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1.
We present a new post processing method of simulating depth of field based on accurate calculations of circles of confusion. Compared to previous work, our method derives actual scene depth information directly from the existing depth buffer, requires no specialized rendering passes, and allows easy integration into existing rendering applications. Our implementation uses an adaptive, two‐pass filter, producing a high quality depth of field effect that can be executed entirely on the GPU, taking advantage of the parallelism of modern graphics cards and permitting real time performance when applied to large numbers of pixels. 相似文献
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根据企业的需求及业界的发展趋势,数据中心虚拟化的核心是网络虚拟化、计算虚拟化、存储虚拟化。文章重点讨论数据中心虚拟化趋势下的网络架构设计。 相似文献
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The problem of packing circles into a domain of prescribed topology is considered. The circles need not have equal radii. The Collins-Stephenson algorithm computes such a circle packing. This algorithm is parallelized in two different ways and its performance is reported for a triangular, planar domain test case. The implementation uses the highly parallel graphics processing unit (GPU) on commodity hardware. The speedups so achieved are discussed based on a number of experiments. 相似文献
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嵌入式开发领域经常使用串口通信,但串口通信方式占用很多硬件资源,设备的利用率较低。文章研究了基于Linux VMware虚拟机进行串口通信的Use Physical Serial Port模式、Use Out File模式以及Use Named Pipe模式的功能和特点,给出了基于VMware构建串口通信环境的方法以及具体实现过程。 相似文献
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陈剑 《计算机与数字工程》2012,40(4):130-132
该文引入speedup作为并行程序的性能评测指标,分析了并行程序在不同类型和不同数量的客户虚拟机中运行的性能差异,实验表明,MPI并行程序在xVM虚拟化环境中的运行性能接近非虚拟化本地主机的性能,在半虚拟化环境中的并行程序性能超过全虚拟化环境中的并行程序性能。 相似文献
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We have designed Particle-in-Cell algorithms for emerging architectures. These algorithms share a common approach, using fine-grained tiles, but different implementations depending on the architecture. On the GPU, there were two different implementations, one with atomic operations and one with no data collisions, using CUDA C and Fortran. Speedups up to about 50 compared to a single core of the Intel i7 processor have been achieved. There was also an implementation for traditional multi-core processors using OpenMP which achieved high parallel efficiency. We believe that this approach should work for other emerging designs such as Intel Phi coprocessor from the Intel MIC architecture. 相似文献
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An online beam dynamics simulator is being developed for use in the operation of an ion linear particle accelerator. By employing Graphics Processing Unit (GPU) technology, the performance of the simulator has been significantly increased over that of a single CPU and is therefore viable in the demanding accelerator operations environment. Once connected to the accelerator control system, it can rapidly respond to any control set point changes and predict beam properties along an ion linear accelerator in pseudo-real time. This simulator will be a virtual beam diagnostic tool which is especially useful when direct beam measurements are not available. Details about the code structure design, physics algorithms, GPU implementations, and performance are presented. 相似文献
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Koki Murano Tomoyoshi Shimobaba Atsushi Sugiyama Naoki Takada Takashi Kakue Minoru Oikawa Tomoyoshi Ito 《Computer Physics Communications》2014
We report fast computation of computer-generated holograms (CGHs) using Xeon Phi coprocessors, which have massively x86-based processors on one chip, recently released by Intel. CGHs can generate arbitrary light wavefronts, and therefore, are promising technology for many applications: for example, three-dimensional displays, diffractive optical elements, and the generation of arbitrary beams. CGHs incur enormous computational cost. In this paper, we describe the implementations of several CGH generating algorithms on the Xeon Phi, and the comparisons in terms of the performance and the ease of programming between the Xeon Phi, a CPU and graphics processing unit (GPU). 相似文献