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The multi-compartment vehicle routing problem (MC-VRP) consists of designing transportation routes to satisfy the demands of a set of customers for several products that, because of incompatibility constraints, must be loaded in independent vehicle compartments. Despite its wide practical applicability the MC-VRP has not received much attention in the literature, and the few existing methods assume perfect knowledge of the customer demands, regardless of their stochastic nature. This paper extends the MC-VRP by introducing uncertainty on what it is known as the MC-VRP with stochastic demands (MC-VRPSD). The MC-VRPSD is modeled as a stochastic program with recourse and solved by means of a memetic algorithm. The proposed memetic algorithm couples genetic operators and local search procedures proven to be effective on deterministic routing problems with a novel individual evaluation and reparation strategy that accounts for the stochastic nature of the problem. The algorithm was tested on instances of up to 484 customers, and its results were compared to those obtained by a savings-based heuristic and a memetic algorithm (MA/SCS) for the MC-VRP that uses a spare capacity strategy to handle demand fluctuations. In addition to effectively solve the MC-VRPSD, the proposed MA/SCS also improved 14 best known solutions in a 40-problem testbed for the MC-VRP.  相似文献   
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The usability of the user interface is a key aspect for the success of several industrial products. This assumption has led to the introduction of numerous design methodologies addressed to evaluate the user-friendliness of industrial products. Most of these methodologies follow the participatory design approach to involve the user in the design process. Virtual Reality is a valid tool to support Participatory Design, because it facilitates the collaboration among designers and users.The present study aims to evaluate the feasibility and the efficacy of an innovative Participatory Design approach where Virtual Reality plays a ‘double role’: a tool to evaluate the usability of the virtual product interface, and a communication channel that allows users to be directly involved in the design process as co-designers.In order to achieve these goals, we conducted three experiments: the purpose of the first experiment is to determine the influence of the virtual interface on the usability evaluation by comparing “user–real product” interaction and “user–virtual product” interaction. Subsequently, we tested the effectiveness of our approach with two experiments involving users (directly or through their participation in a focus group) in the redesign of a product user interface. The experiments were conducted with two typologies of consumer appliances: a microwave oven and a washing machine.  相似文献   
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Context

Adopting IT innovation in organizations is a complex decision process driven by technical, social and economic issues. Thus, those organizations that decide to adopt innovation take a decision of uncertain success of implementation, as the actual use of a new technology might not be the one expected. The misalignment between planned and effective use of innovation is called assimilation gap.

Objective

This research aims at defining a quantitative instrument for measuring the assimilation gap and applying it to the case of the adoption of OSS.

Method

In this paper, we use the theory of path dependence and increasing returns of Arthur. In particular, we model the use of software applications (planned or actual) by stochastic processes defined by the daily amounts of files created with the applications. We quantify the assimilation gap by comparing the resulting models by measures of proximity.

Results

We apply and validate our method to a real case study of introduction of OpenOffice. We have found a gap between the planned and the effective use despite well-defined directives to use the new OS technology. These findings suggest a need of strategy re-calibration that takes into account environmental factors and individual attitudes.

Conclusions

The theory of path dependence is a valid instrument to model the assimilation gap provided information on strategy toward innovation and quantitative data on actual use are available.  相似文献   
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Currently, the design of aesthetic products is a process that requires a set of activities where digital models and physical mockups play a key role. Typically, these are modified (and built) several times before reaching the desired design, increasing the development time and, consequently, the final product cost. In this paper, we present an innovative design environment for computer-aided design (CAD) surface analysis. Our system relies on a direct visuo-haptic display system, which enables users to visualize models using a stereoscopic view, and allows the evaluation of sectional curves using touch. Profile curves are rendered using an haptic device that deforms a plastic strip, thanks to a set of actuators, to reproduce the curvature of the shape co-located with the virtual model. By touching the strip, users are able to evaluate shape characteristics, such as curvature or discontinuities (rendered using sound), and to assess the surface quality. We believe that future computer-aided systems (CAS)/CAD systems based on our approach will contribute in improving the design process at industrial level. Moreover, these will allow companies to reduce the product development time by reducing the number of physical mockups necessary for the product design evaluation and by increasing the quality of the final product, allowing a wider exploration and comparative evaluation of alternatives in the given time.  相似文献   
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This paper proposes a method for finding a robust solution to the problem of joint product family and supply chain design. Optimizing product design and the supply chain network at the same time brings substantial benefits. However, this approach involves decisions that can generate uncertainties in the long term. The challenge is to come up with a method that can adapt to most possible environments without straying too far from the optimal solution. Our approach is based on the generation of scenarios that correspond to combinations of uncertain parameters within the model. The performance of designs resulting from these scenario optimizations are compared to the performance of each of the other design scenarios, based on their probability of occurrence. The proposed methodology will allow practitioners to choose a suitable design, from the most profitable to the most reliable.  相似文献   
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Cloud technologies can provide elasticity to real-time audio and video (A/V) collaboration applications. However, cloud-based collaboration solutions generally operate on a best-effort basis, with neither delivery nor quality guarantees, and high-quality business focused solutions rely on dedicated infrastructure and hardware-based components. This article describes our 2-year of research in the EMD project, which targets to migrate a hardware-based and business focused A/V collaboration solution to a software-based platform hosted in the cloud, providing higher levels of elasticity and reliability. Our focus during this period was an educational collaboration scenario with teachers and students (locally present in the classroom or remotely following the classes). A model of collaboration streaming (e.g. network topology, codecs, stream, streaming workflow, software components) is defined as base for software deployment and preemptive VM allocation techniques. These heuristics are evaluated using a version of the CloudSim simulator extended to generate and simulate realistic collaboration scenarios, to manage network congestion and to monitor a.o. cost and session delay metrics. Our results show that the algorithms reduce costs when compared to previously designed approaches, having an effectiveness of 99% in meeting A/V collaboration setup deadlines, which is a stringent requirement for this collaboration application.  相似文献   
60.
Compromising legitimate accounts has been the most used strategy to spread malicious content on OSN (Online Social Network). To address this problem, we propose a pure text mining approach to check if an account has been compromised based on its posts content. In the first step, the proposed approach extracts the writing style from the user account. The second step comprehends the k-Nearest Neighbors algorithm (k-NN) to evaluate the post content and identify the user. Finally, Baseline Updating (third step) consists of a continuous updating of the user baseline to support the current trends and seasonality issues of user’s posts. Experiments were carried out using a dataset from Twitter composed by tweets of 1000 users. All the three steps were individually evaluated, and the results show that the developed method is stable and can detect the compromised accounts. An important observation is the Baseline Updating contribution, which leads to an enhancement of accuracy superior of 60 %. Regarding average accuracy, the developed method achieved results over 93 %.  相似文献   
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