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1.
Simulating the psychological experience of human vision,a road extraction model based on the format tower is proposed to extract the road in the high resolution remote sensing image from the perspective of morphology.Firstly,based on the spectral and texture information,the suspected road targets are extracted by using segmentation technology.Then these targets are classified according to their reliability and extract the road targets for each category.Finally,three types of identified road information are verified and merged,and the continuous smooth road extraction results are obtained.Experiments on real high resolution images show that the results are consistent with the visual perception of the human eye,and the overall classification accuracy is higher,indicating that the algorithm is effective and feasible and has good use value.  相似文献   
2.
当代建筑中,视觉暗示的设计手法对纪念建筑的营造有着至关重要的作用。现试图从建筑学的视角出发,以当代战争纪念建筑实际案例为研究对象,对战争纪念建筑的设计方法展开讨论。首先着重分析视觉暗示与格式塔心理学的关系,其次阐述视觉暗示给参观者心理带来的微妙变化,之后探讨视觉暗示对空间纪念效果造成的影响,最终归纳为可操作的设计策略:图形暗示、内容暗示、秩序暗示,并明确其如何相互影响。立足于格式塔心理学及心理暗示的理论基础,是对纪念建筑设计方法的补充,亦可为今后的战争纪念馆设计提供启示。  相似文献   
3.
文人园林的审美是古典园林研究的 重要问题。在传统文化的熏陶下,我们强调 对文人园林的诗性感悟和外形模仿,缺乏对 园林审美本质的追问。本文运用格式塔心理 学整体论和同型论的观点,从园林主题、造 园手法和园林题咏方面分析文人园林网师园 的审美特点,认为园的主题的确立与消隐是 审美心物场逐渐转变的外在表现;造园手法 是知觉组织原则的综合应用;园林题咏唤起 了“心”与“物”的同型,营造了丰富的景观意 象,促使着审美经验的完形。研究认为,格式 塔心理学原理有助于理解文人园林意境的生 成,但在分析个人和群体的审美知觉差异方 面较为不足。  相似文献   
4.
德国现代建筑运动中的中国学者   总被引:1,自引:0,他引:1  
戎安 《世界建筑》2002,(7):80-84
李承宽先生的一生是伴随着德国现代建筑运动发展的一生,与他同行,我们身临其境地认识了H.波尔兹克。E.门德尔松和德国的“表现主义建筑”;认识了H.夏隆。H.黑林与德国的“精神建构”和“有机建靠”;认识了“虚质核心”的“李空间”;我们通过他可以对德国现代建筑思想的源流和德国现代建筑运动的发展窥见一斑。他代表了中国留学者在海外奋斗的一生和由他们所带来的优秀中国文化在推动世界现代运动中所作出的贡献。  相似文献   
5.
Since their formulation by the Gestalt movement more than a century ago, the principles of perceptual grouping have primarily been investigated in the visual modality and, to a lesser extent, in the auditory modality. The present review addresses the question of whether the same grouping principles also affect the perception of tactile stimuli. Although, to date, only a few studies have explicitly investigated the existence of Gestalt grouping principles in the tactile modality, we argue that many more studies have indirectly provided evidence relevant to this topic. Reviewing this body of research, we argue that similar principles to those reported previously in visual and auditory studies also govern the perceptual grouping of tactile stimuli. In particular, we highlight evidence showing that the principles of proximity, similarity, common fate, good continuation, and closure affect tactile perception in both unimodal and crossmodal settings. We also highlight that the grouping of tactile stimuli is often affected by visual and auditory information that happen to be presented simultaneously. Finally, we discuss the theoretical and applied benefits that might pertain to the further study of Gestalt principles operating in both unisensory and multisensory tactile perception. (PsycINFO Database Record (c) 2011 APA, all rights reserved)  相似文献   
6.
The visual system groups image elements that belong to an object and segregates them from other objects and the background. Important cues for this grouping process are the Gestalt criteria, and most theories propose that these are applied in parallel across the visual scene. Here, we find that Gestalt grouping can indeed occur in parallel in some situations, but we demonstrate that there are also situations where Gestalt grouping becomes serial. We observe substantial time delays when image elements have to be grouped indirectly through a chain of local groupings. We call this chaining process incremental grouping and demonstrate that it can occur for only a single object at a time. We suggest that incremental grouping requires the gradual spread of object-based attention so that eventually all the object's parts become grouped explicitly by an attentional labeling process. Our findings inspire a new incremental grouping theory that relates the parallel, local grouping process to feedforward processing and the serial, incremental grouping process to recurrent processing in the visual cortex. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
7.
Towards cognitive evaluation of computer-drawn sketches   总被引:1,自引:0,他引:1  
This paper seeks to raise visual comparisons beyond subjective opinions into evidence-based visual reasoning. It provides an informal deductive analysis of the marks in sketches derived with two competing line-filtering algorithms. This prompted the novel speculation that the visual system might be placing some types of anomalies in the foreground of mental 3D space, where they can be ignored. A brief survey is provided to encourage informed debate. Although the proposed cognitive computation was not automated, it justified the rejection of the Douglas–Peucker algorithm in favour of Visvalingam's algorithm in subsequent research within the Cartographic Information Systems Research Group (CISRG).  相似文献   
8.
Many robotic and machine-vision applications rely on the accurate results of stereo correspondence algorithms. However, difficult environmental conditions, such as differentiations in illumination depending on the viewpoint, heavily affect the stereo algorithms’ performance. This work proposes a new illumination-invariant dissimilarity measure in order to substitute the established intensity-based ones. The proposed measure can be adopted by almost any of the existing stereo algorithms, enhancing it with its robust features. The performance of the dissimilarity measure is validated through experimentation with a new adaptive support weight (ASW) stereo correspondence algorithm. Experimental results for a variety of lighting conditions are gathered and compared to those of intensity-based algorithms. The algorithm using the proposed dissimilarity measure outperforms all the other examined algorithms, exhibiting tolerance to illumination differentiations and robust behavior.  相似文献   
9.
10.
The gambler's fallacy was examined in terms of grouping processes. The gambler's fallacy is the tendency to erroneously believe that for independent events, recent or repeated instances of an outcome (e.g., a series of "heads" when flipping a coin) will make that outcome less likely on an upcoming trial. Grouping was manipulated such that a critical trial following a run of heads or tails was grouped together with previous trials (i.e., the last trial of "Block 1") or was the first trial of another group (the first trial of "Block 2"). As predicted, the gambler's fallacy was evident when the critical trial was grouped with the previous trials, but not when it was arbitrarily grouped with the next block of trials. Discussion centres on the processes underlying the gambler's fallacy and practical implications of these findings. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
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