首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   640篇
  免费   35篇
  国内免费   5篇
电工技术   10篇
综合类   28篇
化学工业   23篇
金属工艺   1篇
机械仪表   3篇
建筑科学   43篇
能源动力   1篇
轻工业   34篇
石油天然气   1篇
武器工业   1篇
无线电   19篇
一般工业技术   67篇
冶金工业   306篇
原子能技术   1篇
自动化技术   142篇
  2024年   1篇
  2023年   7篇
  2022年   12篇
  2021年   14篇
  2020年   25篇
  2019年   33篇
  2018年   18篇
  2017年   29篇
  2016年   18篇
  2015年   16篇
  2014年   21篇
  2013年   21篇
  2012年   37篇
  2011年   40篇
  2010年   30篇
  2009年   27篇
  2008年   23篇
  2007年   40篇
  2006年   46篇
  2005年   31篇
  2004年   28篇
  2003年   46篇
  2002年   34篇
  2001年   26篇
  2000年   3篇
  1999年   4篇
  1998年   1篇
  1997年   3篇
  1996年   1篇
  1995年   3篇
  1994年   6篇
  1992年   2篇
  1991年   2篇
  1990年   1篇
  1989年   3篇
  1987年   1篇
  1981年   1篇
  1978年   2篇
  1976年   1篇
  1972年   1篇
  1965年   1篇
  1964年   2篇
  1963年   4篇
  1961年   8篇
  1960年   1篇
  1958年   1篇
  1957年   1篇
  1956年   2篇
  1955年   2篇
排序方式: 共有680条查询结果,搜索用时 15 毫秒
1.
为了解决路段自动驾驶汽车的通行权决策问题,提高交通流的运行效率和稳定性,基于可接受间隙模型和谈判理论构建路段自动驾驶汽车通行权决策模型. 综合考虑多种因素,基于可接受间隙模型对行人风险进行建模,将行人风险划分为低风险、中风险和高风险. 综合考虑风险、性格(激进和保守)和等待时间等对行人行为的影响,分析不同因素组合下行人和自动驾驶汽车可能采取的行为策略,基于该行为策略,利用谈判理论对自动驾驶汽车的通行权决策过程进行建模. 利用Python联合SUMO开源交通仿真软件对模型进行验证,仿真持续10 h. 3个模型的(保守模型、Gupta模型和本文模型)仿真结果表明,当行人产生频率为15 s时,自动驾驶汽车的平均行驶时间分别为661.5、399.5和327.6 s,平均延误时间分别为618 s、336 s和260.7 s,总流量分别为6 699辆、10 583辆和11 568辆. 当行人产生频率为30 s时,自动驾驶汽车的平均行驶时间分别为643.5、311.7和81.9 s,平均延误时间分别为599.9、244.4和6.5 s,总流量分别为6 879辆、11 741辆和11 971辆. 通行权决策方法的加入有助于降低自动驾驶汽车的行驶时间和延误,提升流量.  相似文献   
2.
商务智能中,基于Agent的自动谈判利用Agent的各项人工智能优势模拟人们进行实际商务谈判,日益受到重视,其中的多属性决策尤为重要。针对现有研究对其中权重及感知价值研究不够的现状,采用犹豫模糊数,给出新的属性分类,建立相应的犹豫模糊评价矩阵并进行评价值规范后构建相应主观权重算法;结合目标优化模型和拉格朗日函数,构建相应客观权重算法,进而提出改进的综合权重计算法;在前景理论基础上,引入损失规避因子,提出将正负理想点作为双参考点,设定相应算法计算各属性与正负理想解的距离,并将其作为新参数加入感知价值函数,从而提出基于改进综合感知价值函数的总体优势度算法,最终构建出基于Agent的多属性决策模型;以某高校实验教学设备采购谈判为例,通过敏感性分析和与相关研究结果的比较分析,验证了该模型能帮助Agent做出更快速合理有效的决策。  相似文献   
3.
Occupants’ satisfaction had been researched independently related to thermal and visual stimuli for many decades showing among others the influence of self-perceived control. Few studies revealed interactions between thermal and visual stimuli affecting occupant satisfaction. In addition, studies including interactions between thermal and visual stimuli are lacking different control scenarios. This study focused on the effects of thermal and visual factors, their interaction, seasonal influences, and the degree of self-perceived control on overall, thermal, and visual satisfaction. A repeated-measures laboratory study with 61 participants running over two years and a total of 986 participant sessions was conducted. Mixed model analyses with overall satisfaction as outcome variable revealed that thermal satisfaction and visual satisfaction are the most important predictors for overall satisfaction with the indoor environment. Self-perceived thermal control served as moderator between thermal satisfaction and overall satisfaction. Season had slight influence on overall satisfaction. Random effects explained the highest amount of variance, indicating that intra- and interindividual differences in the ratings of satisfaction are more prevalent than study condition. Future building design and operation plans aiming at a high level of occupant satisfaction should consider personal control opportunities and take into account the moderating effect of control opportunities in multimodal interactions.  相似文献   
4.
在文献基础上梳理了街道安全感影响因素,并采用上海样本检验了"街道眼"等西方街道安全理论。邀请30位学生和30位市民对上海5个不同发展时期社区的300张百度街景图片进行安全感评定。实验发现绿视率、管理程度、车道数等都对安全感起着显著作用,并分别建立了单双车道和多车道街道空间的安全感回归模型。其中发现绿视率(单双车道相关系数R=0.728,p0.01;多车道相关系数R=0.471,p0.01)、管理程度(单双车道相关系数R=0.766,p0.01;多车道相关系数R=0.450,p0.01)、车道数量因素(相关系数R=0.502,p0.01)对安全感均有显著的积极作用,界面透明度(单双车道相关系数R=0.222,p0.01)、独立自行车道(相关系数R=0.309,p0.01)及设计美感(相关系数R=0.432,p0.01)等因素在单双车道空间中具有积极影响,而助动车与自行车(单双车道相关系数R=-0.327,p0.01;多车道相关系数R=-0.281,p0.01)在对安全感知评价具有消极影响,机动车(单双车道相关系数R=0.251,p0.01;多车道相关系数R=-0.327,p0.01)在单双车道与多车道空间中呈现相反的作用。  相似文献   
5.
针对计量校准行业普遍存在对服务质量认识不全面的问题,提出了计量服务行业客户感知服务质量模型。阐述了通过提升客户能直接感受到的显性服务质量和通过其它载体让客户感知的隐性服务质量,来提高公司整体服务质量水平,让计量服务机构在市场竞争中处于优势地位。  相似文献   
6.
Colors can be characterized by three main attributes: hue, value, and saturation. But colors also exhibit other phenomenological qualities. In this study, we identify one such secondary attribute of color: perceived density. We discuss the prevalence of dense colors in Japan starting from the “48 Teas and 100 Mice” colors of the Edo period, and develop the concept of perceived density through this aspect of Japanese color preference. When vivid colors were forbidden to commoners during the Edo period, subtle variations of brownish and grayish colors were created. These colors with base tones were not salient, yet they looked dense. Muted colors with paradoxical richness are still common in Japan today. Japanese commodity design often uses muddy colors with white or gray undertones, and deep colors with black undertones. Together they form distinct groupings of relatively dense color. The perceived density of color corresponds to how dense and filled, or thin and airy a color appears. Colors of higher perceived density appear to be more packed and to have mass. Perceived density of color is unusual in that it does not have a monotonic relationship with one of the primary perceptual attributes. High apparent density is observed in a central region of an equi‐hue plane where value or saturation are at intermediate values. We consider two possible explanations of how high values of density can coincide with middling values of value and saturation: characteristics of the spectral reflectance curves, or the complexity of the neural signals that underlie the emergent property.  相似文献   
7.
8.
Several occupational groups are exposed to periods of low ambient temperatures while performing manual work tasks outdoors. Work tasks typically include heavy lifting, tool handling, and overhead work. This study evaluated the effect of working position and cold environment on muscle activation level (%RMSmax) and fatigue in the upper limb during manual work tasks. Fourteen male participants (25 ± 3 years, 80.9 ± 6.4 kg, 182 ± 5 cm) completed a 2-h test protocol consisting of five test periods alternating with four work periods, wearing identical sets of clothing, under cold (−15 °C) and control (5 °C) conditions. The work periods consisted of manual work at the hip level, manual overhead work, and a lifting exercise. The test periods consisted of isometric maximal voluntary contractions (MVC) and seated rest. Skin temperatures decreased during cold exposure, especially in the extremities. %RMSmax in the forearm was higher in the cold condition both during overhead work and work at the hip level than that for the same work in the control condition, especially at the end of the test when the difference was approximately 25% (equating to 2–3 %RMSmax). For the middle deltoid muscle, the %RMSmax was approximately three times (or 10 %RMSmax) higher during overhead work than work at the hip level, but there was no additional cost of working in the cold. Signs of deltoid muscle fatigue (decrease in electromyography median power frequency and an increase in %RMSmax) were observed during the overhead work periods in both temperature conditions. No decrease in MVC, as a sign of overall muscle fatigue, was observed in either condition.Relevance to industryThis study demonstrated that when wearing suitable cold-weather protective clothing, the adverse effect of work posture is much higher than that of cold on muscle demand and physical strain.  相似文献   
9.
This study investigated the relationships between thumb muscle activity and thumb operating tasks on a smartphone touch screen with one-hand posture. Six muscles in the right thumb and forearm were targeted in this study, namely adductor pollicis, flexor pollicis brevis, abductor pollicis brevis (APB), abductor pollicis longus, first dorsal interosseous (FDI) and extensor digitorum. The performance measures showed that the thumb developed fatigue rapidly when tapping on smaller buttons (diameter: 9 mm compared with 3 mm), and moved more slowly in flexion–extension than in adduction–abduction orientation. Meanwhile, the electromyography and perceived exertion values of FDI significantly increased in small button and flexion–extension tasks, while those of APB were greater in the adduction–abduction task. This study reveals that muscle effort among thumb muscles on a touch screen smartphone varies according to the task, and suggests that the use of small touch buttons should be minimised for better thumb performance.  相似文献   
10.
Although perceived value has long been recognised as an influential means of affecting continuance intention in information systems (IS), little attention has been devoted to explore its antecedents, which constitutes an important research issue. This study, building on prior literature on continued usage in IS as well as the resource-based view, proposed a model to address this gap. Our model suggests that perceived value, a major driving force for members’ satisfaction and continuance intention, is affected by four kinds of resources embedded in virtual communities, which are relationship resources, technology infrastructure, knowledge resources and human resources. To provide additional insights on the pivotal role of perceived value, we also postulate that experience moderates the link between perceived value and its antecedents. Data collected from 235 members of a professional virtual community provide strong support for the research model. It was found that perceived value exerts a great effect on both satisfaction and continuance intention. In addition, when different levels of experience are taken into consideration, relationship resources, knowledge resources and human resources were found to be more salient to high-experience members, whereas technology infrastructure was found to be more salient to low-experience members. Finally, this study discusses the implications of these findings and offers direction for future research.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号