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41.
We introduce a new GPGPU-based real-time dense stereo matching algorithm. The algorithm is based on a progressive multi-resolution pipeline which includes background modeling and dense matching with adaptive windows. For applications in which only moving objects are of interest, this approach effectively reduces the overall computation cost quite significantly, and preserves the high definition details. Running on an off-the-shelf commodity graphics card, our implementation achieves a 36 fps stereo matching on 1024 × 768 stereo video with a fine 256 pixel disparity range. This is effectively same as 7200 M disparity evaluations per second. For scenes where the static background assumption holds, our approach outperforms all published alternative algorithms in terms of the speed performance, by a large margin. We envision a number of potential applications such as real-time motion capture, as well as tracking, recognition and identification of moving objects in multi-camera networks.  相似文献   
42.
This paper presents an effective scheme for clustering a huge data set using a PC cluster system, in which each PC is equipped with a commodity programmable graphics processing unit (GPU). The proposed scheme is devised to achieve three-level hierarchical parallel processing of massive data clustering. The divide-and-conquer approach to parallel data clustering is employed to perform the coarse-grain parallel processing by multiple PCs with a message passing mechanism. By taking advantage of the GPU’s parallel processing capability, moreover, the proposed scheme can exploit two types of the fine-grain data parallelism at the different levels in the nearest neighbor search, which is the most computationally-intensive part of the data-clustering process. The performance of our scheme is discussed in comparison with that of the implementation entirely running on CPU. Experimental results clearly show that the proposed hierarchial parallel processing can remarkably accelerate the data clustering task. Especially, GPU co-processing is quite effective to improve the computational efficiency of parallel data clustering on a PC cluster. Although data-transfer from GPU to CPU is generally costly, acceleration by GPU co-processing is significant to save the total execution time of data-clustering.  相似文献   
43.
Cross-Approximate Entropy (Cross-ApEn) is a useful measure to quantify the statistical dissimilarity of two time series. In spite of the advantage of Cross-ApEn over its one-dimensional counterpart (Approximate Entropy), only a few studies have applied it to biomedical signals, mainly due to its high computational cost. In this paper, we propose a fast GPU-based implementation of the Cross-ApEn that makes feasible its use over a large amount of multidimensional data. The scheme followed is fully scalable, thus maximizes the use of the GPU despite of the number of neural signals being processed. The approach consists in processing many trials or epochs simultaneously, with independence of its origin. In the case of MEG data, these trials can proceed from different input channels or subjects. The proposed implementation achieves an average speedup greater than 250× against a CPU parallel version running on a processor containing six cores. A dataset of 30 subjects containing 148 MEG channels (49 epochs of 1024 samples per channel) can be analyzed using our development in about 30 min. The same processing takes 5 days on six cores and 15 days when running on a single core. The speedup is much larger if compared to a basic sequential Matlab® implementation, that would need 58 days per subject. To our knowledge, this is the first contribution of Cross-ApEn measure computation using GPUs. This study demonstrates that this hardware is, to the day, the best option for the signal processing of biomedical data with Cross-ApEn.  相似文献   
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The general purpose computing on graphics processing unit (GP-GPU) has emerged as a new cost effective parallel computing paradigm in high performance computing research that enables large amount of data to be processed in parallel. Large scale scientific data intensive applications have been playing an important role in modern high performance computing research. A common access pattern into such scientific data analysis applications is multi-dimensional range query, but not much research has been conducted on multi-dimensional range query on the GPU. Inherently multi-dimensional indexing trees such as R-Trees are not well suited for GPU environment because of its irregular tree traversal. Traversing irregular tree search path makes it hard to maximize the utilization of massively parallel architectures. In this paper, we propose a novel MPTS (Massively Parallel Three-phase Scanning) R-tree traversal algorithm for multi-dimensional range query, that converts recursive access to tree nodes into sequential access. Our extensive experimental study shows that MPTS R-tree traversal algorithm on NVIDIA Tesla M2090 GPU consistently outperforms traditional recursive R-trees search algorithm on Intel Xeon E5506 processors.  相似文献   
46.
基于嵌入式移动GPU的离散傅里叶变换并行优化   总被引:1,自引:0,他引:1  
GPGPU能够针对计算密集型的计算问题进行大规模的并行加速,为DFT在嵌入式平台上的高效实现提供了一种新的方式.基于Mali-T604嵌入式GPU实现了针对DFT和FFT的并行加速方案,并进行了实际测试.实验结果证明,所设计的并行方案能够在ARM嵌入式平台上有效加速DFT和FFT,可大大提升移动设备进行数字信号处理的实时性.  相似文献   
47.
Efficient sorting is a key requirement for many computer science algorithms. Acceleration of existing techniques as well as developing new sorting approaches is crucial for many real‐time graphics scenarios, database systems, and numerical simulations to name just a few. It is one of the most fundamental operations to organize and filter the ever growing massive amounts of data gathered on a daily basis. While optimal sorting models for serial execution on a single processor exist, efficient parallel sorting remains a challenge. In this paper, we present a hardware‐optimized parallel implementation of the radix sort algorithm that results in a significant speed up over existing sorting implementations. We outperform all known General Processing Unit (GPU) based sorting systems by about a factor of two and eliminate restrictions on the sorting key space. This makes our algorithm not only the fastest, but also the first general GPU sorting solution.  相似文献   
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49.
基于OpenCL的并行方腔流加速性能分析*   总被引:1,自引:0,他引:1  
本文提出了一种使用OpenCL技术对方腔流问题进行加速计算的方法。在计算方腔流问题时,本文将其转换为N-S方程通过空间有限差分和龙格库塔时间差分求解,并使用局部缓存等技术进行GPU优化。实验在Nvidia和ATI平台对所给算法进行评测。结果显示,OpenCL相对其串行版本加速约30倍左右。  相似文献   
50.
Holographic Optical Tweezers (HOT) are a versatile way of manipulating microscopic particles in 3D. However, their ease of use has been hampered by the computational load of calculating the holograms, resulting in an unresponsive system. We present a program for generating these holograms on a consumer Graphics Processing Unit (GPU), coupled to an easy-to-use interface in LabVIEW (National Instruments). This enables a HOT system to be set up without writing any additional code, as well as providing a platform enabling the fast generation of other holograms. The GPU engine calculates holograms over 300 times faster than the same algorithm running on a quad core CPU. The hologram algorithm can be altered on-the-fly without recompiling the program, allowing it to be used to control Spatial Light Modulators in any situation where the hologram can be calculated in a single pass. The interface has also been rewritten to take advantage of new features in LabVIEW 2010. It is designed to be easily modified and extended to integrate with hardware other than our own.  相似文献   
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