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1.
In [V.I. Voloshin, On the upper chromatic number of a hypergraph, Australas. J. Combin. 11 (1995) 25-45], Voloshin proposed the following generalization of the Helly property. Let p?1, q?0 and s?0. A hypergraph H is (p,q)-intersecting when every partial hypergraph HH formed by p or less hyperedges has intersection of cardinality at least q. A hypergraph H is (p,q,s)-Helly when every partial (p,q)-intersecting hypergraph HH has intersection of cardinality at least s. In this work, we study the complexity of determining whether H is (p,q,s)-Helly.  相似文献   
2.
该文重点介绍了最新的一种关联规则后处理的方法,并且我们提出了这种方法的优化算法,能够有效去除关联规则集合中的无趣模式,并且为模式的可视化提供了良好的工具。相关实验表明该方法具有更好的模式后处理能力。  相似文献   
3.
Given a hypergraph and a set of embedded functional dependencies, we investigate the problem of determining the conditions under which we can efficiently generate redundancy-free XML storage structures with as few scheme trees as possible. Redundancy-free XML structures guarantee both economy in storage space and the absence of update anomalies, and having the least number of scheme trees requires the fewest number of joins to navigate among the data elements. We know that the general problem is intractable. The problem may still be intractable even when the hypergraph is acyclic and each hyperedge is in Boyce–Codd normal form (BCNF). As we show here, however, given an acyclic hypergraph with each hyperedge in BCNF, a polynomial-time algorithm exists that generates a largest possible redundancy-free XML storage structure. Successively generating largest possible scheme trees from among hyperedges not already included in generated scheme trees constitutes a reasonable heuristic for finding the fewest possible scheme trees. For many practical cases, this heuristic finds the set of redundancy-free XML storage structures with the fewest number of scheme trees. In addition to a correctness proof and a complexity analysis showing that the algorithm is polynomial, we also give experimental results over randomly generated but appropriately constrained hypergraphs showing empirically that the algorithm is indeed polynomial.  相似文献   
4.
This paper provides a blueprint for the development of a fully domain-independent single-agent and multiagent heuristic search system. It gives a graph-theoretic representation of search problems based on conceptual graphs and outlines two different learning systems. One, an "informed learner", makes use of the graph-theoretic definition of a search problem or game in playing and adapting to a game in the given environment. The other, a "blind learner", is not given access to the rules of a domain but must discover and then exploit the underlying mathematical structure of a given domain. Relevant work of others is referenced within the context of the blueprint.
To illustrate further how one might go about creating general game-playing agents, we show how we can generalize the understanding obtained with the Morph chess system to all games involving the interactions of abstract mathematical relations. A monitor for such domains has been developed, along with an implementation of a blind and informed learning system known as Morphll. Performance results with MorphK are preliminary but encouraging and provide a few more data points with which to understand and evaluate the blueprint.  相似文献   
5.
The designer of a relational data base must use dependency structures of data to model semantic situations that arise in data. He must further ensure that these dependencies are not violated during operations on the data base. In this paper we study a subclass of dependencies, namely, root-dependencies and introduce a common graphical picture (S-diagram) for all of them. This effort offers a possible application of graph theory to the study of relational data bases. The S-diagram offers a pictorial insight to all the root-dependencies. We also discuss, briefly, other possible uses of our work such as automatic constraint checking and recovery of data in a damaged data base.  相似文献   
6.
We prove an exponential lower bound on the size of any fixed degree algebraic decision tree for solving MAX, the problem of finding the maximum of n real numbers. This complements the n— 1 lower bound of [Rabin (1972)] on the depth of algebraic decision trees for this problem. The proof in fact gives an exponential lower bound on the size of the polyhedral decision problem MAX= for testing whether the j-th number is the maximum among a list of n real numbers. Previously, except for linear decision trees, no nontrivial lower bounds on the size of algebraic decision trees for any familiar problems are known. We also establish an interesting connection between our lower bound and the maximum number of minimal cutsets for any rank-d hypergraph on n vertices. Received: 15 April 1996  相似文献   
7.
A hypergraph H is set of vertices V together with a collection of nonempty subsets of it, called the hyperedges of H. A partial hypergraph of H is a hypergraph whose hyperedges are all hyperedges of H, whereas for VV the subhypergraph (induced by V) is a hypergraph with vertices V and having as hyperedges the subsets obtained as nonempty intersections of V and each of the hyperedges of H. For p?1 say that H is p-intersecting when every subset formed by p hyperedges of H contain a common vertex. Say that H is p-Helly when every p-intersecting partial hypergraph H of H contains a vertex belonging to all the hyperedges of H. A hypergraph is hereditary p-Helly when every (induced) subhypergraph of it is p-Helly. In this paper we describe new characterizations for hereditary p-Helly hypergraphs and discuss the recognition problems for both p-Helly and hereditary p-Helly hypergraphs. The proposed algorithms improve the complexity of the existing recognition algorithms.  相似文献   
8.
Generating the fewest redundancy-free scheme trees from conceptual-model hypergraphs is NP-hard [17]. We show, however, that the problem has a polynomial-time solution if the conceptual-model hypergraph is acyclic. We define conceptual-model hypergraphs, cycles, and scheme trees, and then present a polynomial-time algorithm and show that it generates the fewest redundancy-free scheme trees. As a practical application for the algorithm, we comment on its use for the design of “good” XML schemas for data storage.  相似文献   
9.
In a connected hypergraph a vertex set X is simple-path convex (sp-convex, for short) if either |X|?1 or X contains every vertex on every simple path between two vertices in X (Faber and Jamison, 1986 [7]), and the sp-convex hull of a vertex set X is the minimal superset of X that is sp-convex. In this paper, we give a polynomial algorithm to compute sp-convex hulls in an arbitrary hypergraph.  相似文献   
10.
刘杰  尚学群  宋凌云  谭亚聪 《软件学报》2022,33(10):3582-3618
图神经网络对非欧式空间数据建立了深度学习框架,相比传统网络表示学习模型,它对图结构能够实施更加深层的信息聚合操作.近年来,图神经网络完成了向复杂图结构的迁移,诞生了一系列基于复杂图的图神经网络模型.然而,现有综述文章缺乏对复杂图神经网络全面、系统的归纳和总结工作.本文将复杂图分为异质图、动态图和超图三种类型.将异质图神经网络按照信息聚合方式划分为关系类型感知和元路径感知两大类,在此基础上分别介绍普通异质图和知识图谱.将动态图神经网络按照处理时序信息的方式划分成基于循环神经网络、基于自编码器以及时空图神经网络三大类.将超图神经网络按照是否将超图展开成成对图划分为展开型和非展开型两大类,进一步按照展开方式将展开型划分成星形展开、团式展开和线形展开三种类型.本文详细阐述了每种算法的核心思想,比较了不同算法间的优缺点,系统列举了各类复杂图神经网络的关键算法、(交叉)应用领域和常用数据集,并对未来可能的研究方向进行了展望.  相似文献   
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