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991.
992.
一种数据挖掘系统的设计与实现 总被引:1,自引:0,他引:1
设计并用C#编程语言实现了一个面向初学者的开放通用数据挖掘系统。系统框架明晰、接口规范,便于系统的扩展和完善。给从事数据挖掘研究和应用的初学者提供了一个良好学习平台。 相似文献
993.
基于ATmega128的调光控制器方案设计 总被引:1,自引:0,他引:1
现有的模拟调光控制器大多采用拉杆、旋钮、开关等对模拟信号进行变换,控制精度不高,体积较大,且只能实现对灯具的通断控制。本文结合PC上位机、ATmega128单片机及AD7226芯片实现一种高精度的模拟调光控制器,通过上位机的调光控制软件可以对灯具实现多种灯光效果的变换。 相似文献
994.
In this paper, the problems of exponential stability and exponential stabilization for linear singularly perturbed stochastic systems with time‐varying delay are investigated. First, an appropriate Lyapunov functional is introduced to establish an improved delay‐dependent stability criterion. By applying free‐weighting matrix technique and by equivalently eliminating time‐varying delay through the idea of convex combination, a less conservative sufficient condition for exponential stability in mean square is obtained in terms of ε‐dependent linear matrix inequalities (LMIs). It is shown that if this set of LMIs for ε=0 are feasible then the system is exponentially stable in mean square for sufficiently small ε?0. Furthermore, it is shown that if a certain matrix variable in this set of LMIs is chosen to be a special form and the resulting LMIs are feasible for ε=0, then the system is ε‐uniformly exponentially stable for all sufficiently small ε?0. Based on the stability criteria, an ε‐independent state‐feedback controller that stabilizes the system for sufficiently small ε?0 is derived. Finally, numerical examples are presented, which show our results are effective and useful. Copyright © 2010 John Wiley & Sons, Ltd. 相似文献
995.
本文阐述了辩论支持系统开发的背景和意义,介绍了基于J2EE的系统需求,分析了软件的结构和主要功能模块及所用的关键技术框架,并在J2EE平台上开发实现了系统。 相似文献
996.
Zhang Yuanfang Gill Christopher D. Lu Chenyang 《Parallel and Distributed Systems, IEEE Transactions on》2010,21(3):393-404
Different distributed real-time systems (DRS) must handle aperiodic and periodic events under diverse sets of requirements. While existing middleware such as Real-Time CORBA has shown promise as a platform for distributed systems with time constraints, it lacks flexible configuration mechanisms needed to manage end-to-end timing easily for a wide range of different DRS with both aperiodic and periodic events. The primary contribution of this work is the design, implementation, and performance evaluation of the first configurable component middleware services for admission control and load balancing of aperiodic and periodic event handling in DRS. Empirical results demonstrate the need for, and the effectiveness of, our configurable component middleware approach in supporting different applications with aperiodic and periodic events, and providing a flexible software platform for DRS with end-to-end timing constraints. 相似文献
997.
Traditional fast k-nearest neighbor search algorithms based on pyramid structures need either many extra memories or long search time. This paper proposes a fast k-nearest neighbor search algorithm based on the wavelet transform, which exploits the important information hiding in the transform coefficients to reduce the computational complexity. The study indicates that the Haar wavelet transform brings two kinds of important pyramids. Two elimination criteria derived from the transform coefficients are used to reject those impossible candidates. Experimental results on texture classification verify the effectiveness of the proposed algorithm. 相似文献
998.
Sun Wen Lu Yan Wu Feng Li Shipeng Tardif John 《IEEE transactions on visualization and computer graphics》2010,16(1):57-69
In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously proposed DHTC scheme, we first work out an improved joint-channel compression framework, which is robust and flexible enough to provide compressed HDR textures at different bit rates. Then, two compressed HDR texture formats based on the proposed framework are developed. The 8 bpp format is of near lossless visual quality, improving upon known state-of-the-art algorithms. And, to our knowledge, the 4 bpp format is the first workable 4 bpp solution with good quality. We also show that HDR textures in the proposed 4 bpp and 8 bpp formats can compose a layered architecture in the texture consumption pipeline, to significantly save the memory bandwidth and storage in real-time rendering. In addition, the 8 bpp format can also be used to handle traditional low dynamic range (LDR) RGBA textures. Our scheme exhibits a practical solution for compressing HDR textures at different rates and LDR textures with alpha maps. 相似文献
999.
In holographic algorithms, symmetric signatures have been particularly useful. We give a complete characterization of these symmetric signatures over all bases of size 1. These improve previous results by Cai and Choudhary (ICALP 2006, vol. 4051, pp. 703–714, 2006) where only symmetric signatures over the Hadamard basis (special basis of size 1) were obtained. In particular, we give a complete list of Boolean symmetric signatures over bases of size 1. It is an open problem whether signatures over bases of higher dimensions are strictly more powerful. The recent result by Valiant (FOCS 2006, pp. 509–517, 2006) seems to suggest that bases of size 2 might be indeed more powerful than bases of size 1. This result is with regard to a restrictive counting version of #SAT called #Pl-Rtw-Mon-3CNF. It is known that the problem is #P-hard, and its mod 2 version is ⊕P-hard. Yet its mod 7 version is solvable in polynomial time by holographic algorithms. This was ac complished by a suitable symmetric signature over a basis of size 2. We show that the same unexpected holographic algorithm can be realized over a basis of size 1. Furthermore we prove that 7 is the only modulus for which such an “accidental algorithm” exists. 相似文献
1000.
Xiaowei Yang Jie Lu Guangquan Zhang 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2010,14(7):667-680
As a new version of support vector machine (SVM), least squares SVM (LS-SVM) involves equality instead of inequality constraints and works with a least squares cost function. A well-known drawback in the LS-SVM applications is that the sparseness is lost. In this paper, we develop an adaptive pruning algorithm based on the bottom-to-top strategy, which can deal with this drawback. In the proposed algorithm, the incremental and decremental learning procedures are used alternately and a small support vector set, which can cover most of the information in the training set, can be formed adaptively. Using this set, one can construct the final classifier. In general, the number of the elements in the support vector set is much smaller than that in the training set and a sparse solution is obtained. In order to test the efficiency of the proposed algorithm, we apply it to eight UCI datasets and one benchmarking dataset. The experimental results show that the presented algorithm can obtain adaptively the sparse solutions with losing a little generalization performance for the classification problems with no-noises or noises, and its training speed is much faster than sequential minimal optimization algorithm (SMO) for the large-scale classification problems with no-noises. 相似文献