首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   10篇
  完全免费   2篇
  自动化技术   12篇
  2018年   2篇
  2012年   1篇
  2010年   2篇
  2007年   1篇
  2006年   1篇
  2005年   2篇
  2003年   3篇
排序方式: 共有12条查询结果,搜索用时 781 毫秒
1.
黄乐佳 《电脑学习》2010,(1):96-96,99
通信技术和互联网的发展使得3G的发展成为一种必然,3G牌照的发放进一步加速了中国3G的建设和发展。高职院校计算机专业教育如何适应3G时代新的挑战,本文提出了改革的思路。  相似文献
2.
董彦  李颖 《计算机教育》2010,(4):100-103
现代教育呼唤研究性学习,本文论述了高职高专的计算机专业应当更加要求加强专业课程设置、提升师资力量、引进项目初训和介入模式,从而实现教学的改革与创新,进一步增强专业及学生的核心竞争力。  相似文献
3.
作者是"并行和分布式计算课程表先期采纳者"项目的成员。该项目由美国国家自然科学基金(NSF)资助,IEEE计算机协会并行处理技术委员会(TCPP)主导。我们的目标是让学生在毕业的时候对并行和分布式计算的概念有一定了解,并且掌握一些处理这个领域里问题的技能。为实现这个目标,我们在2011年秋季学期把一些并行和分布式计算里的知识点融合进我们的课程里,包括初级和高级的计算机本科课程。在有些课程中,我们要求学生学习并理解比较广泛的并行和分布式计算知识;在另一些课程中,我们则进一步要求学生能够把并行和分布式计算的知识实际运用起来。学生很欢迎新加入的并行和分布式计算的内容。  相似文献
4.
This paper presents the latest advances and research in Computer Graphics education in a nutshell. It is concerned with topics that were presented at the Education Track of the Eurographics Conference held in Lisbon in 2016. We describe works corresponding to approaches to Computer Graphics education that are unconventional in some way and attempt to tackle unsolved problems and challenges regarding the role of arts in computer graphics education, the role of research‐oriented activities in undergraduate education and the interaction among different areas of Computer Graphics, as well as their application to courses or extra‐curricular activities. We present related works addressing these topics and report experiences, successes and issues in implementing the approaches.  相似文献
5.
Many students need assistance in debugging to achieve progress when they learn to write computer programs. Face‐to‐face interactions with individual students to give feedback on their programs, although definitely effective in facilitating their learning, are becoming difficult to achieve with ever‐growing class sizes. This paper proposes a novel approach to providing practical automated debugging advice to support students' learning, based on the strong relationship observed between common wrong outputs and the corresponding common bugs in students' programs. To implement the approach, we designed a generic system architecture and process, and developed a tool called Virtual Debugging Advisor (ViDA) that was put into use in classes in a university. To evaluate the effectiveness of ViDA, a controlled experiment and a survey were conducted with first year engineering students in an introductory computer programming course. Results are encouraging, showing that (a) a higher proportion of students could correct their faulty code themselves with ViDA enabled, (b) an overwhelming majority of respondents found ViDA helpful for their learning of programming, and (c) most respondents would like to keep ViDA enabled when they practice writing programs.  相似文献
6.
Modeling and simulation skills are two core competences of computational science and thus should be a central part of any curriculum. While there is a well-founded methodology for the design of simulation algorithms today the teaching of modeling skills carries some intrinsic problems. The reason is that modeling is still partly an art and partly a science. As an important consequence for university education, the concepts for teaching modeling must be quite different from those for teaching simulation algorithms. Experiences made with the courses on ‘Modeling and Simulation’ at the University of Siegen are summarized and some general concepts for the teaching of modeling skills are presented. In particular, three practical approaches to modeling education are discussed with several examples.  相似文献
7.
Computational science is based upon numerical computing and, consequently, requires excellent knowledge of floating point computer arithmetic. In general, the average computational science student has a relatively limited understanding of the implications of floating point computation. This paper presents an initiative to teach floating point number representation and arithmetic in undergraduate courses in computational science. The approach is based on carefully designed practical exercises which highlight the main properties and computational issues of finite length number representation and arithmetic. In conjunction to the exercises, an auxiliary educational tool constitutes a valuable support for students to learn and understand the concepts involved. Simpler formats are used as an introduction to the IEEE 754 standard, with the aim of presenting the fundamentals of the floating point computation and emphasizing its limitations. This approach could be included in courses related to computer organization, programming, discrete mathematics, numerical methods or scientific computing in computational science curricula.  相似文献
8.
The animation environment Jeliot automates visualization of algorithms over the Internet. The user can visualize algorithms of his own, not merely the selection supplied by a service provider. Jeliot is based on self-animating data types: the user selects the data objects of the source code to be visualized, and Jeliot produces the animation based on operations performed on those types. We present the design of Jeliot and the principles of its implementation. In addition, we discuss the educational applications of Jeliot.  相似文献
9.
10.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号