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1.
本文以云杉八齿小蠹Ips typographus Linnaeus为例,经标本选取,观察虫体整体形态,绘制整体结构草图,电子显微镜观察局部、得到局部数字图像,分别建立虫体每一部分的高精度细节。把模型每部分拼装在一起组成整体模型,构建出了云杉八齿小蠹三维虚拟昆虫数字化模型。  相似文献   
2.
Abstract

Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel concept of developing experience-based virtual models of engineering entities, process, and the factory is presented. These models of production units, processes, and procedures are accomplished by virtual engineering object (VEO), virtual engineering process (VEP), and virtual engineering factory (VEF), using the knowledge representation technique of Decisional DNA. This blend of the virtual and physical domains permits monitoring of systems and analysis of data to foresee problems before they occur, develop new opportunities, prevent downtime, and even plan for the future by using simulations. Furthermore, the proposed virtual model concept not only has the capability of Query Processing and Data Integration for Industrial Data but also real-time visualization of data stream processing.  相似文献   
3.
ABSTRACT

The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style.  相似文献   
4.
Online configuration of large-scale systems such as networks requires parameter optimization within a limited amount of time, especially when configuration is needed as a response to recover from a failure in the system. To quickly configure such systems in an online manner, we propose a Probabilistic Trans-Algorithmic Search (PTAS) framework which leverages multiple optimization search algorithms in an iterative manner. PTAS applies a search algorithm to determine how to best distribute available experiment budget among multiple optimization search algorithms. It allocates an experiment budget to each available search algorithm and observes its performance on the system-at-hand. PTAS then probabilistically reallocates the experiment budget for the next round proportional to each algorithm’s performance relative to the rest of the algorithms. This “roulette wheel” approach probabilistically favors the more successful algorithm in the next round. Following each round, the PTAS framework “transfers” the best result(s) among the individual algorithms, making our framework a trans-algorithmic one. PTAS thus aims to systematize how to “search for the best search” and hybridize a set of search algorithms to attain a better search. We use three individual search algorithms, i.e., Recursive Random Search (RRS) (Ye and Kalyanaraman, 2004), Simulated Annealing (SA) (Laarhoven and Aarts, 1987), and Genetic Algorithm (GA) (Goldberg, 1989), and compare PTAS against the performance of RRS, GA, and SA. We show the performance of PTAS on well-known benchmark objective functions including scenarios where the objective function changes in the middle of the optimization process. To illustrate applicability of our framework to automated network management, we apply PTAS on the problem of optimizing link weights of an intra-domain routing protocol on three different topologies obtained from the Rocketfuel dataset. We also apply PTAS on the problem of optimizing aggregate throughput of a wireless ad hoc network by tuning datarates of traffic sources. Our experiments show that PTAS successfully picks the best performing algorithm, RRS or GA, and allocates the time wisely. Further, our results show that PTAS’ performance is not transient and steadily improves as more time is available for search.  相似文献   
5.
Uplink scheduling in wireless systems is gaining importance due to arising uplink intensive data services (ftp, image uploads etc.), which could be hampered by the currently in-built asymmetry in favor of the downlink. In this work, we propose and study algorithms for efficient uplink packet-data scheduling in a CDMA cell. The algorithms attempt to maximize system throughput under transmit power limitations on the mobiles assuming instantaneous knowledge of user queues and channels. However no channel statistics or traffic characterization is necessary. Apart from increasing throughput, the algorithms also improve fairness of service among users, hence reducing chances of buffer overflows for poorly located users. The major observation arising from our analysis is that it is advantageous on the uplink to schedule “strong” users one-at-a-time, and “weak” users in larger groups. This contrasts with the downlink where one-at-a-time transmission for all users has shown to be the preferred mode in much previous work. Based on the optimal schedules, we propose less complex and more practical approximate methods, both of which offer significant performance improvement compared to one-at-a-time transmission, and the widely acclaimed Proportional Fair (PF) algorithm, in simulations. When queue content cannot be fed back, we propose a simple modification of PF, Uplink PF (UPF), that offers similar improvement. Hereafter, we refer to users with low recieved power at the base even when transmitting at peak transmit power as “weak” users, and the strongly recieved users at the base as “strong” users. Krishnan Kumaran is currently a member of the Complex Systems Modeling section in the Corporate Strategic Research of ExxonMobil Corp., Clinton, NJ. Formerly, he was a Member of Technical Staff in the Mathematics of Networks and Systems Research Department at Bell Labs in Murray Hill, NJ, where his research interests were in modeling, analysis and simulation of design, resource management and scheduling issues in telecommunication networks. Lijun Qian is an assistant professor in the Department of Electrical Engineering at Prairie View A&M University. He received his B.S. from Tsinghua University in Beijing, M.S. from Technion-Israel Institute of Technology, and Ph.D. from WINLAB, Rutgers University, all in electrical engineering. Before joining PVAMU, he was a researcher at Networks and Systems Research Department of Bell Labs in Murray Hill, NJ. His major research interests are in wireless communications and networking technologies, especially in radio resource management, protocol design, TCP/RLP optimization and MPLS traffic engineering.  相似文献   
6.
火工品压药机装配误差的研究   总被引:2,自引:1,他引:1  
针对军用雷管生产线中压药机结构,分别用极值法和概率法对压药机冲子和雷管的配合精度,进行了装配尺寸链的描述和计算,并对所得的结果进行了比较。  相似文献   
7.
影视后期制作或图像合成中,动态实时改变显示画面的景深能进一步增强画面的真实感,但由于实时性要求较高,软件实现在处理速度方面容易产生瓶颈。为此,采用预处理的办法,分别对前景和背景进行低通滤波,得到前、背景各自的模拟帧序列,通过调节前景和背景帧序列的位置,模拟确定其各自的变焦程度,然后将前景和背景动态合成具有虚拟景深效果的画面。  相似文献   
8.
超媒体系统中的人工智能方法   总被引:3,自引:0,他引:3  
一、什么是超媒体近年来迅速崛起的多媒体(multimedia)技术,是一种使计算机具有交互式地综合处理和管理文字、图形、图象、声音、视频等多种媒体能力的技术,必将使计算机技术发生一  相似文献   
9.
标识化语言的发展及在电子物流中的应用   总被引:1,自引:0,他引:1  
重点阐述了XML技术的发展和对EDI技术的有效补充与改进,并展望基于XML技术的电子商务物流数据交换技术的发展前景。  相似文献   
10.
金刚石膜的计算机虚拟制备技术中的分子动力学模拟   总被引:1,自引:0,他引:1  
综述了近年来金刚石薄膜形成过程的分子动力学(Molecular Dynamics,简称MD)模拟研究,详细地阐述了原子间相互作用势的选取,总结了不同沉积条件下MD的计算模型和几种典型情况下的模拟结果。研究表明:在原子尺度上,MD方法能较全面地提供有关膜生长的信息,对进一步了解金刚石膜形成的微观机制以及为细观层次仿真提供基本信息均具有重要意义。  相似文献   
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