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21.
针对多目标绿色柔性作业车间调度问题(MGFJSP)的特点,提出从碳排放量、噪声和废弃物这3个指标来综合评定环境污染程度,建立了以最小化最大完成时间和环境污染程度为优化目标的MGFJSP模型,并提出了一种改进的人工蜂群算法来求解该模型。算法的具体改进包括:设计了一种三维向量的编码和对应解码方案,在跟随蜂搜索阶段引入一种有效的动态邻域搜索操作来提高算法的局部搜索能力,在侦查蜂阶段提出产生新食物源的策略用于增加种群的多样性。最后进行了实验研究与算法对比,以验证所建模型和所提算法的有效性。 相似文献
22.
为了揭示吐哈盆地克尔碱凹陷不同矿区煤质形成条件,探讨该区煤质与成煤环境的关系,基于对主采煤层样品工业分析、有害组分及灰成分指标等数据分析,在对克尔碱凹陷地层分布、含煤岩系特征等基本地质条件分析的基础上,运用煤地质学、煤岩学、煤化学等理论和方法,系统总结凹陷内各矿区煤层赋存特征、煤质特征,探讨区内煤岩煤质与成煤环境的关系。结果表明:研究区自西向东划分6个主要矿区,区内煤层主要发育于中侏罗统西山窑组(J2x)和下侏罗统八道湾组(J1b)地层之中。研究区煤质呈低灰、低硫、高挥发分特征,煤灰成分以SiO2、Al2O3为主。综合分析表明,研究区中-下侏罗统主要煤层形成于湖泊-河流三角洲淡水沉积环境,具陆相成煤特征,成煤环境温暖潮湿。 相似文献
23.
Evidence suggests that transient visual information, such as animations, may be more challenging to learn than static visualizations. However, when a procedural-manipulative task is involved, our evolved embodied cognition seems to reverse this transitory challenge. Hence, for object manipulative tasks, instructional animations may be more suitable than statics. We investigated this argument further by comparing animations with statics using a Lego task shown to university students, by examining three potential moderators of effectiveness: (a) the environment of manipulation (virtual or physical), (b) the quality of visual information (focused or unfocused), and (c) the presence of hands (no hands or with hands). In Experiment 1 we found an advantage of animation over statics, and no differences among the environments. In Experiment 2, we again observed an animation advantage, a small advantage of focused static information compared to unfocused static information, and a positive effect of not showing the hands. 相似文献
24.
A Distributed Virtual Environment (DVE) system offers a computer-generated virtual world in which individuals located at different
places in the physical world can interact with one another. In order to achieve real-time response for a large user base,
DVE systems need to have a scalable architecture. In this paper, we present the design of a grid-enabled service oriented
framework for facilitating the construction of scalable DVE systems on computing grids. A service component called “gamelet”
is proposed, whose distinctive mark is its high mobility for supporting dynamic load sharing. We propose a gamelet migration
protocol which can ensure the transparency and efficiency of gamelet migration, and an adaptive gamelet load-balancing (AGLB)
algorithm for making gamelet redistribution decisions at runtime. The algorithm considers both the synchronization costs of
the DVE system and network latencies inherent in the grid nodes. The activities of the users and the heterogeneity of grid
resources are also considered in order to carry out load sharing more effectively. We evaluate the performance of the proposed
mechanisms through a multiplayer online game prototype implemented using the Globus toolkit. The results show that our approach
can achieve faster response times and higher throughputs than some existing approaches.
This research is supported in part by the China National Grid project (863 program) and the HKU Foundation Seed Grant 28506002. 相似文献
25.
Defects are often present in rolled products, such as wire rod. The market demand for wire rod without any defects has increased. In the final wire rod products, defects originating from steel making, casting, pre‐rolling of billets and during wire rod rolling can appear. In this work, artificial V‐shaped longitudinal surface cracks have been analysed experimentally and by means of FEM. The results indicate that the experiments and FEM calculations show the same tendency except in two cases, where instability due to fairly “round” false round bars disturbed the experiment. FE studies in combination with practical experiments are necessary in order to understand the behaviour of the material flows in the groove and to explain whether the crack will open up as a V‐shape or if it will be closed as an I‐shape. 相似文献
26.
赵立娥 《湖南冶金职业技术学院学报》2006,6(1):61-63
控制环境是内部控制框架的基础,由于我国目前上市公司内部控制体系建设尚处于初级阶段,决定了其内部控制环境呈现出固有弊端.分析了我国上市公司在控制环境方面存在的缺陷,并提出了相应的优化措施,以期能对内部控制环境的完善起到一定的作用. 相似文献
27.
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29.
掌握了理论知识并不等于有了实战经验,更不等于有实战能力。从理论到有实战能力的飞跃,只有亲临生产线,在不断解决问题过程中实现。 相似文献
30.
Spatial collaboration is an everyday activity in which people work together to solve a spatial problem. For example, a group of people will often arrange furniture together or exchange directions with one another. Collaborative virtual environments using desktop PCs are particularly useful for spatial activities when the participants are distributed. This work investigates ways to enhance distributed, collaborative spatial activities. This paper explores how different frames of reference affect spatial collaboration. Specifically, it reports on an experiment that examines different combinations of exocentric and egocentric frames of reference with two users. Tasks involve manipulating an object, where one participant knows the objective (director) and the other performs the interactions (actor). It discusses the advantages and disadvantages of the different combinations for a spatial collaboration task. Findings from this study demonstrate that frames of reference affect collaboration in a variety of ways and simple exocentric-egocentric combinations do not always provide the most usable solution. 相似文献