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51.
Erosive runoff is a recurring problem and is a source of sometimes deadly muddy floods in the Pays de Caux (France). The risk results from a conjunction of natural factors and human activity. Efficient actions against runoff in agricultural watersheds are well known. However they are still difficult to implement as they require co-operation between stakeholders. Local actors thus need tools to help them understand the collective consequences of their individual decisions and help to initiate a process of negotiation between them. We decided to use a participatory approach called companion modelling (ComMod), and, in close collaboration with one of the first group of local stakeholders, to create a role-playing game (RPG) to facilitate negotiations on the future management of erosive runoff. This paper describes and discusses the development of the RPG and its use with other groups of local stakeholders within the framework of two game sessions organized by two different watershed management committees. During the joint construction step, stakeholders shared their viewpoints about the environment, agents, rules, and how to model runoff in preparation for the creation of the RPG. During the RPG sessions, two groups of eight players, including farmers, mayors and watershed advisors, were confronted with disastrous runoff in a fictive agricultural watershed. Results showed that they managed to reduce runoff by 20–50% by engaging a dialogue about grass strips, storage ponds and management of the intercrop period. However, further progress is still needed to better control runoff through the implementation of better agricultural practices because, during the RPG sessions, the watershed advisors did not encourage farmers to do so. Because of the complexity of management problems, results of jointly constructing the game and the RPG sessions showed that modelling and simulation can be a very useful way of accompanying the collective learning process. This new way of working was welcomed by the participants who expressed their interest in organizing further RPG sessions.  相似文献   
52.
Recent evolutions on forging process induce more complex shape on forging die. These evolutions, combined with High Speed Machining (HSM) process of forging die lead to important increase in time for machining preparation. In this context, an original approach for generating machining process based on machining knowledge is proposed in this paper. The core of this approach is to decompose a CAD model of complex forging die in geometrical features. Technological data and topological relations are aggregated to a geometrical feature in order to create machining features. Technological data, such as material, surface roughness and form tolerance are defined during forging process and dies design. These data are used to choose cutting tools and machining strategies. Topological relations define relative positions between the surfaces of the die CAD model. After machining features identification cutting tools and machining strategies currently used in HSM of forging die, are associated to them in order to generate machining sequences. A machining process model is proposed to formalize the links between information imbedded in the machining features and the parameters of cutting tools and machining strategies. At last machining sequences are grouped and ordered to generate the complete die machining process. In this paper the identification of geometrical features is detailed. Geometrical features identification is based on machining knowledge formalization which is translated in the generation of maps from STL models. A map based on the contact area between cutting tools and die shape gives basic geometrical features which are connected or not according to the continuity maps. The proposed approach is illustrated by an application on an industrial study case which was accomplished as part of collaboration.  相似文献   
53.
In this paper, we present a new method for segmenting closed contours and surfaces. Our work builds on a variant of the minimal path approach. First, an initial point on the desired contour is chosen by the user. Next, new keypoints are detected automatically using a front propagation approach. We assume that the desired object has a closed boundary. This a-priori knowledge on the topology is used to devise a relevant criterion for stopping the keypoint detection and front propagation. The final domain visited by the front will yield a band surrounding the object of interest. Linking pairs of neighboring keypoints with minimal paths allows us to extract a closed contour from a 2D image. This approach can also be used for finding an open curve giving extra information as stopping criteria. Detection of a variety of objects on real images is demonstrated. Using a similar idea, we can extract networks of minimal paths from a 3D image called Geodesic Meshing. The proposed method is applied to 3D data with promising results.
Laurent D. CohenEmail:
  相似文献   
54.
This paper presents a detailed characterisation of user behaviour for a series of interactive video experiments over a 12 month period, in which we served popular sporting and musical content. In addition to generic VCR-like features, our custom-built video-on-demand application provides advanced interactivity features such as bookmarking. The dramatic impact of such functionality on how users consume content is studied and analysed. We discuss in detail how this user behaviour can be exploited by content distributors to improve user experience. Specifically, we study how simple dynamic bookmark placement and interactivity-aware content pre-fetching and replication can reduce the impact of highly interactive media on CDN performance.  相似文献   
55.
The Linux kernel does not export a stable, well-defined kernel interface, complicating the development of kernel-level services, such as device drivers and file systems. While there does exist a set of functions that are exported to external modules, this set of functions frequently changes, and the functions have implicit, ill-documented preconditions. No specific debugging support is provided. We present Diagnosys, an approach to automatically constructing a debugging interface for the Linux kernel. First, a designated kernel maintainer uses Diagnosys to identify constraints on the use of the exported functions. Based on this information, developers of kernel services can then use Diagnosys to generate a debugging interface specialized to their code. When a service including this interface is tested, it records information about potential problems. This information is preserved following a kernel crash or hang. Our experiments show that the generated debugging interface provides useful log information and incurs a low performance penalty.  相似文献   
56.
57.
This paper describes a nonlinear programming‐based robust design methodology for controllers and prefilters of a predefined structure for the linear time‐invariant systems involved in the quantitative feedback theory. This controller and prefilter synthesis problem is formulated as a single optimization problem with a given performance optimization objective and constraints enforcing stability and various specifications usually enforced in the quantitative feedback theory. The focus is set on providing constraints expression that can be used in standard nonlinear programming solvers. The nonlinear solver then computes in a single‐step controller and prefilter design parameters that satisfy the prescribed constraints and maximizes the performance optimization objective. The effectiveness of the proposed approach is demonstrated through a variety of difficult design cases like resonant plants, open‐loop unstable plants, and plants with variation in the time delay. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   
58.
We address the problem of state observation for a system whose dynamics may involve poorly known, perhaps even nonlocally Lipschitz functions and whose output measurement may be corrupted by noise. It is known that one way to cope with all these uncertainties and noise is to use a high-gain observer with a gain adapted on-line. The proposed method, while presented for a particular case, relies on a “generic” analysis tool based on the study of differential inequalities involving quadratic functions of the error system in two coordinate frames plus the gain adaptation law. We establish that, for bounded system solutions, the estimated state and the gain are bounded. Moreover, we provide an upper bound for the mean value of the error signals as a function of the observer parameters. Since due to perturbations the gain adaptation law may drive the observer/plant interconnection to nearby boundary of its stability region, oscillatory behavior may emerge. To overcome this issue, we suggest an adaptive procedure based on a space averaging technique involving several copies of the observer.  相似文献   
59.
60.
Since wavelets were introduced in the radiosity algorithm 5, surprisingly little research has been devoted to higher order wavelets and their use in radiosity algorithms. A previous study 13 has shown that wavelet radiosity, and especially higher order wavelet radiosity was not bringing significant improvements over hierarchical radiosity and was having a very important extra memory cost, thus prohibiting any effective computation. In this paper, we present a new implementation of wavelets in the radiosity algorithm, that is substantially different from previous implementations in several key areas (refinement oracle, link storage, resolution algorithm). We show that, with this implementation, higher order wavelets are actually bringing an improvement over standard hierarchical radiosity and lower order wavelets.  相似文献   
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