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991.
Topology Optimization in Aircraft and Aerospace Structures Design   总被引:1,自引:0,他引:1  
Topology optimization has become an effective tool for least-weight and performance design, especially in aeronautics and aerospace engineering. The purpose of this paper is to survey recent advances of topology optimization techniques applied in aircraft and aerospace structures design. This paper firstly reviews several existing applications: (1) standard material layout design for airframe structures, (2) layout design of stiffener ribs for aircraft panels, (3) multi-component layout design for aerospace structural systems, (4) multi-fasteners design for assembled aircraft structures. Secondly, potential applications of topology optimization in dynamic responses design, shape preserving design, smart structures design, structural features design and additive manufacturing are introduced to provide a forward-looking perspective.  相似文献   
992.
This paper provides a detailed review of the global/local non-intrusive coupling algorithm. Such method allows to alter a global finite element model, without actually modifying its corresponding numerical operator. We also look into improvements of the initial algorithm (Quasi-Newton and dynamic relaxation), and provide comparisons based on several relevant test cases. Innovative examples and advanced applications of the non-intrusive coupling algorithm are provided, granting a handy framework for both researchers and engineers willing to make use of such process. Finally, a novel nonlinear domain decomposition method is derived from the global/local non-intrusive coupling strategy, without the need to use a parallel code or software. Such method being intended to large scale analysis, we show its scalability. Jointly, an efficient high level Message Passing Interface coupling framework is also proposed, granting an universal and flexible way for easy software coupling. A sample code is also given.  相似文献   
993.
A 3D model reconstruction workflow with hand-held cameras is developed. The exterior and interior orientation models combined with the state-of-the-art structure from motion and multi-view stereo techniques are applied to extract dense point cloud and reconstruct 3D model from digital images. An overview of the presented 3D model reconstruction methods is given. The whole procedure including tie point extraction, relative orientation, bundle block adjustment, dense point production and 3D model reconstruction is all reviewed in brief. Among them, we focus on bundle block adjustment procedure; the mathematical and technical details of bundle block adjustment are introduced and discussed. Finally, four scenes of images collected by hand-held cameras are tested in this paper. The preliminary results have shown that sub-pixel (<1 pixel) accuracy can be achieved with the proposed exterior–interior orientation models and satisfactory 3D models can be reconstructed using images collected by hand-held cameras. This work can be applied in indoor navigation, crime scene reconstruction, heritage reservation and other applications in geosciences.  相似文献   
994.
995.
This paper proposes a hybrid algorithm by combining backtracking search algorithm (BSA) and a neural network with random weights (NNRWs), called BSA-NNRWs-N. BSA is utilized to optimize the hidden layer parameters of the single layer feed-forward network (SLFN) and NNRWs is used to derive the output layer weights. In addition, to avoid over-fitting on the validation set, a new cost function is proposed to replace the root mean square error (RMSE). In the new cost function, a constraint is added by considering RMSE on both training and validation sets. Experiments on classification and regression data sets show promising performance of the proposed BSA-NNRWs-N.  相似文献   
996.
The potential benefits of using human resources efficiently in the service sector constitute an incentive for decision makers in this industry to intelligently manage the work shifts of their employees, especially those dealing directly with customers. In the long term, they should attempt to find the right balance between employing as few labor resources as possible and keeping a high level of service. In the short run (e.g., 1 week), however, contracted staff levels cannot be adjusted, and management efforts thus focus on the efficient assignment of shifts and activities to each employee. This article proposes a mixed integer program model that solves the short-term multi-skilled workforce tour scheduling problem, enabling decision makers to simultaneously design workers’ shifts and days off, assign activities to shifts and assign those to employees so as to maximize and balance coverage of a firm’s demand for on-duty staff across multiple activities. Our model is simple enough to be solved with a commercial MIP solver calibrated by default without recurring to complex methodologies, such as extended reformulations and exact and/or heuristic column generation subroutines. A wide computational testing over 1000 randomly generated instances suggests that the model’s solution times are compatible with daily use and that multi-skilling is a significant source of labor flexibility to improve coverage of labor requirements, in particular when such requirements are negatively correlated and part-time workers are a scarce resource.  相似文献   
997.
The resource leveling problem (RLP) involves the determination of a project baseline schedule that specifies the planned activity starting times while satisfying both the precedence constraints and the project deadline constraint under the objective of minimizing the variation in the resource utilization. However, uncertainty is inevitable during project execution. The baseline schedule generated by the deterministic RLP model tends to fail to achieve the desired objective when durations are uncertain. We study the robust resource leveling problem in which the activity durations are stochastic and the objective is to obtain a robust baseline schedule that minimizes the expected positive deviation of both resource utilizations and activity starting times. We present a genetic algorithm for the robust RLP. In order to demonstrate the effectiveness of our genetic algorithm, we conduct extensive computational experiments on a large number of randomly generated test instances and investigate the impact of different factors (the marginal cost of resource usage deviations, the marginal cost of activity starting time deviations, the activity duration variability, the due date, the order strength, the resource factor and the resource constrainedness).  相似文献   
998.
In this paper, we propose a metaheuristic for solving an original scheduling problem with auxiliary resources in a photolithography workshop of a semiconductor plant. The photolithography workshop is often a bottleneck, and improving scheduling decisions in this workshop can help to improve indicators of the whole plant. Two optimization criteria are separately considered: the weighted flow time (to minimize) and the number of products that are processed (to maximize). After stating the problem and giving some properties on the solution space, we show how these properties help us to efficiently solve the problem with the proposed memetic algorithm, which has been implemented and tested on large generated instances. Numerical experiments show that good solutions are obtained within a reasonable computational time.  相似文献   
999.
We study a number of variants of an abstract scheduling problem inspired by the scheduling of reclaimers in the stockyard of a coal export terminal. We analyze the complexity of each of the variants, providing complexity proofs for some and polynomial algorithms for others. For one, especially interesting variant, we also develop a constant factor approximation algorithm.  相似文献   
1000.
An empirical analysis was performed to compare the effectiveness of different approaches to training a set of procedural skills to a sample of novice trainees. Sixty-five participants were randomly assigned to one of the following three training groups: (1) learning-by-doing in a 3D desktop virtual environment, (2) learning-by-observing a video (show-and-tell) explanation of the procedures, and (3) trial-and-error. In each group, participants were trained on two car service procedures. Participants were recalled to perform a procedure either 2 or 4 weeks after the training. The results showed that: (1) participants trained through the virtual approach of learning-by-doing performed both procedures significantly better (i.e. p < .05 in terms of errors and time) than people of non-virtual groups, (2) the virtual training group, after a period of non-use, were more effective than non-virtual training (i.e. p < .05) in their ability to recover their skills, (3) after a (simulated) long period from the training—i.e. up to 12 weeks—people who experienced 3D environments consistently performed better than people who received other kinds of training. The results also suggested that independently from the training group, trainees’ visuospatial abilities were a predictor of performance, at least for the complex service procedure, adj R 2 = .460, and that post-training performances of people trained through virtual learning-by-doing are not affected by learning styles. Finally, a strong relationship (p < .001, R 2 = .441) was identified between usability and trust in the use of the virtual training tool—i.e. the more the system was perceived as usable, the more it was perceived as trustable to acquire the competences.  相似文献   
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