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Modeling and simulation skills are two core competences of computational science and thus should be a central part of any curriculum. While there is a well-founded methodology for the design of simulation algorithms today the teaching of modeling skills carries some intrinsic problems. The reason is that modeling is still partly an art and partly a science. As an important consequence for university education, the concepts for teaching modeling must be quite different from those for teaching simulation algorithms. Experiences made with the courses on ‘Modeling and Simulation’ at the University of Siegen are summarized and some general concepts for the teaching of modeling skills are presented. In particular, three practical approaches to modeling education are discussed with several examples.  相似文献
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Computational science is based upon numerical computing and, consequently, requires excellent knowledge of floating point computer arithmetic. In general, the average computational science student has a relatively limited understanding of the implications of floating point computation. This paper presents an initiative to teach floating point number representation and arithmetic in undergraduate courses in computational science. The approach is based on carefully designed practical exercises which highlight the main properties and computational issues of finite length number representation and arithmetic. In conjunction to the exercises, an auxiliary educational tool constitutes a valuable support for students to learn and understand the concepts involved. Simpler formats are used as an introduction to the IEEE 754 standard, with the aim of presenting the fundamentals of the floating point computation and emphasizing its limitations. This approach could be included in courses related to computer organization, programming, discrete mathematics, numerical methods or scientific computing in computational science curricula.  相似文献
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The field of computational science is a recent addition to academic study. While the content of such an education is generally agreed upon, effective methods for imparting this knowledge are still being investigated. This paper describes the current state of the computational science degree programs at SUNY Brockport and the successes that have been obtained. Issues relating to the implementation of such programs in the context of a small, liberal arts college are also discussed.  相似文献
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The animation environment Jeliot automates visualization of algorithms over the Internet. The user can visualize algorithms of his own, not merely the selection supplied by a service provider. Jeliot is based on self-animating data types: the user selects the data objects of the source code to be visualized, and Jeliot produces the animation based on operations performed on those types. We present the design of Jeliot and the principles of its implementation. In addition, we discuss the educational applications of Jeliot.  相似文献
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