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1.
In this paper we describe an algorithm for distributed, BDD-based bounded property checking and its implementation in the verification tool SymC. The distributed algorithm verifies larger models and returns results faster than the sequential version.The core algorithm distributes partitions of the state set to computation nodes after reaching a threshold size. The nodes proceed with image computation on the nodes asynchronously. The main scalability problem of this scheme is the overlap of state set partitions. We present static and dynamic overlap reduction techniques.  相似文献   
2.
    
Simulations based on multi‐scale material models enabled by adaptive sampling have demonstrated speedup factors exceeding an order of magnitude. The use of these methods in parallel computing is hampered by dynamic load imbalance, with load imbalance measurably reducing the achieved speedup. Here we discuss these issues in the context of task parallelism, showing results achieved to date and discussing possibilities for further improvement. In some cases, the task parallelism methods employed to date are able to restore much of the potential wall‐clock speedup. The specific application highlighted here focuses on the connection between microstructure and material performance using a polycrystal plasticity‐based multi‐scale method. However, the parallel load balancing issues are germane to a broad class of multi‐scale problems. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   
3.
Zhang  Yi-zhong  Lu  Gao-chun  Ni  Chang-jiang  Jing  Tao  Yang  Lin-long  Wu  Qin-fang 《中国铸造》2017,14(5):392-397
Core shooting process is the most widely used technique to make sand cores and it plays an important role in the quality of sand cores. Although numerical simulation can hopefully optimize the core shooting process, research on numerical simulation of the core shooting process is very limited. Based on a two-fluid model (TFM) and a kinetic-friction constitutive correlation, a program for 3D numerical simulation of the core shooting process has been developed and achieved good agreements with in-situ experiments. To match the needs of engineering applications, a graphics processing unit (GPU) has also been used to improve the calculation efficiency. The parallel algorithm based on the Compute Unified Device Architecture (CUDA) platform can significantly decrease computing time by multi-threaded GPU. In this work, the program accelerated by CUDA parallelization method was developed and the accuracy of the calculations was ensured by comparing with in-situ experimental results photographed by a high-speed camera. The design and optimization of the parallel algorithm were discussed. The simulation result of a sand core test-piece indicated the improvement of the calculation efficiency by GPU. The developed program has also been validated by in-situ experiments with a transparent core-box, a high-speed camera, and a pressure measuring system. The computing time of the parallel program was reduced by nearly 95% while the simulation result was still quite consistent with experimental data. The GPU parallelization method can successfully solve the problem of low computational efficiency of the 3D sand shooting simulation program, and thus the developed GPU program is appropriate for engineering applications.  相似文献   
4.
    
The paper presents a new open‐source framework called KernelHive for multilevel parallelization of computations among various clusters, cluster nodes, and finally, among both CPUs and GPUs for a particular application. An application is modeled as an acyclic directed graph with a possibility to run nodes in parallel and automatic expansion of nodes (called node unrolling) depending on the number of computation units available. A methodology is proposed for parallelization and mapping of an application to the environment that includes selection of devices using a chosen optimizer, selection of best grid configurations for compute devices, optimization of data partitioning and the execution. One of possibly many scheduling algorithms can be selected considering execution time, power consumption, and so on. An easy‐to‐use GUI is provided for modeling and monitoring with a repository of ready‐to‐use constructs and computational kernels. The methodology, execution times, and scalability have been demonstrated for a distributed and parallel password‐breaking example run in a heterogeneous environment with a cluster and servers with different numbers of nodes and both CPUs and GPUs. Additionally, performance of the framework has been compared with an MPI + OpenCL implementation using a parallel geospatial interpolation application employing up to 40 cluster nodes and 320 cores. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   
5.
采用DSP进行数字基带处理的基站以及软件无线电面临着严峻的考验,鉴于此,德州仪器公司(TI)推出了TMS320TCI6618 DSP,其中快速傅里叶变换协处理器(FFTC)将大幅度提升基带处理的性能.FFTC是一个可编程的加速器,专门针对LTE系统中的FFT与IFFT变换,本文详细介绍了其在LTE系统中的应用和DSP多核并行化处理,最后根据实测数据对FFTC协处理器的性能进行了评估.  相似文献   
6.
Our work investigates how to map loops efficiently onto Coarse-Grained Reconfigurable Architecture (CGRA). This paper examines the properties of CGRA and builds MapReduce inspired models for the loop parallelization problem. The proposed model has a more detailed performance metric and a more flexible unrolling scheme that can unroll different loop levels with different factors. A Geometric Programming based approach is proposed to resolve the optimization problem of loop parallelization problem. The proposed approach can find the optimal unrolling factor for each level loop, resulting in better parallelization of loops. Experimental results show that the proposed approach achieved up to 44% performance gain compared to the state-of-the-art loop mapping scheme.  相似文献   
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8.
并行化程序的出现大大提高了应用程序的执行效率,多核程序设计时需要对程序的性能进行考虑。本文重点讨论OpenMP编程模型中多核多线程程序在并行化开销、负载均衡、线程同步开销方面对程序性能的影响。  相似文献   
9.
Simulation at the gate level is computationally very expensive.Parallel processing is one technique to reduce simulation time.Possessing knowledge of the distribution of computational activity insimulation can aid in parallelizing it efficiently. We present a newcharacterization of the distribution of the computational workload infault simulation. An empirical analysis shows that the workloaddistribution is circuit specific, and is largely independent of thevector set being simulated. An inexpensive method to predict theworkload distribution is also discussed.  相似文献   
10.
Generation of Efficient Nested Loops from Polyhedra   总被引:1,自引:0,他引:1  
Automatic parallelization in the polyhedral model is based on affine transformations from an original computation domain (iteration space) to a target space-time domain, often with a different transformation for each variable. Code generation is an often ignored step in this process that has a significant impact on the quality of the final code. It involves making a trade-off between code size and control code simplification/optimization. Previous methods of doing code generation are based on loop splitting, however they have nonoptimal behavior when working on parameterized programs. We present a general parameterized method for code generation based on dual representation of polyhedra. Our algorithm uses a simple recursion on the dimensions of the domains, and enables fine control over the tradeoff between code size and control overhead.  相似文献   
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