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71.
The application of deep learning in the field of object detection has
experienced much progress. However, due to the domain shift problem, applying an
off-the-shelf detector to another domain leads to a significant performance drop. A
large number of ground truth labels are required when using another domain to train
models, demanding a large amount of human and financial resources. In order to avoid
excessive resource requirements and performance drop caused by domain shift, this
paper proposes a new domain adaptive approach to cross-domain vehicle detection. Our
approach improves the cross-domain vehicle detection model from image space and
feature space. We employ objectives of the generative adversarial network and cycle
consistency loss for image style transfer in image space. For feature space, we align
feature distributions between the source domain and the target domain to improve the
detection accuracy. Experiments are carried out using the method with two different
datasets, proving that this technique effectively improves the accuracy of vehicle
detection in the target domain. 相似文献
72.
Neural Machine Translation (NMT) is an end-to-end learning approach for
automated translation, overcoming the weaknesses of conventional phrase-based translation
systems. Although NMT based systems have gained their popularity in commercial
translation applications, there is still plenty of room for improvement. Being the most
popular search algorithm in NMT, beam search is vital to the translation result. However,
traditional beam search can produce duplicate or missing translation due to its target
sequence selection strategy. Aiming to alleviate this problem, this paper proposed neural
machine translation improvements based on a novel beam search evaluation function. And
we use reinforcement learning to train a translation evaluation system to select better
candidate words for generating translations. In the experiments, we conducted extensive
experiments to evaluate our methods. CASIA corpus and the 1,000,000 pairs of bilingual
corpora of NiuTrans are used in our experiments. The experiment results prove that the
proposed methods can effectively improve the English to Chinese translation quality. 相似文献
73.
《矿业科学技术学报(英文版)》2020,30(6):747-757
Digitalisation in mining refers to the use of computerised or digital devices or systems and digitised data that are to reduce costs, improve business productivity, and transform mining practices. However, it remains increasingly difficult for mining companies to decide which digital technologies are most relevant to their needs and individual mines. This paper provides an overview of digital technologies currently relevant to mining companies as presented and discussed by mining journals, the media and insight reports of leading consultancy agencies. Relevant technologies were systematically identified using text-mining techniques, and network analyses established the relations between significant technologies. Results demonstrated that currently 107 different digital technologies are pursued in the mining sector. Also, an analysis of the actual implementation of digital technologies in 158 active surface and underground mines reveals a limited uptake of digital technologies in general and that the uptake increases with the run-of-mine production. Large-scale mining operations appear to select and apply digital technologies suitable to their needs, whereas operations with lower production rates do not implement the currently available digital technologies to the same extent. These minor producers may require other digital transformation solutions tailored to their capabilities and needs and applicable to their scale of operations. 相似文献
74.
浮选机矿化器是用于浮选矿浆预处理的重要设备,其性能的优劣直接影响到浮选机的工作效果。文章通过流体力学仿真软件FLUENT对XJM-KS型浮选机矿化器的内部流场进行数值仿真,重点研究了聚焦式喷嘴布置所带来的流场特征。模拟结果表明,高速的矿浆射流能够在混合室内产生-2.43×10Pa的负压区,从而吸入大量的空气,实现空气与矿浆的有效混合与预矿化,与传统的机械搅拌式矿浆预处理装置相比,该矿化器能够大幅度提高预矿化效果。 相似文献
75.
人像智能分析指的是对视频或录像中的人像进行结构化和可视化分析,对目标人物进行性别、年龄、发型等特征的智能识别,这项技术在视频侦查中有极高的应用价值。人像识别早期的算法是通过人工提取特征,通过学习低级视觉特征来针对不同属性进行分类学习,这种基于传统方法的模型表现常常不尽如人意。在计算机视觉领域,通过海量图像数据学习的神经网络比传统方法有更丰富的信息量和特征可以被提取。文章尝试通过深度学习技术训练神经网络模型对行人进行检测和识别,对于衣着不同的行人进行智能识别,具有更好的鲁棒性,提升了视频人像识别的准确率,拓展了人工智能技术在身份识别领域的应用。 相似文献
76.
Creating the brain and interacting with the brain: an integrated approach to understanding the brain
In the past two decades, brain science and robotics have made gigantic advances in their own fields, and their interactions have generated several interdisciplinary research fields. First, in the ‘understanding the brain by creating the brain’ approach, computational neuroscience models have been applied to many robotics problems. Second, such brain-motivated fields as cognitive robotics and developmental robotics have emerged as interdisciplinary areas among robotics, neuroscience and cognitive science with special emphasis on humanoid robots. Third, in brain–machine interface research, a brain and a robot are mutually connected within a closed loop. In this paper, we review the theoretical backgrounds of these three interdisciplinary fields and their recent progress. Then, we introduce recent efforts to reintegrate these research fields into a coherent perspective and propose a new direction that integrates brain science and robotics where the decoding of information from the brain, robot control based on the decoded information and multimodal feedback to the brain from the robot are carried out in real time and in a closed loop. 相似文献
77.
Mohamed Becherif 《Asian journal of control》2019,21(4):2137-2154
Induction machines (IM) constitute a theoretically interesting and practically important class of nonlinear systems. They are frequently used as wind generators for their power/cost ratio. They are described by a fifth‐order nonlinear differential equation with two inputs and only three state variables available for measurement. The control task is further complicated by the fact that IM are subject to unknown (load) disturbances and the parameters can be of great uncertainty. One is then faced with the challenging problem of controlling a highly nonlinear system, with unknown time‐varying parameters, where the regulated output, besides being unmeasurable, is perturbed by an unknown additive signal. Passivity‐based control (PBC) is a well‐established structure‐preserving design methodology which has shown to be very powerful to design robust controllers for physical systems described by Euler‐Lagrange equations of motion. PBCs provide a natural procedure to "shape" the potential energy yielding controllers with a clear physical interpretation in terms of interconnection of the system with its environment and are robust vis á vis to unmodeled dissipative effects. One recent approach of PBC is the Interconnection and Damping Assignment Passivity‐Based Control (IDA‐PBC) which is a very useful technique to control nonlinear systems assigning a desired (Port‐Controlled Hamiltonian) structure to the closed‐loop. The aim of this paper is to give a survey on different PBC of IM. The originality of this work is that the author proves that the well known field oriented control of IM is a particular case of the IDA‐PBC with disturbance. 相似文献
78.
介绍了煤矿地面轨道运输矿车自动避障技术。首先介绍了基于雷达的矿车前方障碍物检测技术及其相关算法,然后详细介绍了基于机器视觉的矿车前方障碍物检测系统和常用的图像处理方法以及相关的算法,最后介绍了雷达和机器视觉融合的障碍物检测技术在煤矿地面轨道运输矿车自动避障过程中的应用。 相似文献
79.
为智能化地识别警戒作业人员出现的低觉醒、注意力下降的生理状态,本文介绍了一种基于FPGA和脑电信号处理的低觉醒状态检测与唤醒系统,系统通过传感器从大脑头皮采集脑电信号,转换为数字信号,经傅里叶变换获取了脑电信号的θ相对能量、α相对能量、重心频率、谱熵等4个特征量,由4个特征量表征低觉醒状态并运用支持向量机对低警戒状态进行识别,当识别出低觉醒状态时采用声音报警模块发出声音,唤醒警戒作业人员。设计系统能够较好地识别出低觉醒状态,识别率达90.8%,可为提高警戒作业工作绩效提供一种可穿戴的智能装备。 相似文献
80.
Evidence suggests that transient visual information, such as animations, may be more challenging to learn than static visualizations. However, when a procedural-manipulative task is involved, our evolved embodied cognition seems to reverse this transitory challenge. Hence, for object manipulative tasks, instructional animations may be more suitable than statics. We investigated this argument further by comparing animations with statics using a Lego task shown to university students, by examining three potential moderators of effectiveness: (a) the environment of manipulation (virtual or physical), (b) the quality of visual information (focused or unfocused), and (c) the presence of hands (no hands or with hands). In Experiment 1 we found an advantage of animation over statics, and no differences among the environments. In Experiment 2, we again observed an animation advantage, a small advantage of focused static information compared to unfocused static information, and a positive effect of not showing the hands. 相似文献