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991.
Logic programming under the stable model semantics is proposed as a non-monotonic language for knowledge representation and reasoning in artificial intelligence. In this paper, we explore and extend the notion of compatibility and the Λ operator, which were first proposed by Zhang to characterize default theories. First, we present a new characterization of stable models of a logic program and show that an extended notion of compatibility can characterize stable submodels. We further propose the notion of weak auto-compatibility which characterizes the Normal Forward Chaining Construction proposed by Marek, Nerode and Remmel. Previously, this construction was only known to construct the stable models of FC-normal logic programs, which turn out to be a proper subclass of weakly auto-compatible logic programs. We investigate the properties and complexity issues for weakly auto-compatible logic programs and compare them with some subclasses of logic programs.  相似文献   
992.
Peer-to-Peer Desktop Grid (P2PDG) has emerged as a pervasive cyber-infrastructure tackling many large-scale applications with high impacts. As a burgeoning research area, P2PDG can support numerous applications, including scientific computing, file sharing, web services, and virtual organization for collaborative activities and projects. To handle trustworthiness issues of these services, trust and reputation schemes are proposed to establish trust among peers in P2PDG. In this paper, we propose a robust group trust management system, called H-Trust, inspired by the H-index aggregation technique. Leveraging the robustness of the H-index algorithm under incomplete and uncertain circumstances, H-Trust offers a robust personalized reputation evaluation mechanism for both individual and group trusts with minimal communication and computation overheads. We present the H-Trust scheme in five phases, including trust recording, local trust evaluation, trust query phase, spatial-temporal update phase, and group reputation evaluation phases. The rationale for its design, the analysis of the algorithm are further investigated. To validate the performance of H-Trust scheme, we designed the H-Trust simulator HTrust-Sim to conduct multi-agent-based simulations. Simulation results demonstrate that H-Trust is robust and can identify and isolate malicious peers in large scale systems even when a large portion of peers are malicious.  相似文献   
993.
Mining of music data is one of the most important problems in multimedia data mining. In this paper, two research issues of mining music data, i.e., online mining of music query streams and change detection of music query streams, are discussed. First, we proposed an efficient online algorithm, FTP-stream (Frequent Temporal Pattern mining of streams), to mine all frequent melody structures over sliding windows of music melody sequence streams. An effective bit-sequence representation is used in the proposed algorithm to reduce the time and memory needed to slide the windows. An effective list structure is developed in the FTP-stream algorithm to overcome the performance bottleneck of 2-candidate generation. Experiments show that the proposed algorithm FTP-stream only needs a half of memory requirement of original melody sequence data, and just scans the music query stream once. After mining frequent melody structures, we developed a simple online algorithm, MQS-change (changes of Music Query Streams), to detect the changes of frequent melody structures in current user-centered music query streams. Two music melody structures (set of chord-sets and string of chord-sets) are maintained and four melody structure changes (positive burst, negative burst, increasing change and decreasing change) are monitored in a new summary data structure, MSC-list (a list of Music Structure Changes). Experiments show that the MQS-change algorithm is an effective online method to detect the changes of music melody structures over continuous music query streams.
Hua-Fu LiEmail:
  相似文献   
994.
The content–user gap is the difference between the limited range of content-relevant preferences that may be expressed using the MPEG-7 user interaction tools and the much wider range of metadata that may be represented using the MPEG-7 content tools. One approach for closing this gap is to make the user and content metadata isomorphic by using the existing MPEG-7 content tools to represent user (as well as content) metadata (Agius and Angelides 2006, 2007). Subsequently, user preferences may be specified for all content, without omission. Since there is a wealth of user preference and history metadata within the MPEG-7 user interaction tools that can usefully complement these specific content preferences, in this paper we develop a method by which all user and content metadata may be bridged.
Marios C. AngelidesEmail:
  相似文献   
995.
996.
Traditionally, direct marketing companies have relied on pre-testing to select the best offers to send to their audience. Companies systematically dispatch the offers under consideration to a limited sample of potential buyers, rank them with respect to their performance and, based on this ranking, decide which offers to send to the wider population. Though this pre-testing process is simple and widely used, recently the industry has been under increased pressure to further optimize learning, in particular when facing severe time and learning space constraints. The main contribution of the present work is to demonstrate that direct marketing firms can exploit the information on visual content to optimize the learning phase. This paper proposes a two-phase learning strategy based on a cascade of regression methods that takes advantage of the visual and text features to improve and accelerate the learning process. Experiments in the domain of a commercial Multimedia Messaging Service (MMS) show the effectiveness of the proposed methods and a significant improvement over traditional learning techniques. The proposed approach can be used in any multimedia direct marketing domain in which offers comprise both a visual and text component.
Giuseppe TribulatoEmail:

Sebastiano Battiato   was born in Catania, Italy, in 1972. He received the degree in Computer Science (summa cum laude) in 1995 and his Ph.D in Computer Science and Applied Mathematics in 1999. From 1999 to 2003 he has lead the “Imaging” team c/o STMicroelectronics in Catania. Since 2004 he works as a Researcher at Department of Mathematics and Computer Science of the University of Catania. His research interests include image enhancement and processing, image coding and camera imaging technology. He published more than 90 papers in international journals, conference proceedings and book chapters. He is co-inventor of about 15 international patents. He is reviewer for several international journals and he has been regularly a member of numerous international conference committees. He has participated in many international and national research projects. He is an Associate Editor of the SPIE Journal of Electronic Imaging (Specialty: digital photography and image compression). He is director of ICVSS (International Computer Vision Summer School). He is a Senior Member of the IEEE. Giovanni Maria Farinella   is currently contract researcher at Dipartimento di Matematica e Informatica, University of Catania, Italy (IPLAB research group). He is also associate member of the Computer Vision and Robotics Research Group at University of Cambridge since 2006. His research interests lie in the fields of computer vision, pattern recognition and machine learning. In 2004 he received his degree in Computer Science (egregia cum laude) from University of Catania. He was awarded a Ph.D. (Computer Vision) from the University of Catania in 2008. He has co-authored several papers in international journals and conferences proceedings. He also serves as reviewer numerous international journals and conferences. He is currently the co-director of the International Summer School on Computer Vision (ICVSS). Giovanni Giuffrida   is an assistant professor at University of Catania, Italy. He received a degree in Computer Science from the University of Pisa, Italy in 1988 (summa cum laude), a Master of Science in Computer Science from the University of Houston, Texas, in 1992, and a Ph.D. in Computer Science, from the University of California in Los Angeles (UCLA) in 2001. He has an extensive experience in both the industrial and academic world. He served as CTO and CEO in the industry and served as consultant for various organizations. His research interest is on optimizing content delivery on new media such as Internet, mobile phones, and digital tv. He published several papers on data mining and its applications. He is a member of ACM and IEEE. Catarina Sismeiro   is a senior lecturer at Imperial College Business School, Imperial College London. She received her Ph.D. in Marketing from the University of California, Los Angeles, and her Licenciatura in Management from the University of Porto, Portugal. Before joining Imperial College Catarina had been and assistant professor at Marshall School of Business, University of Southern California. Her primary research interests include studying pharmaceutical markets, modeling consumer behavior in interactive environments, and modeling spatial dependencies. Other areas of interest are decision theory, econometric methods, and the use of image and text features to predict the effectiveness of marketing communications tools. Catarina’s work has appeared in innumerous marketing and management science conferences. Her research has also been published in the Journal of Marketing Research, Management Science, Marketing Letters, Journal of Interactive Marketing, and International Journal of Research in Marketing. She received the 2003 Paul Green Award and was the finalist of the 2007 and 2008 O’Dell Awards. Catarina was also a 2007 Marketing Science Institute Young Scholar, and she received the D. Antonia Adelaide Ferreira award and the ADMES/MARKTEST award for scientific excellence. Catarina is currently on the editorial boards of the Marketing Science journal and the International Journal of Research in Marketing. Giuseppe Tribulato   was born in Messina, Italy, in 1979. He received the degree in Computer Science (summa cum laude) in 2004 and his Ph.D in Computer Science in 2008. From 2005 he has lead the research team at Neodata Group. His research interests include data mining techniques, recommendation systems and customer targeting.   相似文献   
997.
In this paper, based on nonnegative matrix theory, the Halanay’s inequality and Lyapunov functional, some novel sufficient conditions for global asymptotic robust stability and global exponential robust stability of neural networks with time-varying delays are presented. It is shown that our results improve and generalize several previous results derived in the literatures. From the obtained results, some linear matrix inequality criteria are derived. Finally, a simulation is given to show the effectiveness of the results.  相似文献   
998.
Efficient data broadcasting is independent of request arrivals, and is thus highly promising when transmitting popular videos. A conventionally adopted broadcasting method is periodic broadcasting, which divides a popular video into segments, which are then simultaneously broadcast on different data channels. Once clients want to watch the video, they download the segments from these channels. The skyscraper broadcasting (SkB) scheme supports clients with small bandwidths. An SkB client requires only two-channel bandwidths to receive video segments. This work proposes a reverse SkB (RSkB) scheme, which extends SkB by reducing buffering spaces. The RSkB is mathematically shown to achieve on-time video delivery and two-channel client bandwidths. A formula for determining the maximum number of segments buffered by an RSkB client is presented. Finally, an analysis of RSkB reveals that its client buffer requirements are usually 25–37% lower than SkB. Extensive simulations of RSkB further demonstrate that RSkB yields lower client buffer demand than other proposed systems.
Hsiang-Fu YuEmail:
  相似文献   
999.
1000.
This work considers non-terminating scheduling problems in which a system of multiple resources serves clients having variable needs. The system has m identical resources and n clients; in each time slot each resource may serve at most one client; in each such slot t each client γ has a rate, a real number ρ γ (t), that specifies his needs in this slot. The rates satisfy the restriction ∑ γ ρ γ (t)≤m for any slot t. Except of this restriction, the rates can vary in arbitrary fashion. (This contrasts most prior works in this area in which the rates of the clients are constant.) The schedule is required to be smooth as follows: a schedule is Δ -smooth if for all time intervals I the absolute difference between the amount of service received by each client γ to his nominal needs of ∑ tI ρ γ (t) is less than Δ. Our objective are online schedulers that produce Δ-smooth schedules where Δ is a small constant which is independent of m and n. Our paper constructs such schedulers; these are the first online Δ-smooth schedulers, with a constant Δ, for clients with arbitrarily variable rates in a single or multiple resource system. Furthermore, the paper also considers a non-concurrent environment in which there is an additional restriction that each client is served at most once in each time slot; it presents the first online smooth schedulers for variable rates under this restriction. The above non-concurrent restriction is crucial in some applications (e.g., CPU scheduling). It has been pointed out that this restriction “adds a surprising amount of difficulty” to the scheduling problem. However, this observation was never formalized and, of course, was never proved. Our paper formalizes and proves some aspects of this observation. Another contribution of this paper is the introduction of a complete information, two player game called the analog-digital confinement game. In such a game pebbles are located on the real line; the two players, the analog player and the digital player, take alternating turns and each one, in his turn, moves some of the pebbles; the digital player moves the pebbles backwards by discrete distances while the analog player moves the pebbles forward by analog distances; the aim of the analog player is to cause one pebble (or more) to escape a pre-defined real interval while the aim of the digital player is to confine the pebbles into the interval. We demonstrate that this game is a convenient framework to study the general question of how to approximate an analog process by a digital one. All the above scheduling results are established via this game. In this derivation, the pebbles represent the clients, the analog player generates the needs of the clients and the digital player generates the schedule. Dedicated to the memory of Professor Shimon Even for his inspiration and encouragement  相似文献   
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