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1.
开展智慧化阅读推广,紧跟时代步伐,有效提升读者多重阅读体验和满意度,增强智慧化阅读推广的价值,促进智慧化阅读推广服务的有效化、规范化、科学化、常态化、长期化发展,已成为当前阅读推广研究中一个重要的切入点。文章基于智慧化阅读研究,结合"新媒体"高新技术环境,提出智慧化阅读推广的内容分析、具体实施、环境构建、推广评估与效果、推广改进等几个方面组成的以读者为中心的核心服务体系。本文分析了智慧化阅读基本方面,以我校图书馆实际运用推广效果,智慧化阅读存在的优、劣势及相应的对策。 相似文献
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Almudena Giménez Soraya Bordoy Auxiliadora Sánchez Miguel López-Zamora Josep M. Sopena Juan L. Luque 《Journal of Computer Assisted Learning》2021,37(2):510-520
Difficulties in implementing effective instruction for at-risk students arise from two challenges: the transfer of evidence-based knowledge and the lack of economic resources. Computer-assisted programmes offer a suitable solution, providing quality instruction using low-cost resources. Thirty-two first-grade students with early learning difficulties were identified and paired based on at least three of the pre-intervention reading measures (reading efficiency of monosyllabic and disyllabic items, words, pseudowords and text reading speed). Each pair was assigned to one of two different intervention programmes: a computer-assisted intervention programme (CAIP) focused on syllables or the programme provided by the Spanish State School Assistance Services (SSAS). Every week, the CAIP participants received in pairs four 15-min training sessions on syllable decoding plus one 30-min group comprehension session. The CAIP was delivered by trainee students. The SSAS programme typically consisted of a 1-hr individual or in small groups sessions per week delivered by trained practitioners. Both programmes were administered for 11 weeks. The CAIP intervention showed better results than the SSAS intervention for both decoding and comprehension, with moderate to large effect sizes. 相似文献
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Stefanie Vanbecelaere Katrien Van den Berghe Frederik Cornillie Delphine Sasanguie Bert Reynvoet Fien Depaepe 《Journal of Computer Assisted Learning》2020,36(4):502-513
For the training of academic skills, digital educational games with integrated adaptivity are promising. Adaptive games are considered superior to non-adaptive games, because they constantly assess children's performance, and accordingly adapt the difficulty of the tasks corresponding to the children's individual level. However, empirical evidence with regard to the effectivity of adaptive compared to non-adaptive games is limited. A study was conducted with 191 children from the third year of Kinder garten who were enrolled in one of three conditions, that is, playing an adaptive version of the reading game (RG), a non-adaptive version of the RG or training with pen-and-paper exercises. In all three conditions, children trained emergent reading (phonological awareness and letter knowledge) once a week for 30 min over a period of 5 weeks. Children's performance on cognitive (phonological awareness, letter knowledge, reading fluency) and non-cognitive (motivation, self-concept) factors was assessed. Results revealed a significant improvement in phonological awareness and letter knowledge in all conditions. However, no differences between the conditions were observed with respect to children's improvement on phonological awareness and letter knowledge or on their post-test scores for reading fluency. With regard to motivation and self-concept, again, no differences in these non-cognitive factors were observed across conditions. 相似文献
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Carmen Candel Eduardo Vidal-Abarca Raquel Cerdán Marie Lippmann Susanne Narciss 《Journal of Computer Assisted Learning》2020,36(5):718-728
This study examines the effects of timing of corrective formative feedback on processing text information on question-answering. Undergraduate students read an expository text and answered questions in two attempts. Students were randomly assigned to a no feedback, immediate feedback and delayed feedback conditions. Students in the feedback conditions received feedback on the correctness of their answer after the first attempt and were informed about the right answer after the second attempt. Students were prompted to restudy the text after failing in their first attempt. However, students in the no feedback condition were just prompted to search the text. All students were tested on question-answering, corrective probability and a post-test cued-recall test. Results showed that: (a) feedback reduced the initial time reading the text; (b) feedback increased performance on question answering and cued-recall; (c) delayed feedback produced no advantages over immediate feedback. Theoretical and practical implications of these results are discussed. 相似文献
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利用BIM软件建立适合教学的中小型工程图纸三维立体模型,应用于对建筑构造的理解和工程图识读的教学,改革传统教学模式,逐步从以往抽象、枯燥的学习模式转变借助计算机展示、生动立体为主的学习模式,适应专业的社会需求。 相似文献
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在综合分析综采设备资料的基础上,研究CAD技术在综采工作面设备安装配套中的应用。为了直观、全面地反映综采工作面设备实体结构和相对位置,显示工作面"三机"的安装配套关系,利用SolidWorks软件建立综采工作面各设备的简化三维实体模型,并利用SolidWorks处理大型装配体功能,建立工作面设备配套实体模型。利用SolidWorks软件对2D AutoCAD的支持,生成符合国家标准规定的二维工程图。 相似文献
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本文通过对北方工业大学教室、图书馆等环境中照度、照度均匀度等光环境参数的测量与计算,对该校公共阅读光环境进行了评价,并提出了照明改进方案. 相似文献
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对江南古镇空间进行多层面、多视角阅读,如以之作为文化遗产、作为历史体验、作为叙事场所、作为影像再现等。在此基础上对古镇的发展与保护中存在的两种价值观念进行反思,进而指出:只有理解古镇空间中的人文生活,才能理解古镇空间的价值与意义。古镇的发展与保护也应迈向人文化的道路。 相似文献
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