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The gaming and hospitality sector has been expanding rapidly in recent years. Concurrently energy consumption in this sector has surged significantly. This paper reviews the literature on the relationship between electricity consumption and economic growth and introduces the 4-parameter logistic functions to model the growth of electricity consumption and other related parameters in the world’s gaming center-Macao, China. The accuracy of the growth models were assessed by using the mean absolute percentage error and the root mean squared percentage error. The paper also introduces the application of life cycle analysis to greenhouse gases emissions for electricity consumption. As Macao in recent years has imported a significant amount of electricity from a coal-fired power plant in its nearby area - Zhuhai, the impact analysis included greenhouse gases emissions from the extraction, transportation, processing, and combustion along fuel life cycles in the local power plant as well as Zhuhai’s power plant. We found that the emissions associated with the imported electricity contributed greatly to total emissions. 相似文献
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声音存在于城市内的自然和人为环境中,声音来源可分为三个大类形:大自然声诸如风、雨、雷暴等;生命之声诸如鸟类、昆虫、宠物和动物发出的声音;人为之声如人声、音乐声、交通噪声、通风系统之噪声、建筑和拆卸工程之噪声、贸易活动产生的噪声。在最近几年,声音漫步已成为表征城市声景的方法之一。声音漫步通常通过一群人在被研究区内有代表性的典型路径的漫步。漫步者把声音录下来,也将在路径上听到的声音特点和来源记录,以及拍摄照片和在地图上标示。文章旨在为声音漫步提出一个实用指南,方便它成为城市音景的鉴定工具。 相似文献
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