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排序方式: 共有571条查询结果,搜索用时 312 毫秒
1.
The current article discusses the H∞ disturbance attenuation control design problem for one‐sided Lipschitz systems in finite frequency domain. Models containing norm‐bounded parameter uncertainties, disturbances, and input nonlinearities are considered. By contrast to existing full frequency methods, the H∞ controller is computed depending on the frequency ranges of disturbances. The finite frequency disturbance attenuation index is initially defined. Thanks to Finsler's lemma, sufficient and less conservative analysis conditions are also derived for the closed‐loop system. Then, synthesis conditions in the low, middle, and high frequency ranges as well as the whole frequency range, are formulated in terms of linear matrix inequalities. At last, to prove the effectiveness and the superiority of the proposed approach, a physical example is used and a comparative study is done. 相似文献
2.
We present an interactive material acquisition system for average users to capture the spatially varying appearance of daily objects. While an object is being scanned, our system estimates its appearance on‐the‐fly and provides quick visual feedback. We build the system entirely on low‐end, off‐the‐shelf components: a Kinect sensor, a mirror ball and printed markers. We exploit the Kinect infra‐red emitter/receiver, originally designed for depth computation, as an active hand‐held reflectometer, to segment the object into clusters of similar specular materials and estimate the roughness parameters of BRDFs simultaneously. Next, the diffuse albedo and specular intensity of the spatially varying materials are rapidly computed in an inverse rendering framework, using data from the Kinect RGB camera. We demonstrate captured results of a range of materials, and physically validate our system. 相似文献
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4.
C. Andujar 《Computer Graphics Forum》2012,31(6):1973-1983
High‐quality texture minification techniques, including trilinear and anisotropic filtering, require texture data to be arranged into a collection of pre‐filtered texture maps called mipmaps. In this paper, we present a compression scheme for mipmapped textures which achieves much higher quality than current native schemes by exploiting image coherence across mipmap levels. The basic idea is to use a high‐quality native compressed format for the upper levels of the mipmap pyramid (to retain efficient minification filtering) together with a novel compact representation of the detail provided by the highest‐resolution mipmap. Key elements of our approach include delta‐encoding of the luminance signal, efficient encoding of coherent regions through texel runs following a Hilbert scan, a scheme for run encoding supporting fast random‐access, and a predictive approach for encoding indices of variable‐length blocks. We show that our scheme clearly outperforms native 6:1 compressed texture formats in terms of image quality while still providing real‐time rendering of trilinearly filtered textures. 相似文献
5.
Hadi Azmi Mohammad Javad Khosrowjerdi 《International Journal of Adaptive Control and Signal Processing》2017,31(12):1885-1902
This paper presents 2‐novel linear matrix inequality (LMI)‐based adaptive output feedback fault‐tolerant control strategies for the class of nonlinear Lipschitz systems in the presence of bounded matched or mismatched disturbances and simultaneous occurrence of actuator faults, including failure, loss of effectiveness, and stuck. The constructive algorithms based on LMI with creatively using Lyapunov stability theory and without the need for an explicit information about mode of actuator faults or fault detection and isolation mechanism are developed for online tuning of adaptive and fixed output‐feedback gains to stabilize the closed‐loop control system asymptotically. The proposed controllers guarantee to compensate actuator faults effects and to attenuate disturbance effects. The resulting control methods have simpler structure, as compared with most existing recent methods and more suitable for practical systems. The merits of the proposed fault‐tolerant control scheme have been verified by the simulation on nonlinear Boeing 747 lateral motion dynamic model subjected to actuator faults. 相似文献
6.
Manseob Lee 《Dynamical Systems: An International Journal》2012,27(4):507-514
Let f be a diffeomorphism of a closed C ∞ manifold M, and let Λ???M be a closed f-invariant set. We show that if f?|Λ is robustly chain transitive with orbital shadowing property, then Λ is a basic set. 相似文献
7.
In this paper, we deal with the well-posedness (in the sense of existence and uniqueness of solutions) and nature of solutions for discontinuous bimodal piecewise affine systems in a differential inclusion setting. First, we show that the conditions guaranteeing uniqueness of Filippov solutions in the context of general differential inclusions are quite restrictive when applied to bimodal piecewise affine systems. Later, we present a set of necessary and sufficient conditions for uniqueness of Filippov solutions for bimodal piecewise affine systems. We also study the so-called Zeno behavior (possibility of infinitely many switchings within a finite time interval) for Filippov solutions. 相似文献
8.
Erwin de Groot Brian Wyvill Loïc Barthe Ahmad Nasri Paul Lalonde 《Computer Graphics Forum》2014,33(1):141-151
Texture mapping is an essential component for creating 3D models and is widely used in both the game and the movie industries. Creating texture maps has always been a complex task and existing methods carefully balance flexibility with ease of use. One difficulty in using texturing is the repeated placement of individual textures over larger areas. In this paper, we propose a method which uses decals to place images onto a model. Our method allows the decals to compete for space and to deform as they are being pushed by other decals. A spherical field function is used to determine the position and the size of each decal and the deformation applied to fit the decals. The decals may span multiple objects with heterogeneous representations. Our method does not require an explicit parametrization of the model. As such, varieties of patterns, including repeated patterns like rocks, tiles and scales can be mapped. We have implemented the method using the GPU where placement, size and orientation of thousands of decals are manipulated in real time. 相似文献
9.
10.
Hossein Samimi 《International Journal of Communication Systems》2011,24(1):14-26
A new composite channel model is proposed for the performance analysis of shadowed fading channels. This model is represented as a mixture of generalized Gamma (GG) multipath fading and lognormal shadowing. GG distribution includes the Rayleigh, Nakagami, and Weibull as special cases; hence the presented model, which is referred to as GG‐L, is a generic model that covers many well‐known composite fading models, including the Rayleigh–lognormal (R‐L), Nakagami–lognormal (N‐L), and Weibull–lognormal (W‐L). The main drawback of the lognormal‐based composite models is that the composite probability density function (PDF) is not in closed form, thereby making the performance evaluation of communication links in these channels cumbersome. To bypass this problem, an approximation method is developed which makes it possible to derive a closed‐form, analytical expression for GG‐L composite distribution. The proposed method only needs the mean and the variance of the underlying lognormal distribution, and hence, bypasses the required complicated integration needed to calculate the PDF of the received signal envelope in GG‐L channel. Based on this method, the most statistical characteristics, such as cumulative density function (CDF) and moments of the GG‐L composite distribution, are derived and used for the performance analysis of a single receiver operating over GG‐L fading channel. Copyright © 2010 John Wiley & Sons, Ltd. 相似文献