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131.
Product optimization involves selecting design, manufacturing, and support attributes that can produce the best system. Producibility or manufacturability is the term often used to describe the relative ease of manufacturing a product. In complex systems, productibility optimization is a very difficult process, particularly when the values of many attributes are restricted by constraints. One challenge is to develop more universal producibility metrics for the conceptual design phase when design information is limited and drawings are nondimensional. This paper develops a new method for producibility optimization in conceptual design based on a combination of both decision theoretic and expert system techniques. Decision theoretic techniques provide the means to model the design for producibility problem in a manner that can deal with risk, uncertainty, and user (or corporate) preferences, and can effectively integrate diverse factors to provide a measure of the overall worth of a design. The particular decision theoretic approach employed is based on multi-attribute utility theory. An illustrative example of the methodology is applied to the conceptual design of a structural composite part.  相似文献   
132.
Memory loss in retrograde amnesia has long been held to be larger for recent periods than for remote periods, a pattern usually referred to as the Ribot gradient. One explanation for this gradient is consolidation of long-term memories. Several computational models of such a process have shown how consolidation can explain characteristics of amnesia, but they have not elucidated how consolidation must be envisaged. Here findings are reviewed that shed light on how consolidation may be implemented in the brain. Moreover, consolidation is contrasted with alternative theories of the Ribot gradient. Consolidation theory, multiple trace theory, and semantization can all handle some findings well but not others. Conclusive evidence for or against consolidation thus remains to be found. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
133.
杨新军 《水利水电快报》2006,27(24):83-88,105
在设计一个新的灌溉配水系统时,渠道容量是一个不易确定的参数,因为农场用户提出供水的时间和水量通常是不确定的,取决于季节、气候、农作物种类等因素。渠道容量对灌溉投资和服务质量有重要的影响。提出运用排队理论确定渠道容量的大小。依据该理论,服务系统需提供的容量取决于将要达到的服务水平,以及顾客到达时间和服务时间的平均密度和分布规律。将灌溉渠道容量比作排队系统的服务能力。研究了指数分配和非指数分配模型及10个连续的灌溉周期。计算实例显示,同传统的Clement方程相比,该方法的结果相当可信。  相似文献   
134.
This study examines the links between antecedents and consequences of Gabonese teachers' (N= 152) work motivation. The theoretical underpinnings are based on the Motivational Model of Job Burnout (MMJB) which is grounded in Self-Determination Theory (SDT) and states that the more supervisors satisfy an employee's need for self-determination, competence, and relatedness, the more self-determined is the latter's work motivation. The level of self-determined motivation has an impact on job satisfaction, which in turn determines life satisfaction. Higher levels of self-determined motivation also buffer emotional exhaustion and psychological distress. The model was confirmed via structural equation modeling and provides support for the validity and generalizability of the MMJB and SDT. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
135.
This work presents the derivation of the exact dynamic stiffness matrix for a high‐order beam element. The terms are found directly from the solutions of the differential equations that describe the deformations of the cross‐section according to the high‐order theory, which include cubic variation of the axial displacements over the cross‐section of the beam. The model has six degrees of freedom at the two ends, one transverse displacement and two rotations, and the end forces are a shear force and two end moments. Using the dynamic stiffness matrix exact vibration frequencies for beams with various combinations of boundary conditions are tabulated and compared with results from the Bernoulli–Euler and Timoshenko beam models. Copyright © 2003 John Wiley & Sons, Ltd.  相似文献   
136.
机器人骨骼-肌肉系统工程模拟的动态分析   总被引:1,自引:0,他引:1  
用振动学理论对仿人机器人骨骼-肌肉系统工程模型进行了分析,并提出了一种控制振动的方法,提高仿人机器人运动精度和缩短达到稳定的时间,同时阐述了这种方法的可行性。  相似文献   
137.
Many-Body Terms in van der Waals Cohesion Energy of Nanotubes   总被引:2,自引:0,他引:2  
We have developed a model for the calculation of van der Waals force for layered systems with axial symmetry. Our result can be applied to compute the cohesion of a carbon nanotube to a substrate, the cohesion between nanotubes, and between shells of multiwall nanotubes. We have obtained unusal power laws for the distance dependence of the many-body van der Waals potential.  相似文献   
138.
This paper reports the findings of a detailed study of Web-based systems design (WBSD) practices in Ireland based on data collected over a 3-year period (2002–2005), the objectives of which were to (1) contribute towards a richer understanding of the current “real-world” context of WBSD by characterising the profile of a typical project (team size, timeframe, nature of requirements, etc.) and identifying the key challenges, constraints, and imperatives (i.e. “mediating factors”) faced by Web-based system designers, and (2) understand how those contextual parameters and mediating factors influence the activity of WBSD as regards the selection and enactment of whatever design practices are therefore engaged (i.e. the use of methods, procedures, etc.). Data was gathered through a survey which yielded 165 usable responses, and later through a series of semi-structured qualitative interviews. Using grounded theory, an explanatory conceptual framework is derived, based on an extension of the “method-in-action” model, the application of which to WBSD has not been previously investigated in depth. It is proposed that this framework of WBSD issues is valuable in a number of ways to educators, researchers, practitioners, and method engineers.  相似文献   
139.
Learning to act in a multiagent environment is a difficult problem since the normal definition of an optimal policy no longer applies. The optimal policy at any moment depends on the policies of the other agents. This creates a situation of learning a moving target. Previous learning algorithms have one of two shortcomings depending on their approach. They either converge to a policy that may not be optimal against the specific opponents' policies, or they may not converge at all. In this article we examine this learning problem in the framework of stochastic games. We look at a number of previous learning algorithms showing how they fail at one of the above criteria. We then contribute a new reinforcement learning technique using a variable learning rate to overcome these shortcomings. Specifically, we introduce the WoLF principle, “Win or Learn Fast”, for varying the learning rate. We examine this technique theoretically, proving convergence in self-play on a restricted class of iterated matrix games. We also present empirical results on a variety of more general stochastic games, in situations of self-play and otherwise, demonstrating the wide applicability of this method.  相似文献   
140.
高等职业技术教育要求把握好理论教学与实践教学的关系,探索适合培养目标的教学方法,综合运用多种教学方法,十分重视搞好实践教学,适度调整教材结构和测评方法,把教书与育人结合起来。  相似文献   
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