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141.
Using social media in business, referred to as social business, is exploding. In reviewing past research according to brand-driving efforts for products, customers, employees, and business partners, we find a focus on benefits, with little attention to risks. Seemingly disregarded in the IS literature is the risk of electronic discovery resulting from legal actions. We categorize and exemplify risks, while analyzing the legal risk. We conclude by providing recommendations for practice and directions for future research.  相似文献   
142.
Abstract

The author describes USBE's Website, which meets virtually every back issue need of the serials librarian. An online catalog of over 17,000 scholarly journal title holdings, order page, membership application, and a fee-free out-of-print book search service are some of the features of the USBE site. The USBE Web pages also include instructions on how to donate surplus periodicals to the nonprofit organization, as well as special offers and other news pertinent to serials librarians. Includes interview comments by USBE President, John Zubal and USBE Operations Manager, Jean Marie Zubal.  相似文献   
143.
聚合签名是一种将n个来自于n不同签名者对n个不同消息m的签名聚合成一个单一签名的数字签名技术。利用双线性对技术,提出了一种有效的基于身份的聚合签名方案。同已有的基于身份的聚合签名方案相比,该方案在签名验证方面具有较低的计算成本。最后利用计算Diffie-Hellman问题的困难性在随机预言模型下证明了该方案在适应性选择消息和身份攻击下的不可伪造性。  相似文献   
144.
For the all-ones lower triangular matrices, the upper and lower bounds on rigidity are known to match [P. Pudlak, Z. Vavrin, Computation of rigidity of order n2/r for one simple matrix, Comment Math. Univ. Carolin. 32 (2) (1991) 213-218]. In this short note, we apply these techniques to the all-ones extended lower triangular matrices, to obtain upper and lower bounds with a small gap between the two; we show that the rigidity is .  相似文献   
145.
We give a simple O(nlogn) algorithm to compute the convex hull of the (possibly Θ(n2)) intersection points in an arrangement of n line segments in the plane. We also show an arrangement of dn hyperplanes in d-dimensions whose arrangement has Θ(nd−1) intersection points on the convex hull.  相似文献   
146.
Typically, flow volumes are visualized by defining their boundary as iso‐surface of a level set function. Grid‐based level sets offer a good global representation but suffer from numerical diffusion of surface detail, whereas particle‐based methods preserve details more accurately but introduce the problem of unequal global representation. The particle level set (PLS) method combines the advantages of both approaches by interchanging the information between the grid and the particles. Our work demonstrates that the PLS technique can be adapted to volumetric dye advection via streak volumes, and to the visualization by time surfaces and path volumes. We achieve this with a modified and extended PLS, including a model for dye injection. A new algorithmic interpretation of PLS is introduced to exploit the efficiency of the GPU, leading to interactive visualization. Finally, we demonstrate the high quality and usefulness of PLS flow visualization by providing quantitative results on volume preservation and by discussing typical applications of 3D flow visualization.  相似文献   
147.
Although considerable attention in recent years has been given to the problem of symmetry detection in general shapes, few methods have been developed that aim to detect and quantify the intrinsic symmetry of a shape rather than its extrinsic, or pose‐dependent symmetry. In this paper, we present a novel approach for efficiently computing symmetries of a shape which are invariant up to isometry preserving transformations. We show that the intrinsic symmetries of a shape are transformed into the Euclidean symmetries in the signature space defined by the eigenfunctions of the Laplace‐Beltrami operator. Based on this observation, we devise an algorithm which detects and computes the isometric mappings from the shape onto itself. We show that our approach is both computationally efficient and robust with respect to small non‐isometric deformations, even if they include topological changes.  相似文献   
148.
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely pleasing and realistic three‐dimensional sound, but to achieve best results it's necessary either to measure or to estimate individual Head Related Transfer Function (HRTF). This function is strictly related to the peculiar features of ears and face of the listener. Recent sound scattering simulation techniques can calculate HRTF starting from an accurate 3D model of a human head. Hence, the use of binaural rendering on large scale (i.e. video games, entertainment) could depend on the possibility to produce a sufficiently accurate 3D model of a human head, starting from the smallest possible input. In this paper we present a completely automatic system, which produces a 3D model of a head starting from simple input data (five photos and some key‐points indicated by user). The geometry is generated by extracting information from images and accordingly deforming a 3D dummy to reproduce user head features. The system proves to be fast, automatic, robust and reliable: geometric validation and preliminary assessments show that it can be accurate enough for HRTF calculation.  相似文献   
149.
We present an algorithm for detecting and extracting the silhouette edges of a triangle mesh in real time using Graphical Processing Units (GPUs). We also propose a tessellation strategy for visualizing the mesh with smooth silhouettes through a continuous blend between Bézier patches with varying level of detail. Furthermore, we show how our techniques can be integrated with displacement and normal mapping. We give details on our GPU implementation and provide a performance analysis with respect to mesh size.  相似文献   
150.
In geographic information retrieval, queries often name geographic regions that do not have a well-defined boundary, such as “Southern France.” We provide two algorithmic approaches to the problem of computing reasonable boundaries of such regions based on data points that have evidence indicating that they lie either inside or outside the region. Our problem formulation leads to a number of subproblems related to red-blue point separation and minimum-perimeter polygons, many of which we solve algorithmically. We give experimental results from our implementation and a comparison of the two approaches. This research is supported by the EU-IST Project No. IST-2001-35047 (SPIRIT) and by grant WO 758/4-2 of the German Research Foundation (DFG).  相似文献   
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