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1.
This paper presents a novel No-Reference Video Quality Assessment (NR-VQA) model that utilizes proposed 3D steerable wavelet transform-based Natural Video Statistics (NVS) features as well as human perceptual features. Additionally, we proposed a novel two-stage regression scheme that significantly improves the overall performance of quality estimation. In the first stage, transform-based NVS and human perceptual features are separately passed through the proposed hybrid regression scheme: Support Vector Regression (SVR) followed by Polynomial curve fitting. The two visual quality scores predicted from the first stage are then used as features for the similar second stage. This predicts the final quality scores of distorted videos by achieving score level fusion. Extensive experiments were conducted using five authentic and four synthetic distortion databases. Experimental results demonstrate that the proposed method outperforms other published state-of-the-art benchmark methods on synthetic distortion databases and is among the top performers on authentic distortion databases. The source code is available at https://github.com/anishVNIT/two-stage-vqa. 相似文献
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With the evolution of video surveillance systems, the requirement of video storage grows rapidly; in addition, safe guards and forensic officers spend a great deal of time observing surveillance videos to find abnormal events. As most of the scene in the surveillance video are redundant and contains no information needs attention, we propose a video condensation method to summarize the abnormal events in the video by rearranging the moving trajectory and sort them by the degree of anomaly. Our goal is to improve the condensation rate to reduce more storage size, and increase the accuracy in abnormal detection. As the trajectory feature is the key to both goals, in this paper, a new method for feature extraction of moving object trajectory is proposed, and we use the SOINN (Self-Organizing Incremental Neural Network) method to accomplish a high accuracy abnormal detection. In the results, our method is able to shirk the video size to 10% storage size of the original video, and achieves 95% accuracy of abnormal event detection, which shows our method is useful and applicable to the surveillance industry. 相似文献
4.
人像智能分析指的是对视频或录像中的人像进行结构化和可视化分析,对目标人物进行性别、年龄、发型等特征的智能识别,这项技术在视频侦查中有极高的应用价值。人像识别早期的算法是通过人工提取特征,通过学习低级视觉特征来针对不同属性进行分类学习,这种基于传统方法的模型表现常常不尽如人意。在计算机视觉领域,通过海量图像数据学习的神经网络比传统方法有更丰富的信息量和特征可以被提取。文章尝试通过深度学习技术训练神经网络模型对行人进行检测和识别,对于衣着不同的行人进行智能识别,具有更好的鲁棒性,提升了视频人像识别的准确率,拓展了人工智能技术在身份识别领域的应用。 相似文献
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目的 了解上海市浦东新区特定病原体食源性疾病的流行趋势和特征,为制定食源性疾病防控策略提供参考。方法 采集2015—2018年于上海市浦东新区开展食源性疾病主动监测的数据,2家哨点医院采集以腹泻症状为主诉感染病例的粪便或肛拭子标本,进行副溶血性弧菌、沙门菌、志贺菌、致泻大肠埃希菌、空肠弯曲菌和诺如病毒检验,同时对患者进行相关信息采集、分析。结果 共监测和采集2 871例腹泻病例的粪便或肛拭子标本,病原体总体检出率为23.55%(676/2 871),其中,诺如病毒为20.04%(97/484)、致泻大肠埃希菌为11.84%(340/2 871)、空肠弯曲菌为7.21%(68/943)、副溶血性弧菌为4.01%(115/2 871)、沙门菌为3.27%(94/2 871)、志贺菌为0.28%(8/2 871);第三季度的病原体检出率较高,呈现较明显的夏秋季高峰;可疑食物主要是混合/多种食品(41.12%,278/676),其次为水产动物及其制品(22.19%,150/676)和肉与肉制品(10.95%,74/676)。结论 诺如病毒和致泻大肠埃希菌是上海市浦东新区腹泻病例的主要病原体,应进一步完善食源性疾病主动监测,对特定病原体阳性病例开展流行病学个案调查,为开展有效防控提供技术支持。 相似文献
6.
在视频语义检测中,有标记样本不足会严重影响检测的性能,而且伪标签样本中的噪声也会导致集成学习基分类器性能提升不足。为此,提出一种伪标签置信选择的半监督集成学习算法。首先,在三个不同的特征空间上训练出三个基分类器,得到基分类器的标签矢量;然后,引入加权融合样本所属某个类别的最大概率与次大概率的误差和样本所属某个类别的最大概率与样本所属其他各类别的平均概率的误差,作为基分类器的标签置信度,并融合标签矢量和标签置信度得到样本的伪标签和集成置信度;接着,选择集成置信度高的样本加入到有标签的样本集,迭代训练基分类器;最后,采用训练好的基分类器集成协作检测视频语义概念。该算法在实验数据集UCF11上的平均准确率到达了83.48%,与Co-KNN-SVM算法相比,平均准确率提高了3.48个百分点。该算法选择的伪标签能体现样本所属类别与其他类别的总体差异性,又能体现所属类别的唯一性,可减少利用伪标签样本的风险,有效提高视频语义概念检测的准确率。 相似文献
7.
Lisbeth M. Brevik 《Journal of Computer Assisted Learning》2019,35(5):595-606
Across stages of acquisition, second language (L2) competencies are contingent on the variation among individuals learning the language, in both informal and formal learning contexts. This study investigates a group of outliers whose extreme test scores serve as a foundation to examine them as individuals. The study addresses the outliers' characteristics as good L2 readers but poor first language (L1) readers. Combining quantitative (test results, survey, and language logs) and qualitative (focus groups and interviews) data among 21 adolescents in Norway (aged 16–17 years), the study identifies dimensions of individual language use in L1 Norwegian and L2 English. Findings revealed that they explained their English proficiency by the role of interest and their extensive use of English technology and tools outside school. In‐depth analysis identified three profiles: the Gamer, who spends up to 8 hr daily playing online games while using English mainly; the Surfer, who spends hours on the Internet, searching for authentic language situations, commonly involving English; and the Social Media User, who produces and consumes information in English through social media. Additionally, the Gamers read printed novels voluntarily outside the classroom. This study offers unique perspectives and new directions for future L2 research. 相似文献
8.
近年来深度学习迅猛发展,颠覆了语音识别、图像分类、文本理解等领域的算法设计思路。深度学习因其具备强大的特征提取能力,在图像识别领域的成绩尤为突出。然而深度学习与视频监控领域的结合并不多,由于深度模型具有多层网络结构,算法复杂度大,训练和更新模型时比较耗时,很难满足实时性要求。回顾了深度学习的发展史,介绍了最近10年来国内外深度学习主要模型,论述了基于深度学习的目标跟踪算法,指出了各算法的优缺点,最后对当前该领域存在的问题和发展前景进行了总结和展望。 相似文献
9.
Lukáš Kolek Vít Šisler Patrícia Martinková Cyril Brom 《Journal of Computer Assisted Learning》2021,37(5):1348-1369
This study investigates a video game's effects on implicit and explicit attitudes towards depicted historical events in the short- and long-term on a sample of 148 young adults. We used, as an intervention tool, a serious game Czechoslovakia 38–89: Borderlands that deals with the expulsion of the Sudeten Germans from the former Czechoslovakia after the WWII. Results showed more negative pretest-posttest explicit attitude changes towards the expulsion on a general level (d = −0.34) and a specific level (d = −0.53) compared to the control group. Over the long-term, group differences in attitude change remained significant for the specific level (d = −0.44), but not for general one (d = −0.16). Exploratory analysis on the item level indicated that especially attitudes towards the expulsion's (un)fairness were affected by the game. However, no significant changes were found in implicit attitudes in the experimental group. This study is the first of such scale to empirically investigate video games' effects on a society's historical awareness. 相似文献
10.
Maria Teresa Vietri Giovanna DElia Gemma Caliendo Marianna Resse Amelia Casamassimi Luana Passariello Luisa Albanese Michele Cioffi Anna Maria Molinari 《International journal of molecular sciences》2021,22(7)
Prostate cancer (PCa) is globally the second most diagnosed cancer type and the most common cause of cancer-related deaths in men. Family history of PCa, hereditary breast and ovarian cancer (HBOC) and Lynch syndromes (LS), are among the most important risk factors compared to age, race, ethnicity and environmental factors for PCa development. Hereditary prostate cancer (HPCa) has the highest heritability of any major cancer in men. The proportion of PCa attributable to hereditary factors has been estimated in the range of 5–15%. To date, the genes more consistently associated to HPCa susceptibility include mismatch repair (MMR) genes (MLH1, MSH2, MSH6, and PMS2) and homologous recombination genes (BRCA1/2, ATM, PALB2, CHEK2). Additional genes are also recommended to be integrated into specific research, including HOXB13, BRP1 and NSB1. Importantly, BRCA1/BRCA2 and ATM mutated patients potentially benefit from Poly (ADP-ribose) polymerase PARP inhibitors, through a mechanism of synthetic lethality, causing selective tumor cell cytotoxicity in cell lines. Moreover, the detection of germline alterations in MMR genes has therapeutic implications, as it may help to predict immunotherapy benefits. Here, we discuss the current knowledge of the genetic basis for inherited predisposition to PCa, the potential target therapy, and the role of active surveillance as a management strategy for patients with low-risk PCa. Finally, the current PCa guideline recommendations are reviewed. 相似文献