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1.
Smartphones are being used and relied on by people more than ever before. The open connectivity brings with it great convenience and leads to a variety of risks that cannot be overlooked. Smartphone vendors, security policy designers, and security application providers have put a variety of practical efforts to secure smartphones, and researchers have conducted extensive research on threat sources, security techniques, and user security behaviors. Regrettably, smartphone users do not pay enough attention to mobile security, making many efforts futile. This study identifies this gap between technology affordance and user requirements, and attempts to investigate the asymmetric perceptions toward security features between developers and users, between users and users, as well as between different security features. These asymmetric perceptions include perceptions of quality, perceptions of importance, and perceptions of satisfaction. After scoping the range of smartphone security features, this study conducts an improved Kano-based method and exhaustively analyzes the 245 collected samples using correspondence analysis and importance satisfaction analysis. The 14 security features of the smartphone are divided into four Kano quality types and the perceived quality differences between developers and users are compared. Correspondence analysis is utilized to capture the relationship between the perceived importance of security features across different groups of respondents, and results of importance-satisfaction analysis provide the basis for the developmental path and resource reallocation strategy of security features. This article offers new insights for researchers as well as practitioners of smartphone security.  相似文献   
2.
A recent development in tactile technology enables an improvement in the appreciation of the visual arts for people with visual impairment (PVI). The tactile sense, in conjunction with, or a possibly as an alternative to, the auditory sense, would allow PVIs to approach artwork in a more self‐driven and engaging way that would be difficult to achieve with just an auditory stimulus. Tactile colour pictograms (TCPs), which are raised geometric patterns, are ideographic characters that are designed to enable PVIs to identify colours and interpret information by touch. In this article, three TCPs are introduced to code colours in the Munsell colour system. Each colour pattern consists of a basic cell size of 10 mm × 10 mm to represent the patterns consistently in terms of regular shape. Each TCP consists of basic geometric patterns that are combined to create primary, secondary, and tertiary colour pictograms of shapes indicating colour hue, intensity and lightness. Each TCP represents 29 colours including six hues; they were then further expanded to represent 53 colours. Two of them did not increase the cell size, the other increased the cell size 1.5 times for some colours, such as yellow‐orange, yellow, blue, and blue‐purple. Our proposed TCPs use a slightly larger cell size compared to most tactile patterns currently used to indicate colour, but code for more colours. With user experience and identification tests, conducted with 23 visually impaired adults, the effectiveness of the TCPs suggests that they were helpful for the participants.  相似文献   
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4.
Oblivious polynomial evaluation (OPE) is a two-party protocol that allows a receiver, R to learn an evaluation f(α), of a sender, S's polynomial f(x), whilst keeping both α and f(x) private. This protocol has attracted a lot of attention recently, as it has wide ranging applications in the field of cryptography. In this article we review some of these applications and, additionally, take an in-depth look at the special case of information theoretic OPE. Specifically, we provide a current and critical review of the existing information theoretic OPE protocols in the literature. We divide these protocols into two distinct cases (three-party and distributed OPE) allowing for the easy distinction and classification of future information theoretic OPE protocols. In addition to this work, we also develop several modifications and extensions to existing schemes, resulting in increased security, flexibility and efficiency. Lastly, we also identify a security flaw in a previously published OPE scheme.  相似文献   
5.
高性能集群的作业调度通常使用作业调度系统来实现,准确填写作业运行时间能在很大程度上提升作业调度效率。现有的研究通常使用机器学习的预测方式,在预测精度和实用性上还存在一定的提升空间。为了进一步提高集群作业运行时间预测的准确率,考虑先对集群作业日志进行聚类,将作业类别信息添加到作业特征中,再使用基于注意力机制的NR-Transformer网络对作业日志数据建模和预测。在数据处理上,根据与预测目标的相关性、特征的完整性和数据的有效性,从历史日志数据集中筛选出7维特征,并按作业运行时间的长度将其划分为多个作业集,再对各作业集分别进行训练和预测。实验结果表明,相比于传统机器学习和BP神经网络,时序神经网络结构有更好的预测性能,其中NR-Transformer在各作业集上都有较好的性能。  相似文献   
6.
卢艺舟  贾洋  钱利淮 《包装工程》2022,43(18):311-319
目的 探索民艺体验产品的设计方法,帮助用户实现沉浸式体验,提高用户对民艺产品的认同感,促进民艺的活态传承。方法 以竹编体验产品为例,通过用户观察、访谈并以用户体验地图的方式提取出“乌镇竹编”民艺产品在用户体验上的优点和痛点,结合心流理论,提出民艺体验产品的设计策略,同时优化“乌镇竹编”民艺体验产品。结论 经用户测试验证,最优的民艺体验产品除了要具备符合现代审美、工艺流程简化以及材料工具模块化等特征之外,还应具备以下设计要素:产品选择层次化、目标设置精细化、学习形式交互化、背景知识通俗化、作品分享社区化。  相似文献   
7.
张璟  李永锋  朱丽萍 《包装工程》2022,43(10):91-98
目的 提升老年人APP的用户体验水平。方法 提出一种基于Logistic回归的老年人APP用户体验优化设计研究方法。首先,通过文献研究和焦点小组法确定APP的设计模式,并选择合适的正交表确定设计模式的组合方式;其次,构建以行为体验、感知体验和情感体验为基础的用户体验评价体系,邀请被试者对试验样本执行具有代表性的任务,并对用户体验进行评价研究,收集试验数据;再次,运用序次Logistic回归建立APP设计模式与用户体验之间的关系模型,确定APP的最佳设计方案;最后,运用A/B测试方法对得到的试验结果进行验证。结论 以老年人移动医疗APP为例进行研究,结果表明所提出的方法可以有效地对老年人APP的用户体验进行优化设计,有助于设计师了解老年用户的偏好,设计出适合老年人使用的APP。  相似文献   
8.
为缓解我国水、能源和粮食资源紧张问题,促进资源可持续利用,构建水-能源-粮食系统,利用耦合协调度模型对我国的30个省(自治区、直辖市)进行测算,并利用空间杜宾模型分析主要影响因素。结果表明:2003—2017年,我国能源、粮食评价[JP]指数高于水资源评价指数,系统综合评价指数逐年递增;大部分省份耦合协调度处于初级协调水平且呈现逐年上升的态势,个别省份耦合协调度濒临失调;耦合协调度空间自相关性较强,虽有明显波动,但是呈现逐年加强的态势;影响耦合协调度的主要因素有从业人口数、固定资产投资额、人均生产总值、人口总数、[JP]文盲人口占比、工业污染排放、城镇化。  相似文献   
9.
This study was conducted to evaluate the effect of red-wine grape pomaces on the quality and sensory attributes of beef hamburger patties. Both phenolic content and antioxidant activity were assessed using Syrah, Merlot and Cabernet Sauvignon pomaces. Following the assessment, hamburger patties were prepared with Merlot pomace at 0%, 2% and 4% for the patty quality and sensory attributes. Grape seeds possessed significantly higher phenolics and antioxidant activities over the seedless pomace (P < 0.05), whereas no significant difference was found for phenolics and antioxidant activities within the seeds and seedless pomaces. The patty pH decreased as the pomace was added for 2% and 4%. Colour values (L*, a* and b*) of patties lowered as the pomace was added. Allo-Kramer shear force and hardness values increased while cooking yield decreased (P < 0.05) with the addition of pomace. No significant difference between control and Merlot patties was found for flavour, juiciness and colour, whereas lower sensory attributes were observed for texture, taste and overall acceptability. It is observed that the addition of fermented red-wine grape pomace provides hamburger patties with health promoting factors such as antioxidant and other functional components, but it also provided darker, sourer and lower cooking yield.  相似文献   
10.
目的为了以更加客观的方式评估用户体验,拓展用户研究的途径,引入表情识别技术对已有用户研究方法进行优化与探索。方法以阅读APP为研究载体,以表情识别与卷积神经网络算法为技术手段,通过设计人机交互实验将其应用于用户研究过程中,建立用户面部表情与用户主观满意度的映射关系。结果针对阅读APP"X",开展了基于表情识别技术和传统问卷访谈的双向设计研究,并采用对比验证的方法得出了基于表情识别技术的用户满意度客观度量方法的有效性和可行性,进而挖掘了基于表情识别方法的用户研究优势。结论基于表情识别技术的用户研究方法在产品交互设计中具有一定的通用性。通过识别分析用户与产品进行人机交互时的面部表情动态变化,可以使用户体验评估更加客观并容易解读,准确定位产品交互体验问题,为设计领域中的用户研究和认识提供了新思路,同时也为表情识别技术与产品设计的交叉融合提供了理论和实践意义的参考。  相似文献   
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