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1.
A recent development in tactile technology enables an improvement in the appreciation of the visual arts for people with visual impairment (PVI). The tactile sense, in conjunction with, or a possibly as an alternative to, the auditory sense, would allow PVIs to approach artwork in a more self‐driven and engaging way that would be difficult to achieve with just an auditory stimulus. Tactile colour pictograms (TCPs), which are raised geometric patterns, are ideographic characters that are designed to enable PVIs to identify colours and interpret information by touch. In this article, three TCPs are introduced to code colours in the Munsell colour system. Each colour pattern consists of a basic cell size of 10 mm × 10 mm to represent the patterns consistently in terms of regular shape. Each TCP consists of basic geometric patterns that are combined to create primary, secondary, and tertiary colour pictograms of shapes indicating colour hue, intensity and lightness. Each TCP represents 29 colours including six hues; they were then further expanded to represent 53 colours. Two of them did not increase the cell size, the other increased the cell size 1.5 times for some colours, such as yellow‐orange, yellow, blue, and blue‐purple. Our proposed TCPs use a slightly larger cell size compared to most tactile patterns currently used to indicate colour, but code for more colours. With user experience and identification tests, conducted with 23 visually impaired adults, the effectiveness of the TCPs suggests that they were helpful for the participants.  相似文献   
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We propose a general framework to study the relationship between the price of a painting and its color‐related attributes. To this end we focus on four key aspects: dominant colors, features of the color palette, color harmony, and color emotions. We demonstrate the usefulness of this approach with an example based on Mark Rothko's post‐1950 paintings (the “rectangular” series), and auction data from the 1994 to 2018 period. We identify two distinct price‐color regimes in Rothko's market: (a) [1994‐2005], a period in which prices are explained mainly by the growing popularity of the artist regardless of the color attributes of the paintings sold; and (b) [2006‐2018], a period in which color‐related attributes explain most of the prices. Furthermore, we find that in this second period, the dominant colors and the diversity of the color palette, are by far the most relevant attributes that influence the price; color harmony and color emotions hold almost no explanatory power during this period. Finally, we propose a new metric based on the Herfindahl Index to describe color diversity; this metric seems to be promising at characterizing the effect of the color palette on the price of a painting.  相似文献   
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ABSTRACT

It is important to perform neutron transport simulations with accurate nuclear data in the neutronics design of a fusion reactor. However, absolute values of large-angle scattering cross sections vary among nuclear data libraries even for well-examined nuclide of iron. Benchmark experiments focusing on large-angle scattering cross sections were thus performed to confirm the correctness of nuclear data libraries. The series benchmark experiments were performed at a DT neutron source facility, OKTAVIAN of Osaka University, Japan, by the unique experimental system established by the authors’ group, which can extract only the contribution of large-angle scattering reactions. This system consists of two shadow bars, target plate (iron), and neutron detector (niobium). Two types of shadow bars were used and four irradiations were conducted for one experiment, so that contribution of room-return neutrons was effectively removed and only large-angle scattering neutrons were extracted from the measured four Nb reaction rates. The obtained experimental results were compared with calculations for five nuclear data libraries including JENDL-4.0, JEFF.-3.3, FENDL-3.1, ENDF/B- VII, and recently released ENDF/B-VIII. It was found from the comparison that ENDF/B-VIII showed the best result, though ENDF/B-VII showed overestimation and others are in large underestimation at 14 MeV.  相似文献   
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徐望 《陶瓷研究》2020,(1):121-123
陶瓷绘画最早可以追溯到彩陶时期,陶瓷与绘画相互交融发展。至今,文人画的审美精神和文化内涵一直影响着当代陶瓷绘画,在画面的表现形式和内在精神上都极具中国传统文化的艺术精神。  相似文献   
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茶艺是我国传统文化的重要组成部分,在我国有着悠久的历史。现代社会弘扬传统文化,也为茶艺文化的发展创新带来了新的繁荣,茶艺受到国内外许多人士的喜爱。而茶艺元素也被广泛应用于服装设计中,现代服装设计与传统茶文化的融合,使得传统文化焕发新的生机。文章主要分析了服装设计中如何更好地运用茶艺元素。  相似文献   
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中国观念艺术三十多年的发展,是一场"没有坐标的运动。"中国观念艺术曾在一定时期和范围内偏离了人本主义思想的轨迹,没有沿着健康的道路发展。本文将从"后殖民化"与"本土化""智力"与"智慧""大众"与"精英"三悖论,对中国观念艺术发展的症候进行分析。  相似文献   
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Traditional maximum power point tracking (MPPT) methods can hardly find global maximum power point (MPP) because output characteristics curve of photovoltaic (PV) array may have multi local maximum power points in irregular shadow, and thus easily fall into the local maximum power point. To address this drawback, Considering that sliding mode variable structure (SMVS) control strategy have such advantages as simple structure, fast response and strong robustness, and P&O method have the advantages of simple principle and convenient implementation, so a new algorithm combining SMVS control method and P&O method is proposed, besides, PI controller is applied to reduce system chattering caused by switching sliding surface. It is applied to MPPT control of PV array in irregular shadow to solve the problem of multi-peak optimization in partial shadow. In order to verity the rationality of the proposed algorithm, the experimental circuit is built, which achieves MPPT control by means of the proposed algorithm and P&O method. The experimental results show that compared with the traditional P&O algorithm, the proposed algorithm can fast track the global MPP, tracking speed increases by 60% and the relative error decreased by 20%. Moreover, the system becomes more stable near the MPP, the fluctuations of output power is greatly reduced, and thus make full use of solar energy.  相似文献   
10.
探讨沉浸式艺术这一新概念,研究其审美体验是如何有助于自我发现并运用于艺术创作再设计中的。沉浸式艺术是一种能够启发感知联觉的审美体验方式,可使人们重新思考自己与“世界”(真实和虚拟)之间的关系。“感知”、“关系”和“转换”是三个相互交织并贯穿全文的主要问题,同时也是沉浸式艺术的研究基础。结合海德格尔“在世界上”(être-au-monde) 的观念来看,与其说“存在”,不如说人们沉浸并感知于这个世界中。然而,人们对周围环境的感知通常是无意识的,对于感知的认识也时常是冷漠和忽视的。沉浸式艺术使这些感觉得以被强调,它突出了个人的感知运动能力,同时也引起了人们对身体本身的重视。又如Bergson所提出的“投机性关注是建立在一种感知机制的基础上的,这种感知机制从根本上允许对世界进行一定行动而不是仅仅了解这个世界”。因此,对于一个完善的沉浸式审美体验过程来说,重要的是使观众自然地参与其中。当无意识的行为转换为肉眼可见的视觉效果时,审美体验将会更加深入人心。因此关于沉浸式艺术作品的创作,可以结合西方艺术家Marcel Duchamp的Ready-made的创作理念和中国道家的“无为”思想,研究怎样将被忽视的日常行为自然地转换为可见的,被重视的视觉效果,从而揭发主体与“世界”之间的多种潜在关系。  相似文献   
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