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71.
罗诗旻 《浙江工业大学学报》2014,(3):350-354
《失乐园》以《创世纪》中人类堕落故事为核心情节,它和《圣经》的关联不言自明,同时两个文本之间的差异也显而易见。本文从弥尔顿的神学思想、《失乐园》对《圣经》的神义论解读以及《失乐园》与《圣经》的叙事结构三个方面,对《失乐园》创作与《圣经》相关文本的关系作初步的探索,并得出结论:作为《圣经》叙事的复叙事,《失乐园》不是对后者的简单重复,而是在传统外壳之下的变革甚至颠覆,体现了时代和观念的巨大转变。 相似文献
72.
良善文化原型的包装设计创新 总被引:1,自引:1,他引:0
目的探讨传统造物原型设计中的良善文化基因。方法从大小传统文化原型样态中求证传统中国普遍存在的伦理视觉,在"仁礼"结构中孕育的可视化良善图景可以作为文化视觉承载着社会前进的动力。以实例进行比较分析,阐扬文明基因中良善设计所起的"明教化、正人伦"的社会映射,说明包装设计作为生活必备物在精神与物质传播中的中介作用。结论华夏文明的智慧在于道德伦理的凡俗生活物质转化,良善图景内蕴的个体信仰与国家精神正是当代包装设计继承的价值和设计创造的意义。 相似文献
73.
浅析格非《人面桃花》的多重叙事视角 总被引:1,自引:0,他引:1
黄丽娟 《常州信息职业技术学院学报》2008,7(2):43-45
从叙事视角出发来分析格非沉寂十年后的力作《人面桃花》,主要分析小说中四个叙事角度。在个人的叙述话语中来构建那个乌托邦的历史,从多角度来展现主题。 相似文献
74.
董说的《西游补》虽以补《西游记》的面目出现,但它不仅在哲学精神上深刻质疑了原书,而且重新构建了一个全新的哲学、艺术世界。本文从其反《西游记》的整体构建、历史现实相结合的梦境叙事逻辑两个方面进行论述,以窥中国古典神魔小说曾经达到的高度。 相似文献
75.
K. Margaret McVeigh 《Digital Creativity》2013,24(2):78-90
This article proposes the Poetics of Mosaic Narrative as a tool for telling dramatically compelling interactive new media stories. In doing so it validates the crucial elements of cinematic storytelling in the digital medium, which due to its fragmentary, variable and re-combinatory nature, affords the opportunity for audience interaction. In particular it focuses on the theory and practice of the prominent new media theorist, Lev Manovich, as a means of investigating and creating a practical poetics. The key element of the Poetics of Mosaic Narrative is the expansion of the previously forgotten and undeveloped Russian formalist concept of cinematurgy. This concept, as originally proposed but not elaborated by Kazansky, encompasses the notion of the creation of cinematic new media narrative as a mosaic—integrally driven by the narrative systems of plot, as well as the cinematic systems of visual style created by the techniques of cinema—montage, cinematography and mise-en-scene. 相似文献
76.
Rebecca Young 《Digital Creativity》2013,24(2):97-112
Remembering Bogle Chandler is a digital narrative that incorporates photos, line drawings, text and sound playable using a graphical user interface (GUI). The work describes the characters and events surrounding the mysterious deaths of Gilbert Bogle and Margaret Chandler in Sydney on New Year's Day 1963. Users can retrieve and play 104 movie clips (photographic images, animations, text and sound) from the project's digital library. The GUI is both an image illustrating connections between movie clips and an instrument for controlling them.Remembering Bogle Chandler tells an old story in a new way. In order to explore the novel qualities of the work, this article employs terminology and concepts from three essentialist theories of digital media that define the ways in which digital media differ from old or legacy media. To assess the impact of these properties on storytelling, the article also explores audience responses to the work. 相似文献
77.
Eric Kabisch 《Digital Creativity》2013,24(1):46-54
This paper is centred on research in the development of a mobile media and art project. Datascape is a geographic storytelling and visualisation platform that supports the telling of locative narratives by artists, researchers, educators and community groups. In this paper, the guiding principles of the project are discussed in relation to the theme of the conference, ‘After Media’.1 The suggestion is that we think of this term not as a time beyond the demise of some particular media, but instead consider the term after-media as an approach where the goals of a new medium are made explicit in relation to its historical foundations and practices. The goals and trajectories of the Datascape project are discussed within the scope of mobile and locative media. 相似文献
78.
Along with the increased need for information systems comes the need to protect the data in these systems. MIS managers face the challenge of finding the best measures of system security. This article provides a structural methodology for building controls into the system during systems design. 相似文献
79.
Kray Laura J.; George Linda G.; Liljenquist Katie A.; Galinsky Adam D.; Tetlock Philip E.; Roese Neal J. 《Canadian Metallurgical Quarterly》2010,98(1):106
Four experiments explored whether 2 uniquely human characteristics—counterfactual thinking (imagining alternatives to the past) and the fundamental drive to create meaning in life—are causally related. Rather than implying a random quality to life, the authors hypothesized and found that counterfactual thinking heightens the meaningfulness of key life experiences. Reflecting on alternative pathways to pivotal turning points even produced greater meaning than directly reflecting on the meaning of the event itself. Fate perceptions (“it was meant to be”) and benefit-finding (recognition of positive consequences) were identified as independent causal links between counterfactual thinking and the construction of meaning. Through counterfactual reflection, the upsides to reality are identified, a belief in fate emerges, and ultimately more meaning is derived from important life events. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
80.
李凌 《四川烹饪高等专科学校学报》2009,(3):70-72
教育叙事反思、建构、微型、培育和实践等关键特征对于教师开展成功的教学教育的活动特别有意义。博客为教育叙事提供了便捷可行的方式,使教师和学生都可以成为教育叙事的主体。 相似文献