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1.
In this paper, we study scheduling games under mixed coordination mechanisms on hierarchical machines. The two scheduling policies involved are ‐ and ‐, where ‐ (resp., ‐) policy sequences jobs in nondecreasing order of their hierarchies, and jobs of the same hierarchy in nonincreasing (resp., nondecreasing) order of their processing times. We first show the existence of a Nash equilibrium. Then we present the price of anarchy and the price of stability for the games with social costs of minimizing the makespan and maximizing the minimum machine load. All the bounds given in this paper are tight.  相似文献   
2.
会计信息失真现象的博弈分析   总被引:2,自引:0,他引:2  
在对现实进行合理假定的基础上建立了会计信息失真现象的有限完美信息动态博弈模型,并利用后退归纳法找到了五个满足不同条件的纳什均衡解。通过对均衡条件的分析,找出了导致会计信息失真的治理结构原因和法律制度因素,并提出了建设性的解决措施。  相似文献   
3.
We present a Coq-formalized proof that all non-cooperative, sequential games have a Nash equilibrium point. Our proof methodology follows the style advocated by LCF-style theorem provers, i.e., it is based on inductive definitions and is computational in nature. The proof (i) uses simple computational means, only, (ii) basically is by construction, and (iii) reaches a constructively stronger conclusion than informal efforts. We believe the development is a first as far as formalized game theory goes.  相似文献   
4.
Cognitive radios such as intelligent phones and Bluetooth devices have been considered essential goods in next-generation communication systems.Such devices will have to share the same frequency band owing to the limited bandwidth resource.To improve spectrum efciency,we formulate multi-channel power allocation as a market competitive equilibrium(CE)problem,and prove that its solution exists and is unique under the condition of weak interference.We then propose two distributed power allocation algorithms achieving CE,namely the fast convergent power allocation algorithm(FCPAA)and the social-fairness-aware FCPAA(SFAF).Theoretical analysis and simulation results demonstrate that the proposed algorithms lead to better system performance in terms of the guaranteed interference temperature constraint using the price mechanism instead of a strategy based on the Nash equilibrium.Moreover,it is shown that the FCPAA maximizes total utility,and converges more quickly than the method addressed in prior research with the help of improved round-robin rules.However,the FCPAA cannot ensure the same social fairness among secondary users as the SFAF scheme in both the non-fading channel and Rayleigh fading channel;the SFAF balances the individual utility by adjusting each user’s budget at the expense of a small quantity of system total throughput.  相似文献   
5.
Charging coordination of large‐population autonomous plug‐in electric vehicles (PEVs) in the power grid can be formulated as a class of constrained optimization problems. To overcome the computational complexity, a game‐based method is proposed for the charging problems of the PEV population, which is composed of homogeneous subpopulations, such that individuals update their best charging strategies simultaneously with respect to a common electricity price determined by the total demand. To mitigate the oscillation behavior caused by the greedy behavior for the cheap electricity by individuals, a deviation cost is introduced to penalize against the deviation of the individual strategy from the average value of the homogeneous subpopulation. By adopting a proper deviation cost and following a best strategy update mechanism, the game systems may converge to the socially optimal valley‐fill Nash equilibrium. Simulation examples are studied to illustrate the results.  相似文献   
6.
We consider a class of stochastic Nash equilibrium problems (SNEP). Under some mild conditions, we reformulate the SNEP as a stochastic mixed complementarity problem (SMCP). We apply the well-known sample average approximation (SAA) method to solve the SMCP. We further introduce a semismooth Newton method to solve the SAA problems. The comprehensive convergence analysis is given as well. In addition, we demonstrate the proposed approach on a stochastic Nash equilibrium model in the wholesale gas–oil markets.  相似文献   
7.
In commercial networks, user nodes operating on batteries are assumed to be selfish to consume their resources (i.e., bandwidth and power) solely maximizing their own benefits (e.g., the received signal-to-noise ratios (SNRs) and datarates). In this paper, a cooperative game theoretical framework is proposed to jointly perform the bandwidth and power allocation for selfish cooperative relay networks. To ensure a fair and efficient resource sharing between two selfish user nodes, we assume that either node can act as a source as well as a potential relay for each other and either node is willing to seek cooperative relaying only if the datarate achieved through cooperation is not lower than that achieved through noncooperation (i.e., direct transmission) by consuming the same amount of bandwidth and power resource. Define the cooperative strategy of a node as the number of bandwidth and power that it is willing to contribute for relaying purpose. The two node joint bandwidth and power allocation (JBPA) problem can then be formulated as a cooperative game. Since the Nash bargaining solution (NBS) to the JBPA game (JBPAG) is computationally difficult to obtain, we divide it into two subgames, i.e., the bandwidth allocation game (BAG) and the power allocation game (PAG). We prove that both the subgames have unique NBS. And then the suboptimal NBS to the JBPAG can be achieved by solving the BAG and PAG sequentially. Simulation results show that the proposed cooperative game scheme is efficient in that the performance loss of the NBS result to that of the maximal overall data-rate scheme is small while the maximal-rate scheme is unfair. The simulation results also show that the NBS result is fair in that both nodes could experience better performance than they work independently and the degree of cooperation of a node only depends on how much contribution its partner can make to improve its own performance.  相似文献   
8.
陈彧  张胜  金熠波  钱柱中  陆桑璐 《软件学报》2023,34(12):5940-5956
在过去的近10年中,人工智能相关的服务和应用大规模出现,它们要求高算力、高带宽和低时延.边缘计算目前被认为是这些应用最适合的计算模式,尤其是视频分析相关应用.研究多服务器多用户异构视频分析任务卸载问题,其中用户选择合适的边缘服务器,并将他们的原始视频数据上传至服务器进行视频分析.为了有效处理众多用户对有限网络资源的竞争和共享,并且能够获得稳定的网络资源分配局面,即每个用户不会单方面地改变自己的任务卸载决策,该多服务器多用户异构视频分析任务卸载问题被建模为一个多玩家的博弈问题.基于最小化整体时延的优化目标,先后研究非分布式视频分析场景和分布式视频分析场景两种情形,分别提出基于博弈论的潜在最优服务器选择算法和视频单元分配算法.通过严格的数学证明,两种情形下提出的算法均可以达到纳什均衡,同时保证较低的整体时延.最后,基于真实数据集的大量实验表明,所提方法比其他现有算法降低了平均26.3%的整体时延.  相似文献   
9.
雷达对抗的核心研究内容主要是干扰策略与抗干扰策略之间的对抗博弈,其作为电子战研究领域的热点一直备受学者们关注.该文综述了学者们利用合作与非合作博弈方法来分析雷达在进行目标探测和干扰抑制时所使用的策略,主要通过不同体制的雷达利用认知技术感知和学习外界复杂的电磁环境,合理地分配发射功率、控制编码序列、设计波形、研究检测和跟踪方法以及分配雷达通信资源等.这样雷达既节约发射所消耗的功率,又可以自适应地搜索和跟踪目标而不被敌方所发现,从而使雷达在复杂多变的现代战场环境中达到自身最优的性能.最后,对认知雷达抗干扰中的博弈论分析研究进行总结和展望,并指出了一些博弈论在认知雷达抗干扰策略应用中所面临的潜在问题和挑战.  相似文献   
10.
The flow and congestion control methods based on one-shot game model with non-cooperative game theory can explain the non-cooperative behavior of Internet users.However,the low effciency of equilibrium solutions affects their utility.Here the behavior of flow and congestion control based on infinitely repeated game models is addressed;the repeated and infinitely repeated flow and congestion control game model is presented; the existence and optimization of the Nash equilibrium point are proved;the discount ...  相似文献   
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