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141.
In this paper, a technique is proposed for the rendering of transparent objects interactively using the method of refractive rendering. In the proposed technique, the refractive rendering algorithm is performed in two stages, namely the pre‐computation stage and the shading stage. In the pre‐computation stage, ray‐traced information, including directions and positions of rays, are generated by a ray tracing process and are stored in a set of ray lists. In the shading stage, these data are retrieved from the ray lists for computing the shading of an object. Using the proposed technique, photorealistic image of transparent objects and gemstones with various cuttings, material properties, lighting and background can be rendered interactively. By combining the refractive rendering technique with conventional shading techniques, jewelry and crystal designs can be rendered at a much higher speed comparing with conventional ray tracing techniques.  相似文献   
142.
The present paper describes a new algorithm to calculate the watershed transform through rain simulation of greyscale digital images by means of pixel arrowing. The efficiency of this method is based on limiting the necessary neighbouring operations to compute the transform to the outmost, and in the total number of scannings performed over the whole image. The experiments demonstrate that the proposed algorithm is able to significantly reduce the running time of the fastest known algorithm without involving any loss of efficiency.  相似文献   
143.
We present a new post processing method of simulating depth of field based on accurate calculations of circles of confusion. Compared to previous work, our method derives actual scene depth information directly from the existing depth buffer, requires no specialized rendering passes, and allows easy integration into existing rendering applications. Our implementation uses an adaptive, two‐pass filter, producing a high quality depth of field effect that can be executed entirely on the GPU, taking advantage of the parallelism of modern graphics cards and permitting real time performance when applied to large numbers of pixels.  相似文献   
144.
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146.
In this paper we present a new radiosity algorithm, based on the notion of a well distributed ray set (WDRS). A WDRS is a set of rays, connecting mutually visible points and patches, that forms an approximate representation of the radiosity operator and the radiosity distribution. We propose an algorithm that constructs an optimal WDRS for a given accuracy and mesh. The construction is based on discrete importance sampling as in previously proposed stochastic radiosity algorithms, and on quasi Monte Carlo sampling. Quasi Monte Carlo sampling leads to faster convergence rates and the fact that the sampling is deterministic makes it possible to represent the well distributed ray set very efficiently in computer memory. Like previously proposed stochastic radiosity algorithms, the new algorithm is well suited for computing the radiance distribution in very complex diffuse scenes, when it is not feasible to explicitly compute and store form factors as in classical radiosity algorithms. Experiments show that the new algorithm is often more efficient than previously proposed Monte Carlo radiosity algorithms by half an order of magnitude and more.  相似文献   
147.
Speed-up fractal image compression with a fuzzy classifier   总被引:4,自引:0,他引:4  
This paper presents a fractal image compression scheme incorporated with a fuzzy classifier that is optimized by a genetic algorithm. The fractal image compression scheme requires to find matching range blocks to domain blocks from all the possible division of an image into subblocks. With suitable classification of the subblocks by a fuzzy classifier we can reduce the search time for this matching process so as to speedup the encoding process in the scheme. Implementation results show that by introducing three image classes and using fuzzy classifier optimized by a genetic algorithm the encoding process can be speedup by about 40% of an unclassified encoding system.  相似文献   
148.
宋万忠 《电讯技术》1997,37(5):24-33
本文介绍了一种利用数字信号处理器TMS320C25用作雷达数据实时处理,利用图形处理器TMS34010用作雷达视频图象处理,完成雷达视频图象彩色显示的雷达终端。  相似文献   
149.
W.A.  H.J. 《Pattern recognition》1995,28(12):1985-1992
A fast digital Radon transform based on recursively defined digital straight lines is described, which has the sequential complexity of N2 log N additions for an N × N image. This transform can be used to evaluate the Hough transform to detect straight lines in a digital image. Whilst a parallel implementation of the Hough transform algorithm is difficult because of global memory access requirements, the fast digital Radon transform is vectorizable and therefore well suited for parallel computation. The structure of the fast algorithm is shown to be quite similar to the FFT algorithm for decimation in frequency. It is demonstrated that even for sequential computation the fast Radon transform is an attractive alternative to the classical Hough transform algorithm.  相似文献   
150.
Images acquired by heterogeneous image sensors may provide complementary information about the scene, for instance, the visual image can provide personal identification information like the facial pattern while the infrared (IR) or millimeter wave image can detect the suspicious regions of concealed weapons. Usually, a technique, namely multiresolution pixel-level image fusion is applied to integrate the information from multi-sensor images. However, when the images are significantly different, the performance of the multiresolution fusion algorithms is not always satisfactory. In this study, a new strategy consisting of two steps is proposed. The first step is to use an unsupervised fuzzy k-means clustering to detect the concealed weapon from the IR image. The detected region is embedded in the visual image in the second step and this process is implemented with a multiresolution mosaic technique. Therefore, the synthesized image retains the quality comparable to the visual image while the region of the concealed weapon is highlighted and enhanced. The experimental results indicate the efficiency of the proposed approach.This material is based on part of the work carried out at the SPCR laboratory of Lehigh University and the work is partially supported by the U. S. Army Research Office under grant number DAAD19-00-1-0431. The content of the information does not necessarily reflect the position or the policy of the federal government, and no official endorsement should be inferred.  相似文献   
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