全文获取类型
收费全文 | 1876篇 |
免费 | 370篇 |
国内免费 | 175篇 |
专业分类
电工技术 | 60篇 |
综合类 | 119篇 |
化学工业 | 56篇 |
金属工艺 | 9篇 |
机械仪表 | 72篇 |
建筑科学 | 41篇 |
矿业工程 | 18篇 |
轻工业 | 16篇 |
水利工程 | 1篇 |
石油天然气 | 4篇 |
武器工业 | 7篇 |
无线电 | 189篇 |
一般工业技术 | 92篇 |
冶金工业 | 33篇 |
原子能技术 | 3篇 |
自动化技术 | 1701篇 |
出版年
2024年 | 12篇 |
2023年 | 31篇 |
2022年 | 27篇 |
2021年 | 34篇 |
2020年 | 47篇 |
2019年 | 48篇 |
2018年 | 50篇 |
2017年 | 56篇 |
2016年 | 69篇 |
2015年 | 87篇 |
2014年 | 125篇 |
2013年 | 123篇 |
2012年 | 136篇 |
2011年 | 154篇 |
2010年 | 120篇 |
2009年 | 149篇 |
2008年 | 164篇 |
2007年 | 159篇 |
2006年 | 98篇 |
2005年 | 109篇 |
2004年 | 94篇 |
2003年 | 68篇 |
2002年 | 80篇 |
2001年 | 82篇 |
2000年 | 46篇 |
1999年 | 47篇 |
1998年 | 56篇 |
1997年 | 38篇 |
1996年 | 33篇 |
1995年 | 20篇 |
1994年 | 17篇 |
1993年 | 16篇 |
1992年 | 9篇 |
1991年 | 7篇 |
1990年 | 3篇 |
1989年 | 1篇 |
1988年 | 4篇 |
1980年 | 1篇 |
1979年 | 1篇 |
排序方式: 共有2421条查询结果,搜索用时 0 毫秒
1.
Inverse surface design problems from light transport behavior specification usually represent extremely complex and costly processes, but their importance is well known. In particular, they are very interesting for lighting and luminaire design, in which it is usually difficult to test design decisions on a physical model in order to avoid costly mistakes. In this survey, we present the main ideas behind these kinds of problems, characterize them, and summarize existing work in the area, revealing problems that remain open and possible areas of further research. 相似文献
2.
Roy S. Berns 《Color research and application》2007,32(4):334-335
The term “color gamut” historically has been associated with color output such as optimal color stimuli and additive and subtractive imaging systems. Recently, this term has been used with input devices such as scanners and digital cameras. It is proposed that the term “color‐gamut rendering” should be used instead of input devices. This clarifies the distinction between input (analysis) and output (synthesis) color systems in terms of the effect of an input system on defining the colorimetric properties of an output system. © 2007 Wiley Periodicals, Inc. Col Res Appl, 32, 334–335, 2007 相似文献
3.
Kevin E. Spaulding Geoffrey J. Woolfe Rajan L. Joshi 《Color research and application》2003,28(4):251-266
Image sources, such as digital camera captures and photographic negatives, typically have more information than can be reproduced on a photographic print or a video display. The information that is lost during the tone/color rendering process relates to both the extended dynamic range and color gamut of the original scene. In conventional photographic systems, most of this additional information is archived on the photographic negative and can be accessed by adjusting the way the negative is printed. However, most digital imaging systems have traditionally archived only a rendered video RGB image. As a result, it is not possible to make the same sorts of image manipulations that historically have been possible with conventional photographic systems. This suggests that there would be an advantage to storing images using an extended dynamic range/color gamut color encoding. However, because of file compatibility issues, digital imaging systems that store images using color encoding other than a standard video RGB representation (e.g., sRGB) would be significantly disadvantaged in the marketplace. In this article, we describe a solution that has been developed to maintain compatibility with existing file formats and software applications, while simultaneously retaining the extended dynamic range and color gamut information associated with the original scenes. With this approach, the input raw digital camera image or film scan is first transformed to the scene‐referred ERIMM RGB color encoding. Next, a rendered sRGB image is formed in the usual way and stored in a conventional image file (e.g., a standard JPEG file). A residual image representing the difference between the original extended dynamic range image and the final rendered image is formed and stored in the image file using proprietary metadata tags. This provides a mechanism for archiving the extended dynamic range/color gamut information, which is normally discarded during the rendering process, without sacrificing interoperability. Appropriately enabled applications can decode the residual image metadata and use it to reconstruct the ERIMM RGB image, whereas applications that are not aware of the metadata will ignore it and only have access to the sRGB image. The residual image is formed such that it will have negligible pixel values for those portions of the image that lie within the sRGB gamut, and will therefore be highly compressible. Tests on a population of 950 real customer images have demonstrated that the extended dynamic range scene information can be stored with an average file size overhead of about 8% compared to the sRGB images alone. © 2003 Wiley Periodicals, Inc. Col Res Appl, 28, 251–266, 2003; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/col.10160 相似文献
4.
Aiming at the detail rendering in volume data, a new volume illumination model, called Composed Scattering Model (CSM), is presented. In order to enhance different details in volume data, scattering intensity is decomposed into volume scattering intensity and surface scattering intensity with different weight functions. According to the Gauss probability distribution of gray and gradient of data, we propose an accurate method to detect the materials in a voxel, called composed segmentation. In addition, we discuss the principle of constructing these weight functions based on the operators defined in composed segmentation. CSM can generate images containing more details than most popular volume rendering models. This model has been applied to the direct volume rendering of 3D data sets obtained by CT and MRI. The resultant images show not only rich details but also clear boundary surfaces. CSM is demonstrated as an accurate volume rendering model suited for detail enhancement in volume data sets. 相似文献
5.
A. M. Waldum 《Building Research & Information》1993,21(1):51-55
The restoration of relatively old masonry buildings, 1870-1920, represents about 119930 flats and offices in the 4-5 largest cities in Norway. Driving rain and a severe climate are the key factors for deterioration. The paper describes a case study at the city campus of the University of Oslo. 相似文献
6.
An artistic rendering method of free-form surfaces with the aid of half-toned text that is laid-out on the given surface is presented. The layout of the text is computed using symbolic composition of the free-form parametric surface S(u, v) with cubic or linear Bézier curve segments C(t) = {cu (t), cv (t)} , comprising the outline of the text symbols. Once the layout is constructed on the surface, a shading process is applied to the text, affecting the width of the symbols as well as their color, according to some shader function. The shader function depends on the surface orientation and the view direction as well as the color and the direction or position of the light source. 相似文献
7.
本文提出一种“利用原色漂移量调整法”确定当物体光谱反射率未知时光源与物体色显色关系。 利用该关系,通过微机真彩色数字图象技术对光环境进行仿真模拟。 相似文献
8.
Ray-cast volume rendering accelerated by incremental trilinear interpolation and cell templates 总被引:3,自引:0,他引:3
Two related ideas for improving the speed of ray-cast volume rendering are studied in this paper. The first is an incremental algorithm for trilinear interpolation, a method commonly used in ray-cast volume rendering to calculate sample values. The incremental algorithm can expedite trilinear interpolation when many samples along a ray are located in one cell. The second is an efficient hybrid volume rendering restricted to parallel projection. In the preprocessing stage, acell template is created to store the information used by the incremental trilinear interpolation. When a cell is parallel projected, the information is retrieved from the template to compute the cell contribution. Because the algorithm with only one template may cause aliasing, an antialiasing technique exploiting multiple cell templates is proposed. With our method, ray-cast volume rendering can be accelerated considerably. 相似文献
9.
针对地震数据信息量大的特点,文中提出了一种针对三维地震数据体绘制系统的框架。解决的方法是将数据处理、用户交互、渲染绘制分离成三个模块,并且设计了层次结构来保持模块之间的独立性,便于各个模块的修改、更换和扩展,提高了可视化绘制系统快速开发的灵活性。基于三维可视化开发工具包VTK,设计并编程实现了一个地震数据体绘制系统界面。通过实验结果证明,此体绘制方案是可行的、有效的。 相似文献
10.
In this paper, a nonlinear model reference adaptive impedance controller is proposed and tested. The controller provides asymptotic tracking of a reference impedance model for the robot end-effector in Cartesian coordinates applicable to rehabilitation robotics or any other human–robot interactions such as haptic systems. The controller uses the parameters of a desired stable reference model which is the target impedance for the robot’s end-effector. It also considers uncertainties in the model parameters of the robot. The asymptotic tracking is proven using Lyapunov stability theorem. Moreover, the adaptation law is proposed in joint space for reducing the complexity of its calculations; however, the controller and the stability proof are all presented in Cartesian coordinates. Using simulations and experiments on a two DOFs robot, the effectiveness of the proposed controller is investigated. 相似文献