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1.
Chaos optimization algorithm (COA) utilizes the chaotic maps to generate the pseudo-random sequences mapped as the decision variables for global optimization applications. A kind of parallel chaos optimization algorithm (PCOA) has been proposed in our former studies to improve COA. The salient feature of PCOA lies in its pseudo-parallel mechanism. However, all individuals in the PCOA search independently without utilizing the fitness and diversity information of the population. In view of the limitation of PCOA, a novel PCOA with migration and merging operation (denoted as MMO-PCOA) is proposed in this paper. Specifically, parallel individuals are randomly selected to be conducted migration and merging operation with the so far parallel solutions. Both migration and merging operation exchange information within population and produce new candidate individuals, which are different from those generated by stochastic chaotic sequences. Consequently, a good balance between exploration and exploitation can be achieved in the MMO-PCOA. The impacts of different one-dimensional maps and parallel numbers on the MMO-PCOA are also discussed. Benchmark functions and parameter identification problems are used to test the performance of the MMO-PCOA. Simulation results, compared with other optimization algorithms, show the superiority of the proposed MMO-PCOA algorithm. 相似文献
2.
Crashworthiness simulation system is one of the key computer-aided engineering (CAE) tools for the automobile industry and implies two potential conflicting requirements: accuracy and efficiency. A parallel crashworthiness simulation system based on graphics processing unit (GPU) architecture and the explicit finite element (FE) method is developed in this work. Implementation details with compute unified device architecture (CUDA) are considered. The entire parallel simulation system involves a parallel hierarchy-territory contact-searching algorithm (HITA) and a parallel penalty contact force calculation algorithm. Three basic GPU-based parallel strategies are suggested to meet the natural parallelism of the explicit FE algorithm. Two free GPU-based numerical calculation libraries, cuBLAS and Thrust, are introduced to decrease the difficulty of programming. Furthermore, a mixed array and a thread map to element strategy are proposed to improve the performance of the test pairs searching. The outer loop of the nested loop through the mixed array is unrolled to realize parallel searching. An efficient storage strategy based on data sorting is presented to realize data transfer between different hierarchies with coalesced access during the contact pairs searching. A thread map to element pattern is implemented to calculate the penetrations and the penetration forces; a double float atomic operation is used to scatter contact forces. The simulation results of the three different models based on the Intel Core i7-930 and the NVIDIA GeForce GTX 580 demonstrate the precision and efficiency of this developed parallel crashworthiness simulation system. 相似文献
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Evidence suggests that transient visual information, such as animations, may be more challenging to learn than static visualizations. However, when a procedural-manipulative task is involved, our evolved embodied cognition seems to reverse this transitory challenge. Hence, for object manipulative tasks, instructional animations may be more suitable than statics. We investigated this argument further by comparing animations with statics using a Lego task shown to university students, by examining three potential moderators of effectiveness: (a) the environment of manipulation (virtual or physical), (b) the quality of visual information (focused or unfocused), and (c) the presence of hands (no hands or with hands). In Experiment 1 we found an advantage of animation over statics, and no differences among the environments. In Experiment 2, we again observed an animation advantage, a small advantage of focused static information compared to unfocused static information, and a positive effect of not showing the hands. 相似文献
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分析了河北冶金近期行业发展特别关注的几个问题:钢铁生产发展过快;产业结构缺陷,资源供应和环境压力。同时,文章从分析国内外市场形势和国家宏观政策形势入手,提出了河北冶金工业对产品结构调整,工艺装备调整和组织结构调整的必要性,任务和需注意的问题。 相似文献
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李宏伟 《数值计算与计算机应用》2003,24(1):44-52
1.引 言 古典加法Schwarz方法(ASM)对于一般问题收敛很慢,在大多数情况下, ASM只能作为预条件子.另一方面,ASM的并行性能非常好,尤其适合大规模粗粒度并行计算,近年来随着并行机系统及并行计算的兴起,ASM重新受到重视.许多学者研究了怎样提高ASM的收敛速度[1,2,4].他们发现加法Schwarz方法之所以收敛慢是由于在内边界上采用 相似文献
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陈恒庆 《冶金标准化与质量》2004,42(1):54-57
根据美国国家标准学会 (ANSI)理事会主席、ISO现任主席OliverR .Smoot在日本东京召开的国际标准化协议会上的讲演整理。 相似文献
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高可用度的冗余UPS 总被引:1,自引:0,他引:1
简述通信行业标准《通信局(站)电源系统总技术要求》(YD/T1051)对UPS可用度的要求,介绍适用于电信系统的高可用度冗余UPS。 相似文献