this paper we present two different approaches for this purpose, and we investigate the effectiveness of these approaches for intuitive 3D implant positioning in a medical operation planning system. The first approach uses cylindrical glyphs to depict distances, which smoothly adapt their shape and color to changing distances when the objects are moved. This approach computes distances directly on the polygonal object representations by means of ray/triangle mesh intersection. The second approach introduces a set of slices as additional geometric structures, and uses color coding on surfaces to indicate distances. This approach obtains distances from a precomputed distance field of each object. The major findings of the performed user study indicate that a visualization that can facilitate an instant and quantitative analysis of distances between two objects in interactive 3D scenarios is demanding, yet can be achieved by including additional monocular cues into the visualization. 相似文献
28.
Content distribution networks (CDN) are fundamental, yet expensive technologies for distributing the content of web-servers to large audiences. The P2P model is a perfect match to build a low-cost and scalable CDN infrastructure for popular websites by exploiting the underutilized resources of their user communities. However, building a P2P-based CDN is not a straightforward endeavor. In contrast to traditional CDNs, peers are autonomous and volunteer participants with their own heterogeneous interests that should be taken into account in the design of the P2P system. Moreover, churn rate is much higher than in dedicated CDN infrastructures, which can easily destabilize the system and severely degrade the performance. Finally and foremostly, while many P2P systems abstract any topological information about the underlying network, a top priority of a CDN is to incorporate locality-awareness in query routing in order to locate close-by content. This paper aims at building a P2P CDN with high performance, scalability and robustness. Our proposed protocols combine DHT efficiency with gossip robustness and take into account the interests and localities of peers. In short, Flower-CDN provides a hybrid and locality-aware routing infrastructure for user queries. PetalUp-CDN is a highly scalable version of Flower-CDN that dynamically adapts to variable rates of participation and prevent overload situations. In addition, we ensure the robustness of our P2P CDN via low-cost maintenance protocols that can detect and recover from churn and dynamicity. Our extensive performance evaluation shows that our protocols yield high performance gains under both static and highly dynamic environments. Furthermore, they incur acceptable and tunable overhead. Finally we provide main guidelines to deploy Flower-CDN for the public use. 相似文献
29.
SecondSkin estimates an appearance model for an object visible in a video sequence, without the need for complex interaction or any calibration apparatus. This model can then be transferred to other objects, allowing a non‐expert user to insert a synthetic object into a real video sequence so that its appearance matches that of an existing object, and changes appropriately throughout the sequence. As the method does not require any prior knowledge about the scene, the lighting conditions, or the camera, it is applicable to video which was not captured with this purpose in mind. However, this lack of prior knowledge precludes the recovery of separate lighting and surface reflectance information. The SecondSkin appearance model therefore combines these factors. The appearance model does require a dominant light‐source direction, which we estimate via a novel process involving a small amount of user interaction. The resulting model estimate provides exactly the information required to transfer the appearance of the original object to new geometry composited into the same video sequence. 相似文献
30.
Peter A. Whigham Grant Dick James Maclaurin 《Genetic Programming and Evolvable Machines》2017,18(3):353-361
Analogies with molecular biology are frequently used to guide the development of artificial evolutionary search. A number of assumptions are made in using such reasoning, chief among these is that evolution in natural systems is an optimal, or at least best available, search mechanism, and that a decoupling of search space from behaviour encourages effective search. In this paper, we explore these assumptions as they relate to evolutionary algorithms, and discuss philosophical foundations from which an effective evolutionary search can be constructed. This framework is used to examine grammatical evolution (GE), a popular search method that draws heavily upon concepts from molecular biology. We identify several properties in GE that are in direct conflict with those that promote effective evolutionary search. The paper concludes with some recommendations for designing representations for effective evolutionary search. 相似文献