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61.
The main objective of this paper is to relieve the power system engineers from the burden of the complex and time-consuming process of power system stabilizer (PSS) tuning. To achieve this goal, the paper proposes an automatic process for computerized tuning of PSSs, which is based on an iterative process that uses a linear matrix inequality (LMI) solver to find the PSS parameters. It is shown in the paper that PSS tuning can be written as a search problem over a non-convex feasible set. The proposed algorithm solves this feasibility problem using an iterative LMI approach and a suitable initial condition, corresponding to a PSS designed for nominal operating conditions only (which is a quite simple task, since the required phase compensation is uniquely defined). Some knowledge about the PSS tuning is also incorporated in the algorithm through the specification of bounds defining the allowable PSS parameters. The application of the proposed algorithm to a benchmark test system and the nonlinear simulation of the resulting closed-loop models demonstrate the efficiency of this algorithm.  相似文献   
62.
In this paper, a hybrid intelligent morphological approach is presented for stock market forecasting. It consists of a hybrid intelligent model composed of a Modular Morphological Neural Network (MMNN) and a Modified Genetic Algorithm (MGA), which searches for the minimum number of time lags for a correct time series representation, as well as by the initial weights, architecture and number of modules of the MMNN. Each element of the MGA population is trained via Back Propagation (BP) algorithm to further improve the parameters supplied by the MGA. Initially, the proposed method chooses the most tuned prediction model for time series representation, then it performs a behavioral statistical test in the attempt to adjust time phase distortions that appear in financial time series. An experimental analysis is conducted with the proposed method using four real world time series and five well-known performance measurements, demonstrating consistent better performance of this kind of morphological system.  相似文献   
63.
The complexity of constraints is a major obstacle for constraint-based software verification. Automatic constraint solvers are fundamentally incomplete: input constraints often build on some undecidable theory or some theory the solver does not support. This paper proposes and evaluates several randomized solvers to address this issue. We compared the effectiveness of a symbolic solver (CVC3), a random solver, two heuristic search solvers, and seven hybrid solvers (i.e. mix of random, symbolic, and heuristic solvers). We evaluated the solvers on a benchmark generated with a concolic execution of 9 subjects. The performance of each solver was measured by its precision, which is the fraction of constraints that the solver can find solution out of the total number of constraints that some solver can find solution. As expected, symbolic solving subsumes the other approaches for the 4 subjects that only generate decidable constraints. For the remaining 5 subjects, which contain undecidable constraints, the hybrid solvers achieved the highest precision (fraction of constraints that a solver can find a solution out of the total number of satisfiable constraints). We also observed that the solvers were complementary, which suggests that one should alternate their use in iterations of a concolic execution driver.  相似文献   
64.
Searching in a dataset for elements that are similar to a given query element is a core problem in applications that manage complex data, and has been aided by metric access methods (MAMs). A growing number of applications require indices that must be built faster and repeatedly, also providing faster response for similarity queries. The increase in the main memory capacity and its lowering costs also motivate using memory-based MAMs. In this paper, we propose the Onion-tree, a new and robust dynamic memory-based MAM that slices the metric space into disjoint subspaces to provide quick indexing of complex data. It introduces three major characteristics: (i) a partitioning method that controls the number of disjoint subspaces generated at each node; (ii) a replacement technique that can change the leaf node pivots in insertion operations; and (iii) range and k-NN extended query algorithms to support the new partitioning method, including a new visit order of the subspaces in k-NN queries. Performance tests with both real-world and synthetic datasets showed that the Onion-tree is very compact. Comparisons of the Onion-tree with the MM-tree and a memory-based version of the Slim-tree showed that the Onion-tree was always faster to build the index. The experiments also showed that the Onion-tree significantly improved range and k-NN query processing performance and was the most efficient MAM, followed by the MM-tree, which in turn outperformed the Slim-tree in almost all the tests.  相似文献   
65.
We describe a tracking controller for the dynamic model of a unicycle mobile robot by integrating a kinematic and a torque controller based on type-2 fuzzy logic theory and genetic algorithms. Computer simulations are presented confirming the performance of the tracking controller and its application to different navigation problems.  相似文献   
66.
In an adaptive and intelligent educational system (AIES), the process of learning pedagogical policies according the students needs fits as a Reinforcement Learning (RL) problem. Previous works have demonstrated that a great amount of experience is needed in order for the system to learn to teach properly, so applying RL to the AIES from scratch is unfeasible. Other works have previously demonstrated in a theoretical way that seeding the AIES with an initial value function learned with simulated students reduce the experience required to learn an accurate pedagogical policy. In this paper we present empirical results demonstrating that a value function learned with simulated students can provide the AIES with a very accurate initial pedagogical policy. The evaluation is based on the interaction of more than 70 Computer Science undergraduate students, and demonstrates that an efficient and useful guide through the contents of the educational system is obtained.  相似文献   
67.
While fractional calculus (FC) is as old as integer calculus, its application has been mainly restricted to mathematics. However, many real systems are better described using FC equations than with integer models. FC is a suitable tool for describing systems characterised by their fractal nature, long-term memory and chaotic behaviour. It is a promising methodology for failure analysis and modelling, since the behaviour of a failing system depends on factors that increase the model’s complexity. This paper explores the proficiency of FC in modelling complex behaviour by tuning only a few parameters. This work proposes a novel two-step strategy for diagnosis, first modelling common failure conditions and, second, by comparing these models with real machine signals and using the difference to feed a computational classifier. Our proposal is validated using an electrical motor coupled with a mechanical gear reducer.  相似文献   
68.
ABSTRACT

Gestural interaction devices emerged and originated various studies on multimodal human–computer interaction to improve user experience (UX). However, there is a knowledge gap regarding the use of these devices to enhance learning. We present an exploratory study which analysed the UX with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode. Evaluation tests took place in high school environments and public videogaming events. Two users would be present simultaneously in the same virtual reality (VR) environment: one as the helmsman aboard Vasco da Gama’s fifteenth-century Portuguese ship and the other as the mythical Adamastor stone giant at the Cape of Good Hope. The helmsman player wore a VR headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. This allowed a preliminary characterisation of UX, identifying challenges and potential use of these devices in multi-user virtual learning contexts. We also discuss the combined use of such devices, towards future development of similar systems, and its implications on learning improvement through multimodal human–computer interaction.  相似文献   
69.
70.
Cloud computing systems handle large volumes of data by using almost unlimited computational resources, while spatial data warehouses (SDWs) are multidimensional databases that store huge volumes of both spatial data and conventional data. Cloud computing environments have been considered adequate to host voluminous databases, process analytical workloads and deliver database as a service, while spatial online analytical processing (spatial OLAP) queries issued over SDWs are intrinsically analytical. However, hosting a SDW in the cloud and processing spatial OLAP queries over such database impose novel obstacles. In this article, we introduce novel concepts as cloud SDW and spatial OLAP as a service, and afterwards detail the design of novel schemas for cloud SDW and spatial OLAP query processing over cloud SDW. Furthermore, we evaluate the performance to process spatial OLAP queries in cloud SDWs using our own query processor aided by a cloud spatial index. Moreover, we describe the cloud spatial bitmap index to improve the performance to process spatial OLAP queries in cloud SDWs, and assess it through an experimental evaluation. Results derived from our experiments revealed that such index was capable to reduce the query response time from 58.20 up to 98.89 %.  相似文献   
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